Difference between revisions of "User:Studenterhue/Botany Reagents Table"

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(tableize dat infusion info)
(update da tray effects data)
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===While in tray:===
===While in tray:===
don't forget to check with 2020 release
Raw data:
Raw data:
Chlorine - +3 POISON
Chlorine - +3 POISON


Fluorine - +3 POISON
Fluorine - +3 POISON
Mercury - +1 POISON


Phosphorus - 66% chance of +1 GROWTH
Phosphorus - 66% chance of +1 GROWTH


Plasma - +2 POISON
Plasma - +2 POISON, harmless if plant is "plasmavore"


Potassium - 40% chance of +1 GROWTH, +1 HEALTH
Potassium - 40% chance of +1 GROWTH, +1 HEALTH


Radium - 80% chance of +3 RAD, 16% of a random mutation
Radium - 80% chance of +3 RAD, 16% of attempting to give plant new gene and mutation , and scramble stats
 
Uranium - +2 RAD, 24% chance of attempting to give plant new gene and mutation , and scramble stats


Water - Essential for plant growth to occur at all.
Water - Essential for plant growth to occur at all.


Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.
Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes 4 units of chems from tray. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.  


Diethylamine - 66% chance of +2 GROWTH
Diethylamine - 66% chance of +2 GROWTH
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Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)
Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)


Mutadone - 20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE
Mutadone - 20% chance of -5 GROWTH if GROWTH >5. 50% of inducing one of these effects: +1 GROWTIME, +1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE if any of them are less than 0.


Acetaldehyde - +4 POISON
Acetaldehyde - +4 POISON


Atrazine - If plant species is weed: +2 POISON, -3 GROWTH
Atrazine - If plant species is weed: +2 POISON and -3 GROWTH


Formaldehyde - +4 POISON
Formaldehyde - +4 POISON


Glowing Slurry - One random mutation, up to -2 GROWTH
Glowing Slurry - Up -1 to -2 GROWTH, Attempts to give plant new gene and mutation  and scrambles stats


Polonium - 80% chance of +5 RAD, 25% of a random mutation
Polonium - 80% chance of +5 RAD, 25% of attempting to give plant new gene and mutation and scramble stats


Stable Mutagen - 80% chance of up to -3 GROWTH, 16% of a random mutation
Stable Mutagen - 80% chance of up to -1 to -3 GROWTH, 16% of attempting to give plant new gene and mutation and scramble stats


Toxin - +1 POISON  
Toxin - +1 POISON  
Unstable Mutagen - 40% chance of -1 GROWTH, 24% of a random mutation
Unstable Mutagen - 40% chance of -1 GROWTH if GROWTH > 1, 24% of attempting to give plant new gene and mutation and scramble stats


Uranium - +2 RAD, 24% chance of a random mutation
Miasma - +1 POISON


Acetic Acid - +1 ACID
Acetic Acid - +1 ACID
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Welding Fuel - +1 POISON
Welding Fuel - +1 POISON


Ash - 80% chance of +1 HEALTH OR +1 GROWTH
Ash - 80% chance of +1 HEALTH, 80% of +1 GROWTH


Blood - If plant is man-eater: +3 GROWTH
Blood - If plant is man-eater: +3 GROWTH
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Compost - 66% chance of +1 HEALTH
Compost - 66% chance of +1 HEALTH


Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS
Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE. 24% chance of -1 HARVESTS. If grass, separate 66% chance of -2 GROWTH if GROWTH > 2


Saltpetre - 80% chance of +3 HEALTH OR +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE
Saltpetre - 80% chance of +3 HEALTH, 80% CHANCE of  +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE if CROPSIZE > 1


Space Fungus  - Up to +3 ENDURANCE
Space Fungus  - 50% of +1 ENDURANCE


*'''Phosphorus''' - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
*'''Phosphorus''' - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.

Revision as of 21:42, 10 May 2020

A table for Guide to Botany that will explain what various reagents do to plants.
VERY WIP
https://www.youtube.com/watch?v=UDMxbCiRzK4

Agrichemistry

explain stats tracked by tables: 
-POISON, FIRE, RAD, ACID: damage "types", damage formula goes: check if plant has gene to resist RAD and POISON, check for genes that affect damage from lack of water, check if it has gene to reduce damage in general, consider endurance, subtract from plant health
--will possibly go under one column if there's not enough, probably room for each time, better that way probably for sortability
--need to explain damage? 
-GROWTH: Growth is how many 'growth points' the plant has. More growth points = more grown up plant is. Different plants have different growth max?
-ENDURANCE: Endurance
-CROPSIZE: Yield
-HARVESTS: Lifespan
-GROWTIME: Maturation Rate
-HARVTIME: Production Rate
-POTENCY: Potency
-HEALTH: kinda self-explanatory--will need to give some sort of base health people know what a +1 HEALTH means (don't know if different plant species have different health actually)

While in tray:

Raw data: Chlorine - +3 POISON

Fluorine - +3 POISON

Mercury - +1 POISON

Phosphorus - 66% chance of +1 GROWTH

Plasma - +2 POISON, harmless if plant is "plasmavore"

Potassium - 40% chance of +1 GROWTH, +1 HEALTH

Radium - 80% chance of +3 RAD, 16% of attempting to give plant new gene and mutation , and scramble stats

Uranium - +2 RAD, 24% chance of attempting to give plant new gene and mutation , and scramble stats

Water - Essential for plant growth to occur at all.

Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes 4 units of chems from tray. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.

Diethylamine - 66% chance of +2 GROWTH

Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)

Mutadone - 20% chance of -5 GROWTH if GROWTH >5. 50% of inducing one of these effects: +1 GROWTIME, +1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE if any of them are less than 0.

Acetaldehyde - +4 POISON

Atrazine - If plant species is weed: +2 POISON and -3 GROWTH

Formaldehyde - +4 POISON

Glowing Slurry - Up -1 to -2 GROWTH, Attempts to give plant new gene and mutation and scrambles stats

Polonium - 80% chance of +5 RAD, 25% of attempting to give plant new gene and mutation and scramble stats

Stable Mutagen - 80% chance of up to -1 to -3 GROWTH, 16% of attempting to give plant new gene and mutation and scramble stats

Toxin - +1 POISON

Unstable Mutagen - 40% chance of -1 GROWTH if GROWTH > 1, 24% of attempting to give plant new gene and mutation and scramble stats

Miasma - +1 POISON

Acetic Acid - +1 ACID

Fluorosulfuric Acid - +10 ACID, -5 GROWTH

Sulfuric Acid - +5 ACID, -3 GROWTH

Napalm Goo - +1 POISON

Phlogiston - +8 FIRE, -12 GROWTH

Phlogiston Dust - +8 FIRE, -12 GROWTH

Welding Fuel - +1 POISON

Ash - 80% chance of +1 HEALTH, 80% of +1 GROWTH

Blood - If plant is man-eater: +3 GROWTH

Compost - 66% chance of +1 HEALTH

Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE. 24% chance of -1 HARVESTS. If grass, separate 66% chance of -2 GROWTH if GROWTH > 2

Saltpetre - 80% chance of +3 HEALTH, 80% CHANCE of +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE if CROPSIZE > 1

Space Fungus - 50% of +1 ENDURANCE

  • Phosphorus - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
  • Potassium - Adding potassium boosts plant health somewhat and makes it grow a little bit faster.
  • Ash - Ash slightly boosts both plant health and growth.
  • Diethylamine - Diethylamine helps plants grow faster, more than phosphorus but still less than ammonia.
  • Space Fungus - Fungus makes the plant extra hardy & more resistant to the aforementioned poisons. Many plant mutations also involve reaching certain levels of endurance.
  • Glowing Slurry - Glowing slurry slows down plant growth slightly and immediately induces a mutation. Surprisingly, this doesn't damage plant health very much.
  • Stable Mutagen - On plants, it's less likely to cause mutation than unstable mutagen but is more likely to dampen plant growth.
  • Radium - Radium can cause a plant to mutate, but, unsurprisingly, irradiates it, damaging the plant.
  • Uranium & Polonium - For hopefully obvious reasons, these radioactive substances damage plant health and have a fairly high chance of inducing mutations.
  • Fluorosulfuric Acid - As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
  • Sulfuric Acid & Hydrochloric Acid - These acids also hurt plant health and slow growth, though not as much as fluorosulfuric acid.
  • Phlogiston & Phlogiston Dust - To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
  • Acetaldehyde, Acetic Acid, Chlorine, Fluorine, Formaldehyde, Mercury, Napalm, Plasma, Toxin, Welding Fuel - Unsurprisingly, all these chems poison the plant, decreasing its health. Formaldehyde, chlorine, and fluorine are the worst among them.
  • Charcoal - Charcoal gradually removes any harmful chemicals in the plant tray.

When infused

this might actually be better in the infusion section but dunno
Reagent Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Notes
Ammonia 0 +5 – +10 +2 – +5 0 0 0 +10 – +20 5% chance to give Accelerator gene
Potash 0 0 -2 – 0 +1 – +4 0 0 +3 – +7
Saltpetre 0 0 0 0 – +2 +2 – +8 0 +3 – +7
Space Fungus 0 0 0 0 0 +1 – +3 +3 – +7 3% chance of giving Damage Resistance gene
Mutadone If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7
Radium -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +5 – +10 Attempts to grant new gene and induce a plant mutation.
Uranium -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +5 – +10 Attempts to grant new gene and induce a plant mutation.
Stable Mutagen -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +5 – +10 Attempts to grant new gene and induce a plant mutation. 2% chance of granting Unstable gene
Unstable Mutagen -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Attempts to grant new gene and induce a plant mutation. 5% chance of granting Unstable gene
Blood +5 – +10 +5 – +10 0 0 0 +10 – +30 +3 – +7 Only applies if seed is Man-Eater
Toxic Slurry 0 0 0 0 0 +4 – +8 Resets to 0 Only applies if seed is Slurrypod
Green Vomit 0 0 0 0 0 +4 – +8 Resets to 0 Only applies if seed is Slurrypod
Weird Cheese 0 0 0 0 0 +4 – +8 Resets to 0 Only applies if seed is Slurrypod
Weird Cheese 0 0 0 0 0 0 Sets to 100 Only applies if seed is Slurrypod
Pryosium 0 0 0 0 0 0 +80 – +100
Phlogiston 0 0 0 0 0 0 +80 – +100
Chlorine Triflouride 0 0 0 0 0 0 +80 – +100
Sorium 0 0 0 0 0 0 +80 – +100
Fluorosulfuric Acid 0 0 0 0 0 0 +75 – +80
Sulfuric Acid 0 0 0 0 0 0 +40 – +50
Atrazine 0 0 0 0 0 0 +50 – +60 Applies only if seed is a weed and does not have Toxin Immunity Gene.
Plasma 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Toxin 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Mercury 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Oil 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Space Cleaner 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Chlorine 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Fluorine 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Welding Fuel 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.