Difference between revisions of "Cogmap1/Security"

From Space Station 13 Wiki
Jump to navigation Jump to search
m (Armory also contains electropacks and IV drips for executions.)
m (Somepotato moved page Security (place) to Cogmap1/Security: Moving areas in preparation for cog2/destiny)
(No difference)

Revision as of 01:13, 5 December 2015

Cogmap1/Security
Location

SecurityWing3.png

Donut storage.

Access

Security staff, Lawyer


The security wing is located in the western part of the station, adjacent to the courtroom and bridge. There is also a security checkpoint near the cargo bay.

Security Office

This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.

Brig

Brig2.png
Features a general population cell and is home to the segways. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and is connected to a visitor's area as well to hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes. The worst cases get a solitary cell just north of this one, with less amenities.

Mini-Brig

MiniBrig3.png
Located between the cargo bay and mining department, and features a single holding cell. Use this one when the main brig is unusable or too far away.

Interrogation room

InterrogationRoom.png
Accessible from the brig and security office. The detective can question suspects in relative safety here.

Defendant's Chair

Defendant3.png
Accessible from the brig. Theoretically where the defendant would sit during a trial, but is more often used for public executions.

Head of Security's Office

HoSOffice2.png
Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.

Armory

Armory2.png
Contains four lockers of riot equipment (shotguns, flashbangs, EOD suits), a canister of N2O along with internals, several laser arrays, electropacks and IV drips for executions, and other miscellaneous supplies. Also features a backup communications console. While anybody can made their way past the doors, generally only an EMAG or the HoS himself can open the lockers.