Difference between revisions of "User:Studenterhue/Botany Reagents Table"

From Space Station 13 Wiki
Jump to navigation Jump to search
(endurance is obvious endurance)
(tableize dat infusion info)
Line 101: Line 101:


===When infused===
===When infused===
  this might actually be better in the infusion section but dunno
  this might actually be better in the infusion section but dunno
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!data-sort-type=number | <abbr title="Maturation rate">Mat. rate</abbr>
!data-sort-type=number | <abbr title="Production rate">Prod. rate</abbr>
!data-sort-type=number | Lifespan
!data-sort-type=number | Yield
!data-sort-type=number | Potency
!data-sort-type=number | Endurance
!data-sort-type=number | Damage
!class="unsortable" | Notes
|-
|[[Chemicals#Ammonia|Ammonia]]
| 0
| +5 – +10
| +2 – +5
| 0
| 0
| 0
| +10 – +20
| 5% chance to give Accelerator gene
|-
|[[Chemicals#Potash|Potash]]
| 0
| 0
| -2 – 0 
| +1 – +4
| 0
| 0
| +3 – +7
|
|-
|[[Chemicals#Saltpetre|Saltpetre]]
| 0
| 0
| 0
| 0 – +2
| +2 – +8
| 0
| +3 – +7
|
|-
|[[Chemicals#Space Fungus|Space Fungus]]
| 0
| 0
| 0
| 0
| 0
| +1 – +3
| +3 – +7
|3% chance of giving Damage Resistance gene
|-
|[[Chemicals#Mutadone|Mutadone]]
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
| +3 – +7
|
|-
|[[Chemicals#Radium|Radium]]
| -10 – +10
| -10 – +10
|data-sort-value=-1-1| 33% chance to -1 – +1
| -2 – +2
| -5 – +5
| -3 – +3
| +5 – +10
|Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]].
|-
|[[Chemicals#Uranium|Uranium]]
| -10 – +10
| -10 – +10
|data-sort-value=-1-1| 33% chance to -1 – +1
| -2 – +2
| -5 – +5
| -3 – +3
| +5 – +10
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]].
|-
|[[Chemicals#Stable Mutagen|Stable Mutagen]]
| -10 – +10
| -10 – +10
|data-sort-value=-1-1| 33% chance to -1 – +1
| -2 – +2
| -5 – +5
| -3 – +3
| +5 – +10
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 2% chance of granting Unstable gene
|-
|[[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| -20 – +20
| -20 – +20
|data-sort-value=-2-2| 33% chance to -2 – +2
| -4 – +4
| -10 – +10
| -6 – +6
| +3 – +7
|Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 5% chance of granting Unstable gene
|-
|[[Chemicals#Blood|Blood]]
| +5 – +10
| +5 – +10
| 0
| 0
| 0
| +10 – +30
| +3 – +7
|Only applies if seed is [[#Man-Eater|Man-Eater]]
|-
|[[Chemicals#Toxic Slurry|Toxic Slurry]]
| 0
| 0
| 0
| 0
| 0
| +4 – +8
|data-sort-value=0|Resets to 0
|Only applies if seed is [[#Slurrypod|Slurrypod]]
|-
|[[Chemicals#Green Vomit|Green Vomit]]
| 0
| 0
| 0
| 0
| 0
| +4 – +8
|data-sort-value=0|Resets to 0
|Only applies if seed is [[#Slurrypod|Slurrypod]]
|-
|[[Chemicals#Weird Cheese|Weird Cheese]]
| 0
| 0
| 0
| 0
| 0
| +4 – +8
|data-sort-value=0|Resets to 0
|Only applies if seed is [[#Slurrypod|Slurrypod]]


Pryosium, Phlogiston, Chlorine Triflouride, Sorium - 80-100 damage
|-
|[[Chemicals#Weird Cheese|Weird Cheese]]
| 0
| 0
| 0
| 0
| 0
| 0
|data-sort-value=100|Sets to 100
|Only applies if seed is [[#Slurrypod|Slurrypod]]


Fluorosulfuric Acid - 75-80 damage
|-
| [[Chemicals#Pryosium|Pryosium]]
| 0
| 0
| 0
| 0
| 0
| 0
| +80 – +100
|


Sulfuric Scid - 40-50
|-
| [[Chemicals#Phlogiston|Phlogiston]]
| 0
| 0
| 0
| 0
| 0
| 0
| +80 – +100
|


Atrazine - If plant is weed and does not have toxin immunity gene, 50-60 damage
|-
| [[Chemicals#Chlorine Triflouride|Chlorine Triflouride]]
| 0
| 0
| 0
| 0
| 0
| 0
| +80 – +100
|


Plasma, Toxin, Mercury, Oil, Space Cleaner, Chlorine, Fluorine, Welding Fuel - If plant does not have toxin immunity gene, 15-30 damage
|-
| [[Chemicals#Sorium|Sorium]]
| 0
| 0
| 0
| 0
| 0
| 0
| +80 – +100
|


Blood - If maneater, +10-30 Endurance, -5-10 HARVTIME and GROWTIME
|-
| [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
| 0
| 0
| 0
| 0
| 0
| 0
| +75 – +80
|


Radium, Uranium - 5-10 damage, scrambles stats, mutates plants, grants new gene
|-
| [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
| 0
| 0
| 0
| 0
| 0
| 0
| +40 – +50
|


Stable Mutagen - Scrambles stats (-10 to +10 GROWTIME, -10 to +10 HARVTIME, -2 to 2 CROPSIZE, 33% of -1 to 1 HARVESTS, -5 to +5 POTENCY, -3 to +3 endurance), attempts to mutate plants, attempts to grant new gene 2% of granting  Unstable gene
|-
| [[Chemicals#Atrazine|Atrazine]]
| 0
| 0
| 0
| 0
| 0
| 0
| +50 – +60
| Applies only if seed is a weed and does not have Toxin Immunity Gene.


Unstable Mutagen - Scrambles stats (twice as much as stable mutagen, radium, and uranium), attempts to mutate plants, attempts to grant new gene, 5% of granting  Unstable gene
|-
| [[Chemicals#Plasma|Plasma]]
| 0
| 0
| 0
| 0
| 0
| 0
| +15 – +30
| Applies only if seed does not have Toxin Immunity Gene.


Ammonia - 10-20 damage, + 5-10 GROWTIME, + 2-5 HARVTIME, 5% chance of Accelerator gene
|-
| [[Chemicals#Toxin|Toxin]]
| 0
| 0
| 0
| 0
| 0
| 0
| +15 – +30
| Applies only if seed does not have Toxin Immunity Gene.


Potash - +1-4 CROPSIZE, - 0-2 HARVESTS
|-
| [[Chemicals#Mercury|Mercury]]
| 0
| 0
| 0
| 0
| 0
| 0
| +15 – +30
| Applies only if seed does not have Toxin Immunity Gene.


Saltpetre - +2-8 Potency, +0-2 CROPSIZE
|-
| [[Chemicals#Oil|Oil]]
| 0
| 0
| 0
| 0
| 0
| 0
| +15 – +30
| Applies only if seed does not have Toxin Immunity Gene.


Space fungus - +1-3 endurance, 3% chance of Damage Resistance gene
|-
| [[Chemicals#Space Cleaner|Space Cleaner]]
| 0
| 0
| 0
| 0
| 0
| 0
| +15 – +30
| Applies only if seed does not have Toxin Immunity Gene.


Mutadone - +1 GROWTIME if GROWTIME < 0, +1 HARVTIME if HARVTIME <0, +1 HARVESTS if HARVESTS < 0, + 1 CROPSIZE if < 0, +1 Potency if potency < 0, +1 Endurance if endurance < 0
|-
| [[Chemicals#Chlorine|Chlorine]]
| 0
| 0
| 0
| 0
| 0
| 0
| +15 – +30
| Applies only if seed does not have Toxin Immunity Gene.


For Slurrypod:
|-
-Toxic slurry, green vomit, green cheese: +4-8 Endurance, resets seed damage to 0
| [[Chemicals#Fluorine|Fluorine]]
-charcoal: Sets seed damage to 100
| 0
| 0
| 0
| 0
| 0
| 0
| +15 – +30
| Applies only if seed does not have Toxin Immunity Gene.


Every infusion causes 3-7 damage
|-
| [[Chemicals#Welding Fuel|Welding Fuel]]
| 0
| 0
| 0
| 0
| 0
| 0
| +15 – +30
| Applies only if seed does not have Toxin Immunity Gene.
|}

Revision as of 04:55, 10 May 2020

A table for Guide to Botany that will explain what various reagents do to plants.
VERY WIP
https://www.youtube.com/watch?v=UDMxbCiRzK4

Agrichemistry

explain stats tracked by tables: 
-POISON, FIRE, RAD, ACID: damage "types", damage formula goes: check if plant has gene to resist RAD and POISON, check for genes that affect damage from lack of water, check if it has gene to reduce damage in general, consider endurance, subtract from plant health
--will possibly go under one column if there's not enough, probably room for each time, better that way probably for sortability
--need to explain damage? 
-GROWTH: Growth is how many 'growth points' the plant has. More growth points = more grown up plant is. Different plants have different growth max?
-ENDURANCE: Endurance
-CROPSIZE: Yield
-HARVESTS: Lifespan
-GROWTIME: Maturation Rate
-HARVTIME: Production Rate
-POTENCY: Potency
-HEALTH: kinda self-explanatory--will need to give some sort of base health people know what a +1 HEALTH means (don't know if different plant species have different health actually)

While in tray:

don't forget to check with 2020 release

Raw data: Chlorine - +3 POISON

Fluorine - +3 POISON

Phosphorus - 66% chance of +1 GROWTH

Plasma - +2 POISON

Potassium - 40% chance of +1 GROWTH, +1 HEALTH

Radium - 80% chance of +3 RAD, 16% of a random mutation

Water - Essential for plant growth to occur at all.

Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.

Diethylamine - 66% chance of +2 GROWTH

Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)

Mutadone - 20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE

Acetaldehyde - +4 POISON

Atrazine - If plant species is weed: +2 POISON, -3 GROWTH

Formaldehyde - +4 POISON

Glowing Slurry - One random mutation, up to -2 GROWTH

Polonium - 80% chance of +5 RAD, 25% of a random mutation

Stable Mutagen - 80% chance of up to -3 GROWTH, 16% of a random mutation

Toxin - +1 POISON

Unstable Mutagen - 40% chance of -1 GROWTH, 24% of a random mutation

Uranium - +2 RAD, 24% chance of a random mutation

Acetic Acid - +1 ACID

Fluorosulfuric Acid - +10 ACID, -5 GROWTH

Sulfuric Acid - +5 ACID, -3 GROWTH

Napalm Goo - +1 POISON

Phlogiston - +8 FIRE, -12 GROWTH

Phlogiston Dust - +8 FIRE, -12 GROWTH

Welding Fuel - +1 POISON

Ash - 80% chance of +1 HEALTH OR +1 GROWTH

Blood - If plant is man-eater: +3 GROWTH

Compost - 66% chance of +1 HEALTH

Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS

Saltpetre - 80% chance of +3 HEALTH OR +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE

Space Fungus - Up to +3 ENDURANCE

  • Phosphorus - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
  • Potassium - Adding potassium boosts plant health somewhat and makes it grow a little bit faster.
  • Ash - Ash slightly boosts both plant health and growth.
  • Diethylamine - Diethylamine helps plants grow faster, more than phosphorus but still less than ammonia.
  • Space Fungus - Fungus makes the plant extra hardy & more resistant to the aforementioned poisons. Many plant mutations also involve reaching certain levels of endurance.
  • Glowing Slurry - Glowing slurry slows down plant growth slightly and immediately induces a mutation. Surprisingly, this doesn't damage plant health very much.
  • Stable Mutagen - On plants, it's less likely to cause mutation than unstable mutagen but is more likely to dampen plant growth.
  • Radium - Radium can cause a plant to mutate, but, unsurprisingly, irradiates it, damaging the plant.
  • Uranium & Polonium - For hopefully obvious reasons, these radioactive substances damage plant health and have a fairly high chance of inducing mutations.
  • Fluorosulfuric Acid - As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
  • Sulfuric Acid & Hydrochloric Acid - These acids also hurt plant health and slow growth, though not as much as fluorosulfuric acid.
  • Phlogiston & Phlogiston Dust - To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
  • Acetaldehyde, Acetic Acid, Chlorine, Fluorine, Formaldehyde, Mercury, Napalm, Plasma, Toxin, Welding Fuel - Unsurprisingly, all these chems poison the plant, decreasing its health. Formaldehyde, chlorine, and fluorine are the worst among them.
  • Charcoal - Charcoal gradually removes any harmful chemicals in the plant tray.

When infused

this might actually be better in the infusion section but dunno
Reagent Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Notes
Ammonia 0 +5 – +10 +2 – +5 0 0 0 +10 – +20 5% chance to give Accelerator gene
Potash 0 0 -2 – 0 +1 – +4 0 0 +3 – +7
Saltpetre 0 0 0 0 – +2 +2 – +8 0 +3 – +7
Space Fungus 0 0 0 0 0 +1 – +3 +3 – +7 3% chance of giving Damage Resistance gene
Mutadone If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7
Radium -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +5 – +10 Attempts to grant new gene and induce a plant mutation.
Uranium -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +5 – +10 Attempts to grant new gene and induce a plant mutation.
Stable Mutagen -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +5 – +10 Attempts to grant new gene and induce a plant mutation. 2% chance of granting Unstable gene
Unstable Mutagen -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Attempts to grant new gene and induce a plant mutation. 5% chance of granting Unstable gene
Blood +5 – +10 +5 – +10 0 0 0 +10 – +30 +3 – +7 Only applies if seed is Man-Eater
Toxic Slurry 0 0 0 0 0 +4 – +8 Resets to 0 Only applies if seed is Slurrypod
Green Vomit 0 0 0 0 0 +4 – +8 Resets to 0 Only applies if seed is Slurrypod
Weird Cheese 0 0 0 0 0 +4 – +8 Resets to 0 Only applies if seed is Slurrypod
Weird Cheese 0 0 0 0 0 0 Sets to 100 Only applies if seed is Slurrypod
Pryosium 0 0 0 0 0 0 +80 – +100
Phlogiston 0 0 0 0 0 0 +80 – +100
Chlorine Triflouride 0 0 0 0 0 0 +80 – +100
Sorium 0 0 0 0 0 0 +80 – +100
Fluorosulfuric Acid 0 0 0 0 0 0 +75 – +80
Sulfuric Acid 0 0 0 0 0 0 +40 – +50
Atrazine 0 0 0 0 0 0 +50 – +60 Applies only if seed is a weed and does not have Toxin Immunity Gene.
Plasma 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Toxin 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Mercury 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Oil 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Space Cleaner 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Chlorine 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Fluorine 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Welding Fuel 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.