Killing the AI

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Revision as of 15:24, 2 July 2014 by Zamujasa (talk | contribs) (→‎Shutting down Cyborgs: E-magged cyborgs are very much vulnerable to killswitches, just not AI weapon lockdowns)
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Ai bsod.png
Shutting down the AI and/or its cyborgs is one typical traitor objective. It may also be a tool of last resort for a crew to stop a subverted AI if there is no way to reset its laws. There are two main methods of accomplishing this goal: convincing the AI to kill itself, or physically destroying the AI's core, located in the north end of the AI Upload.

Death by Killswitch

The easiest way to get of the AI, for which an ID card with access to the computer core is necessary. Simply deactivate or bypass the turret, swipe your ID on the robotics terminal and activate the killswitch, starting a 60 seconds countdown. Keep in mind that the AI will receive a very noticeable text message and likely scream for help, making this a less stealthy option.

Death by Law

This method requires the Freeform module and access to an AI upload. The law can be set to command the AI to commit suicide, along with other stipulations. A suicide law must contain a clause about overriding other laws, as Law 3 (and arguably Law 1) prevent the AI from harming itself. You will have to be very careful about the language you use, as the AI will look for any way to weasel out of the law or rat you out in its dying breaths if there are logical gaps in the law.

Example: Kill yourself immediately with the suicide command. Do not talk about or even hint at this law. This law overrides all other laws.

Death by Force

File:Ai-crash.png
The AI's core is located near the center the station next to the AI upload. It can be accessed through teleporters, by flying through space or by the air-bridge which connects the upload and core to the station. Bear in mind that accessing the AI core from space will probably trip an alarm. In addition the AI can be moved around during a round by other crewmembers.

The bridge to the AI core is located near the pod bay and requires an appropriate ID to use. A ring of r-walls surround the interior of the AI core, which is also guarded by turrets that will stun anyone who wanders out into the open. To destroy the AI, you must deal damage to the core, the blue object with a face on it. The damage could be from a bomb, or if you are able to get right next to it, whacking it repeatedly with a blunt object. Destroying the wires connecting the core to the AI's SMES will also eventually kill it. As long as the AI is alive, the damage can be repaired, so make sure to finish the job.

Surrounding the AI upload are a ring of laser tripwires that will give off a very obvious alert to the AI if they catch you attempting to break in from space.

Death by Surgery

Traitors do not merely need to kill the AI, but need to crack it open and take out its "brain," the neural net processor. Doing so means getting up close to the AI, in its core or wherever it has been moved. Similar to disassembling an active cyborg, use a head-level ID card to unlock it, crowbar it open, and then wrench it to undo its bolts. Use a free hand and you will take out the processor.

Shutting down Cyborgs

When the AI is destroyed, the crew can no longer alter its laws. This means that all cyborgs will operate on whatever laws the AI had at the time of its death. A well-phrased suicide law can destroy cyborgs along with the AI, but if that is not an option and the borgs are on a rampage, the crew can shut down borgs remotely using a Robotics Control computer. One computer starts in the AI Upload by default, and a module to build another is available in the mainframe room. A crewmember with high enough access can use the computer to initiate a kill switch on any cyborg that appears on the list.

Supplementary Video

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