Talk:Chemistry

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Addiction Probabilities

Addictions are probability based upon INGEST--different chems have different probability levels of causing addiction--perhaps these could be included on the wiki?

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Yes, they can only be triggered upon INGEST as far as I know. Exact numbers might be useful to have. --Convair880 (talk) 07:20, 31 March 2015 (CDT)

Accuracy

The chemical section, in general, could use a LOT of sprucing. A lot of the numbers defined here are either outdated (silver sulfa and styptic, for example), or the probabilities are obscure, at best ("5-10% chances to stun and cause suffocation or immediate heart failure" is incredibly ambiguous as to what probabilities apply to what).

Overall, the wiki needs more descriptions like this:

"OVERDOSE - An 8% chance of metabolizing to 10 cyanide, 15 radium and 2 cholesterol for every 0.2 units above 125."

"10% chance to cause +1 BRUTE, 5% to do +2 BRUTE. 1% chance to decay into 1 unit of histamine."

And less like this:

"Scales with dose, up to +2 TOX, +2 BRUTE"

"Random chance to deal +1 TOX per cycle."

"+1 TOX per cycle, random chance to cause stuns along with LOSEBREATH and a large amount of OXY damage."

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Yes, still very much on my To Do list. This is going to be a significant undertaking, which I'd have to slot in between RL and various other projects, so an complete update won't be ready overnight. People without access to the code can't be expected to spend 60+ min of grinding per reagent, and even then they might get the numbers wrong.

PS: Please sign your contributions. --Convair880 (talk) 07:20, 31 March 2015 (CDT)


Gotcha; yeah, it takes a while to suss out the fine details of how chemicals behave (ie: neurotoxin causing blurriness at X cycle, dizziness of X amount, then knockout for Y duration at Y cycles)--either case, more information available to players is always a good thing.

--Fox mccloud (talk) 20:17, 31 March 2015 (CDT)