Difference between revisions of "Salvager"

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(Added makeshift teleporter to the gear.)
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===The Rucksack===
===The Rucksack===
Your rucksack is similar to the [[Clothing#Tactical_Assault_Rucksack|one the syndicate uses]], though now, you have a fancy place to store the [[Engineering_Objects#Frame|frames]] you <strike>stole</strike> borrowed from the station. In there, you can store up to eight frames before it becoming full. The frame storage also cannot be removed from the rucksack, because salvager magic.
Your rucksack is similar to the [[Clothing#Tactical_Assault_Rucksack|one the syndicate uses]], though now, you have a fancy place to store the [[Engineering_Objects#Frame|frames]] you <strike>stole</strike> borrowed from the station. In there, you can store up to eight frames before it becoming full. The frame storage also cannot be removed from the rucksack, because salvager magic.
===The Makeshift Teleporter===
The makeshift teleporter is your main way on coming back to the magpie, it uses telecrystals, which the magpie trader sells. Unlike other teleporters, it takes a very long time to successfully use, so make sure you're in a safe place before using it. Upon a successful use, it teleports you back to the magpie, using one of its charges (which is fueled by telecrystals). It also rolls a chance to disintegrate completely, forcing you to buy another from the trader. This chance is increased when you only have one charge left, however.
===The Deconstruction Device===
===The Deconstruction Device===
Lastly, you have <strike>another tool made from garbage</strike> the very fancy deconstruction device. With this tool, you can deconstruct just about anything that is not protected on the station for scrap metal or glass shards, depending on what your deconstruct. The time it takes to deconstruct also varies by what you're trying to deconstruct. For instance, deconstructing a door would take longer than a normal ordinary floor tile. The charge relies on a hand cranked system, which recharges 10% per full crank.
Lastly, you have <strike>another tool made from garbage</strike> the very fancy deconstruction device. With this tool, you can deconstruct just about anything that is not protected on the station for scrap metal or glass shards, depending on what your deconstruct. The time it takes to deconstruct also varies by what you're trying to deconstruct. For instance, deconstructing a door would take longer than a normal ordinary floor tile. The charge relies on a hand cranked system, which recharges 10% per full crank.

Revision as of 16:52, 2 May 2023

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Wait, who am I?

Salvagers!

What could be worse than a Nuclear Operative or a Spy Thief? Why, a Nuclear Operative and a spy thief, at the same time, of course! Introducing the salvager: a third party, rough and tumble space scavenger looking to steal the sweet sweet copper wire from the station's APCs to make a quick penny.

Salvagers are an indev antagonist, currently being worked on by Azrun.

That's great and all but what is this place?

Welcome, to your totally not junkyard spaceship, the magpie! The magpie has a Podbay, Armory, and of course, the trader.

The Podbay has a few premade pods, as well as a special salvager Pod fabricator, which makes pods at absolutely no cost! Which is incredibly useful if you happen to lose your Pod. Below the room is also a few spare welding tools, in case you need to repair any pods. There is also a O2 canister inside the podbay.

The Armory has a few Slam Guns and Zip guns, as well as Pipeshot, .22 LR, and 9 MM ammunition. Better guns and ammunition can be bought via the trader.

There is also an O2 canister as well as a gas extractor fabricator just a bit up and to the left of the magpie.

To the right of the room housing the O2 canister, is the teleporter, where you come teleported in if you used the handheld makeshift teleporter.

Your gear

Gear and equipment: As a salvager, you don't exactly get to play with the big boy toys. In fact, you're about as heavily armed as the average staff assistant. Probably less, actually. Don't let that discourage you though, as you still have some makeshift garbage fancy salvager gear that will be useful to your salvaging operations.

When you spawn in, you spawn with a salvager rucksack, omnitool, deconstruction device, welder, and a modified rapid deconstruction device.

The Omnitool

Your omnitool has five tools in it, Wirecutters, Multitool, Screwdriver, Wrench, and a Crowbar. Don't underestimate the fact that it's not a Syndicate Omnitool, as your omnitool is very useful. Unlike other omnitools, if used in conjunction with your deconstruction device, the omnitool will automatically switch to the tool needed to deconstruct whatever you are deconstructing, allowing you to rapidly deconstruct machinery.

The Rucksack

Your rucksack is similar to the one the syndicate uses, though now, you have a fancy place to store the frames you stole borrowed from the station. In there, you can store up to eight frames before it becoming full. The frame storage also cannot be removed from the rucksack, because salvager magic.

The Makeshift Teleporter

The makeshift teleporter is your main way on coming back to the magpie, it uses telecrystals, which the magpie trader sells. Unlike other teleporters, it takes a very long time to successfully use, so make sure you're in a safe place before using it. Upon a successful use, it teleports you back to the magpie, using one of its charges (which is fueled by telecrystals). It also rolls a chance to disintegrate completely, forcing you to buy another from the trader. This chance is increased when you only have one charge left, however.

The Deconstruction Device

Lastly, you have another tool made from garbage the very fancy deconstruction device. With this tool, you can deconstruct just about anything that is not protected on the station for scrap metal or glass shards, depending on what your deconstruct. The time it takes to deconstruct also varies by what you're trying to deconstruct. For instance, deconstructing a door would take longer than a normal ordinary floor tile. The charge relies on a hand cranked system, which recharges 10% per full crank.

The trader

In the magpie is the heart of the salvage operation, the trader.

If you have plundered some trash salvage from the station, you can hold it out and click on the trader. The trader will then scan that item and tell you its market value. To sell something, the trader functions like any other normal trader and can be sold how you would normally sell things to a trader. The profits are added to a group fund which is shared between all the salvagers.

In addition to selling, you can also buy from the trader. You can buy upgrades to your gear, such as better armor, telecrystals for your makeshift teleporter, and better weapons.