Difference between revisions of "User:Studenterhue/Sandbox"

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A fun little out-of-game system that rewards you for in-game time with funny out-of-game money for cosmetic things like shiny top hats, funky instruments, and the ability to go limbless. Consider it one of the many ways Goonstation thanks you for spending your precious time here.
All the manner of especially illegal and/or restricted things--how to find/discover them!


==Earn It==
==Contraband Levels==
Spacebux earnings follow a simple rule:
The following is a mostly-comprehensive list of things the security scanners, SecHUDs, the Guardbuddies, and Beepsky and his securitron brothers all consider illegal. By no means should you use contraband rating as the sole factor in deciding to confiscate an item/arrest a person. Contraband is strictly a legal term; all contraband is dangerous, but not everything that's dangerous is contraband. Use your common sense! Sure, a man carrying a [[Syndicate Items#Butcher's Knife|butcher's knife]] isn't ''technically'' carrying contraband, but that doesn't mean he hasn't done anything illegal.


<code>
{| class="wikitable sortable" style="text-align: left"
(Part-Timer or Full-Timer Modifier * Base Spacebux Wage)- Penalties
! Item
</code>
! class="unsortable" | Image
 
! Contraband Level
===Part-Timer or Full-Timer Modifier===
Roughly a percentage of Base Spacebux Salary based on when you joined the round, or, in another way, how much time you'd spent playing through the round. If you join before roundstart or within minutes after, essentially sticking around for the whole round, you get the Full-Timer wage, and your Modifier will be 100%. In other words, your Base Spacebux Wage will be unaffected. If you join 8 or so minutes after the round starts however, you get the Part-Timer wage, which will reflect the amount of total round time in which you were present relative to the total length of the round. For example, if you join at 10 minutes and the round ends at 20 minutes, your modifier is 50%.
 
===Base Spacebux Wage===
The Base Space Wage all these modifier and penalties change is based ''solely'' on your [[Job]], and, coincidentally, it happens to match the base in-game salary of whatever job it was (but not always.) In other words, the [[Traits|Unionized]] or [[Traits|Pawn Star]] traits will not affect Spacebux earnings and neither will the station payroll running out or you getting a raise or pay cut. If you transfer out of a job, you'll get the Base Spacebux Wage of your original role. As with in-game salaries, generally, the harder the job/the more responsibilities it requires, the higher the Spacebux wage.
 
If you die, regardless of the circumstances of your death, you'll get the Base Spacebux Wage of your original [[Job]]. If you're cloned, [[Chemistry|scientifically]]/[[Admin|magically]] revived, absorbed into a [[Changeling]] hivemind, and/or choose to [[Critter#Ghost Critter|Respawn as a Animal]], you'll still get the Base Spacebux Wage of your original job.
 
Anyways, the Base Spacebux Wage for each station [[Job]] is listed in the table below:
 
{|class="wikitable sortable"
!Job
!class="unsortable"| Base Spacebux Wage
|-
|-
| [[Captain]]
| Most Syndicate Items || [[Image:Falsemustache.png]] || 0
| 1000
|-
|-
| [[AI]]
| Flash || [[Image:Flash.png]] || 0
| 900
|-
|-
| [[Cyborg]]
| Flare Gun || [[Image:FlareGun.png]] || 2
| 500
|-
|-
| [[Head of Personnel]]
| Toy Sword || [[Image:CSaberNew.png]] || 3
| 750
|-
|-
| [[Chef]]
| Syndicate Space Suit || [[Image:SnekSyndieSuit.png]] || 3
| 250
|-
|-
| [[Barman]]
| Syringe Gun || [[Image:Syringegun.png]] || 3
| 250
|-
|-
| [[Janitor]]
| Stun Baton || [[Image:Stunbaton.png]] || 4
| 200
|-
|-
| [[Chaplain]]
| Stun Cane || [[Image:StunCane.png]] || 4
| 150
|-
|-
| [[Chief Engineer]]
| Taser Gun || [[Image:Taser.png]] || 4
| 750
|-
|-
| [[Engineer]]
| Amplified Vuvuzela || [[Image:AmpVuvuzela.png]] || 4
| 500
|-
|-
| [[Mechanic]]
| Wave Gun || [[Image:LockedPhaser.png]] || 4
| 450
|-
|-
| [[Miner]]
| Energy Gun || [[Image:Egun.png]] || 4
| 550
|-  
|-
| Laser Gun || [[Image:Lasergun.png]] || 4
| [[Quartermaster]]
| 350
|-
| [[Head of Security]]
| 750
|-
| [[Security Officer]]
| 700
|-
| [[Detective]]
| 300
|-
| [[Medical Director]]
| 750
|-
| [[Roboticist]]
| 450
|-
| [[Geneticist]]
| 600
|-
| [[Medical Doctor]]
| 400
|-
| [[Research Director]]
| 750
|-
|-
| [[Scientist]]  
| Phaser || [[Image:Phaser.png]] || 4
| 400
|-
|-
| [[Staff Assistant]]
| Miniature Crossbow || [[Image:Radbow.png]] || 4
| 100
|-
|-
| [[Jobs#Gimmick Jobs|Gimmick jobs]]
| Disruptor || [[Image:Disruptor.png]] || 4
| 100
|}
 
===Penalties===
As of now, there are two main penalties, Station Grade and Did Not Escape. Traitors, blobs, wizards, and all the other [[Antagonist]]s do not suffer any of these penalties here regardless of whether they escape or live. They also keep their held item.
 
====Station Grade====
This penalty is based on the Total Score you receive at the end. As you'd expect, the higher the score, the lower this penalty and the more Spacebux you get to keep. More precisely, it's a percentage penalty based on a very simple calculation, 100% - Total Score , i.e. whatever the difference between 100% and the Total Score was, that's the percentage of Base Spacebux Wage that gets taken off. So, for example, if the Total Score was 85%, you'd get a 15% of your Base Spacebux Wage taken away.
 
The Total Score itself is an average of the scores of three departments: Security, Engineering, and Civilian (technically Research is also scored, but it doesn't actually get a score). Each of these department scores are themselves averages of particular criteria:
*'''Security Department:'''
**'''Crew Member Survival Rate''': Percentage of [[Jobs|station crew]], human, [[Cyborg]], or [[AI]] that lived to the end and [[Terminology#Braindead|didn't leave the game]].
**'''Enemy Objective Failure Rate''': Percentage of [[Antagonist]] objectives that were marked as Failed. If they [[Gang|didn't quite have objectives in the first place]] or [[Nuclear Operative|had ones that aren't actually checked]], they count as failed.
*'''Engineering Department:'''
**'''Station Structural Integrity''': Percentage of the station's original walls, windows, floors, and doors that were still intact in the end.
**'''Station Areas Powered''': Percentage of [[Locations|rooms]] that were still receiving external power, regardless of their [[Engineering Objects#APC|APC settings]]. If the APC is on its external battery, and that battery is on less than 2300 charge it does not count.
*'''Civilian Department:'''
**'''Overall Station Cleanliness''': Percentage of the station flooring,  that was clean and free of blood, piss, vomit, urine, and gibs. If [[Murder#Bombs|for whatever reason]] some flooring no longer exists, they count as "clean" (after all, you can't have messy floors if there's no floor to be messy in the first place.)
**'''Profit Made from Initial Budget''': Amount of money in the stations's whole budget, Research, Shipping, and Payroll, in the end of the round compared to the amount at the beginning (which is about 100k credits). So, how much the [[Quartermaster]]s made from the shipping budget, how much the [[Powering the station#The power transmission laser|PTL]] brought in, how money people playing the [[General Objects#Slot Machine|slot machines]] won, etc.
 
====Did Not Escape====
This one, as you'd expect, considers whether or not you made it to shuttle and lived to reach CentComm. Unfortunately, the game tends to pretty weird about what counts as "on the shuttle" (sometimes it'll still say you Did Not Escape when you're in CentComm or are even still on the shuttle area). If this sort of thing happens, kindly remind the coders about it by posting about it in the [https://forum.ss13.co/forumdisplay.php?fid=9 Bug Reports subforums.]
 
One thing's for certain though: Did Not Escape doesn't factor in whether you were actually alive or not. If you die and your corpse was dragged onto the shuttle, you'll count as having escaped and won't get the penalty. Same business if you die on the shuttle, but aren't gibbed. If you ''are'' gibbed, or, as a borg, blown apart on the shuttle (or really anywhere), then you ''don't'' count as having Escaped and will get penalized. And if you're absorbed by a [[Changeling]], then unless your husk ended up on the shuttle for some reason, you'll count as Did Not Escape, regardless of whether the Changeling themselves escaped or not.
 
Also, any time you're reasonably expected to not call the Escape Shuttle, you don't get this penalty. For example, if you played a Revolution, Nuke, or Blob round, you're exempt from this penalty. If you're the [[AI]], regardless of the round type, you're exempt as well.
 
==Spend It==
Those Spacebux are only an intermediate reward. These trinkets and baubles are Goonstation's real gift to you for playing. You buy these at a special screen that appears when you decide to press the Declare Ready button to you join a round (and in the case of late joins, right when you're deciding what job to sign up as).
 
You can only buy one of these per a round, but they'll persist with you so long as you escape on the shuttle alive. If you're playing a [[Antagonist]] and/or playing nuke/blob/any game mode that can be ended without a shuttle call, you'll still keep the held item. Most of these will spawn in your backpack or similar, sort of like an extra trinket item.
 
===Spacebux Items===
{|class="wikitable sortable" style="width: 60%; text-align: center"
! Item
! class="unsortable" style="width: 80%"|Notes
|-
|-
| [[Image:Crayons.gif]] <br> Crayon: $50
| Laser Rifle || [[Image:LaserRifle.png]] || 4
| Allows you to draw cute bees and rude graffiti all over the station floor and walls.
|-
| [[Image:PaintCan.png]] <br> Rainbow Paint Can: $1500
| Paint everything with a can full of paint that changes color every time you use it.
|-
|-
| [[Image:PaintCan.png]] <br> Plaid Paint Can: $3000
| Antique laser gun || [[Image:AntiqueLaserGun.png]] || 4
| Like the rainbow paint can, but now you'll give everything you paint a plaid design too!
|-
|-
| [[Image:StickerBox.png]] <br> Sticker Box: $300
| BFG9000 || [[Image:BFG9000.png]] || 4
| A box full of stickers. There are arrows, hearts, happy faces, sad faces, clovers, and...skulls?
|-
|-
| [[Image:BeeCarton.png]] <br> Bee Egg: $550
| .22 Pistol || [[Image:22Pistol.png]] || 4
| Contains one [[Botanist#Bee-keeping|greater domestic space bee egg]], space mankind's greatest friend.
|-  
|-  
| [[Image:Harmonica.png]] <br> Harmonica: $150
| .38/Detective's Revolver || [[Image:Detectivegun.png]] || 4
| A harmonica that plays exquisite jazz tunes that really suit a [[Brig]] atmosphere. Pairs well with [[Traits|Jailbird]]. 
|-
| [[Image:AirHorn.png]] <br> Air Horn: $800
| A loud, obnoxious airhorn, for when honking a regular bike horn just isn't enough.
|-
| [[Image:BikeHorn.png]] <br> Dramatic Horn: $400
| A bike horn that plays dramatic-sounding sound clips. Can be made into a [[Robots#Chefbot|Chefbot]].
|-
| [[Image:Trumpet.png]] <br> Trumpet: $700
| An excellent companion to the saxophone.
|-
| [[Image:Fiddle.png]] <br> Fiddle: $700
| A classic wooden fiddle that plays some nice folk music tunes. Keep away from [[Syndicate Items#Faustian Bargain kit|devils]].
|-
|-
| [[Image:GoldenZippo.png]] <br> Gold Zippo: $500
| .357 Revolver || [[Image:Revolver.png]] || 4
| What's better than flicking a zippo and lighting like a badass? Flicking a golden one and lighting like a rich badass! Otherwise identical to the ordinary [[General Objects#Lighter|zippo]].
|-
|-
|data-sort-value="Toy Sword"|[[File:CSaberNew.png]] <br> Toy Sword: $900
| Derringer || [[Image:Derringer.png]] || 4
| Strike fear into the hearts of men, and see them driven before you with this replicia cyalume saber. Perfect for miscreants.
|-
|-
| [[Image:SoundSynthesizerComponent.png]] <br> Sound Synthesizer: $14000
| Tranquilizer rifle || [[Image:Hunting_rifle.png]] || 4
| Just like the ones [[Cyborg#Brobot|Brobots]] have, available for both humans and cyborgs! Remember that you can click on yourself to change the sound, and click on the synthesizer to actually produce the sound. Suitable for taking the [[Clown]]'s job.
|-
|-
| data-sort-value="Food Synthesizer" | [[Image:MicrowaveNew.png]] <br> Food Synthesizer: $8000
| Artifact gun || [[Image:ArtifactGun.gif]] || 4
| Just like the ones [[Cyborg#Brobot|Brobots]] have, available for humans and cyborgs alike! You click on yourself to set/change what food it'll spit out and click on the synthesizer to spit it out. You're like a slightly more useful vending machine!
|-
|-
| [[Image:AltJumpsuits.gif]] <br> Alternate Jumpsuit: $1500
| Red Chainsaw || [[Image:RedChainsaw32.png]] || 4
| You spawn wearing an alternate version of the jumpsuit associated with your job. It'll have the same design, but it'll be in the opposite/[https://en.wikipedia.org/wiki/Complementary_colors complementary] colors of the usual ones. The Botanists get red jumpsuits with blue stripes, [[Chief Engineer|every]][[Engineer|body]] [[Mechanic|and]] [[Miner|every]][[Quartermaster|one]] in the Engineering department gets purple uniforms, the [[Head of Security]] and their [[Security Officer]] underlings get blue jackets, things like that. 
 
There's one for basically every job except Chef, Barman, Clown, Chaplain, Detective, Head of Personnel, and Captain.
|-
|-
| data-sort-value="Alternate Clown Suit"| TBA <br> Alternate Clown Suit: $200
| Wizard Robes || [[Image:WizardRobes2.gif]] || 4
| A clown suit with a different color scheme. Available in pink, purple, blue, and yellow! Note that you have to join/spawn as a [[Clown]] to get the outfit. If you spawn/join as another job, you won't get the outfit!
|-
|-
| [[Image:Rucksack.png]] <br> Rucksack: $1400
| Cyalume Saber || [[Image:CSaberNew.png]] || 5
| Backpack reskin. It's a tall, rather slim, presumably canvas bag for the more adventure-loving sort.
|-
|-
| [[Image:Randoseru.png]] <br> Randoseru: $1500
| Katana (unsheathed) || [[Image:KatanaSheathed.png]] || 5
| Also a backpack reskin. Quintessentially Space Japansese: modestly-sized, rather inconspicuous, and designed for schoolchildren.
|-
|-
| [[Image:TravelBackpack.png]] <br> Travel Backpack: $1600
| Riot Shotgun || [[Image:RiotShotgun.png]] || 5
| Another backpack reskin, for the [[Tourist|sort of people]] who actually like wearing Space Hawaiian shirts and carrying around huge, heaving sacks of stuff.
|-
|-
| data-sort-value="Reptillian" | [[Image:Lizardman.png]] <br> Reptillian: $3000
| Flamethrower || [[Image:Flamethrower.png]] || 5
| You start out with the [[Guide to Genetics#Mutations|Saurian Genetics mutation]]. You see slightly better in the dark and have a tendency to extend every  s into a hiss. Your human status is rather murky, but you are still protected by the same [[Rules|anti-griefing and anti-racism protections]] as everyone.
|-
|-
| [[Image:Skeleton.png]] <br> Skeleton: $5000
| Zip Gun || [[Image:ZipGun.png]] || 6
| You start out with the [[Guide to Genetics#Mutations|Ossification mutation]]. No in-game effects, but people will tend to make skeleton jokes around you a lot. Your human status is rather murky, but you are still protected by the same [[Rules|anti-griefing protections]] as everyone.
|-
|-
| data-sort-value=No Limbs" | [[Image:Potato.png]] <br> No Limbs: $10000
| Police Baton || [[Image:PoliceBaton.png]] || 6
| You start with no limbs at all, so you can't move unless you have someone to drag you around, have somebody give you new limbs, or hitch a [[Vehicles|ride]].
|-
|-
| [[Image:FruitHat.png]] <br> Fruit Hat: $150
| Riot Launcher || [[Image:GrenadeLauncher.png]] || 7
| Guaranteed to be free of the ghost of Carmen Miranda.
|-
|-
| [[Image:Hoodie.png]] <br> Hoodie: $1500
| Spacker-12 || [[Image:Spacker.png]] || 7
| Buy the option to wear casual wear to work, when just finding a tracksuit isn't for you.
|-
|-
| [[Image:StripedOutfit.png]] <br> Stripe Outfit: $1400
| Wrestling Belt || [[Image:WrestlingBelt.png]] || 8
| A relic of a (gladly) bygone [[Game Modes#Waldo|era]].
|-
|-
| data-sort-value="Discount Fake Moustache" | [[Image:Falsemustache.png]] <br> Discount Fake Moustache: $500
| Old Hunting Rifle || [[Image:Hunting_rifle.png]] || 8
| Won't hide your identity like a real [[Syndicate Items#Fake Mustache|Syndie 'stache]] and you can't twirl it, but it'll still provide the same villainous style.
|-
|-
| [[Image:GoldenTopHat.png]] <br> Golden Top Hat: $900
| AK-744 || [[Image:AK-744.png]] || 8
| The next stage of cranial adornment, suitable for the modern space-faring gentleman/lady. It even sparkles like real gold!
|-
|-
| [[Image:Alohamaton.png]] <br> Alohamaton Skin: $3000
| MPRT-7 || [[Image:MPRT-7.png]] || 8
| Cyborg only (if you respawn as something not a Cyborg, you'll get refunded the Spacebux.) When you spawn as a Cyborg, you'll look like a certain [[Adventure Zone#The Solarium|automaton]] on vacation.
|}
|}
to-do:
add colors
shorten the contraband column
add links
==The Security Scanners==
it checks your hands, pockets, and all your belt + backpack contents
if it finds any item with a contraband rating, that rating gets added to a total
if the item was in a pocket or container, only 1/2 of its actual contraband rating is added to the total
if the overall rating at the end is over 4, the scanner goes off and PDA messages security your name and threat level (ranging from 4 to 10)
so like you may get by a scanner with a baton in your backpack. but carrying it in hand as you pass through would set off the scanner
or if you had two batons in your backpack that would set it off
==Beepsky and The Securitrons==
==The GuardBuddies==

Revision as of 05:22, 11 March 2018

A game mode with a rather checkered past. Removed due to being worse balanced than the station budget. Revolution was in theory a really great gamemode that everyone on the station would get to enjoy, but it never quite would turn out as well as you would hope: the rounds would always turn out to be super chaotic, and more often than not, end up with a battlefield, with dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs would usually convert most of the crew and quickly kill all of the heads by swarming them. The only real defense would be to hide, which made the round drag on forever. As years passed, and server populations shrunk, and the rev nostalgia grew and grew, revolution was added back in rotation by popular demand in 2017.


MechanicNew64.png This page is under construction.
The following information may be incomplete.
You can help by adding missing information or formatting.

All the manner of especially illegal and/or restricted things--how to find/discover them!

Contraband Levels

The following is a mostly-comprehensive list of things the security scanners, SecHUDs, the Guardbuddies, and Beepsky and his securitron brothers all consider illegal. By no means should you use contraband rating as the sole factor in deciding to confiscate an item/arrest a person. Contraband is strictly a legal term; all contraband is dangerous, but not everything that's dangerous is contraband. Use your common sense! Sure, a man carrying a butcher's knife isn't technically carrying contraband, but that doesn't mean he hasn't done anything illegal.

Item Image Contraband Level
Most Syndicate Items Falsemustache.png 0
Flash Flash.png 0
Flare Gun FlareGun.png 2
Toy Sword CSaberNew.png 3
Syndicate Space Suit SnekSyndieSuit.png 3
Syringe Gun Syringegun.png 3
Stun Baton Stunbaton.png 4
Stun Cane StunCane.png 4
Taser Gun Taser.png 4
Amplified Vuvuzela AmpVuvuzela.png 4
Wave Gun LockedPhaser.png 4
Energy Gun Egun.png 4
Laser Gun Lasergun.png 4
Phaser Phaser.png 4
Miniature Crossbow Radbow.png 4
Disruptor Disruptor.png 4
Laser Rifle LaserRifle.png 4
Antique laser gun AntiqueLaserGun.png 4
BFG9000 BFG9000.png 4
.22 Pistol 22Pistol.png 4
.38/Detective's Revolver Detectivegun.png 4
.357 Revolver Revolver.png 4
Derringer Derringer.png 4
Tranquilizer rifle Hunting rifle.png 4
Artifact gun ArtifactGun.gif 4
Red Chainsaw RedChainsaw32.png 4
Wizard Robes WizardRobes2.gif 4
Cyalume Saber CSaberNew.png 5
Katana (unsheathed) KatanaSheathed.png 5
Riot Shotgun RiotShotgun.png 5
Flamethrower Flamethrower.png 5
Zip Gun ZipGun.png 6
Police Baton PoliceBaton.png 6
Riot Launcher GrenadeLauncher.png 7
Spacker-12 Spacker.png 7
Wrestling Belt WrestlingBelt.png 8
Old Hunting Rifle Hunting rifle.png 8
AK-744 AK-744.png 8
MPRT-7 MPRT-7.png 8

to-do: add colors shorten the contraband column add links

The Security Scanners

it checks your hands, pockets, and all your belt + backpack contents

if it finds any item with a contraband rating, that rating gets added to a total

if the item was in a pocket or container, only 1/2 of its actual contraband rating is added to the total

if the overall rating at the end is over 4, the scanner goes off and PDA messages security your name and threat level (ranging from 4 to 10)

so like you may get by a scanner with a baton in your backpack. but carrying it in hand as you pass through would set off the scanner or if you had two batons in your backpack that would set it off

Beepsky and The Securitrons

The GuardBuddies