Difference between revisions of "Cogmap1/Medical Director"

From Space Station 13 Wiki
Jump to navigation Jump to search
(Redirected page to Medical Director)
 
(17 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:MDOffice.png|200px|thumb|right|Your new home in space.]]
#REDIRECT [[Medical Director]]
Remember when the Head Surgeon used to be a real person instead of cardboard box? Well, the '''Medical Director''' basically has the same responsibilities: coordinate MedSci's efforts, work together with the other heads of staff to ensure that [[Medbay|medbay]] doesn't run out of supplies and help out when one of your departments happens to be understaffed.
 
= What's my job? =
With the exception of [[Geneticist|geneticists]], the overall competence of your team will typically be low. That said, new [[Medical Doctor|doctors]] are often grateful for a mentor to guide them through surgery and confusingly-named medicine. As their boss, you should be familiar with [[Doctoring#Drugs|basic]] and [[Doctoring#Surgery|advanced]] medical procedures. Construction and maintenance of [[Cyborg|cyborgs]] may also require your attention, and it's not unusual for [[Roboticist|roboticists]] to abandon their post at the first opportunity. Power cell upgrades and limb replacements are just about the only things they can't perform themselves, so it's a nice gesture to lend them a hand. Since you are already there, why don't build a [[Robot#Medbot|medibot]] as well?
 
Another major aspect of your position is logistics. The lockers and vending machines stock a decent amount of medicine, but with [[Staff Assistant|greyshirts]] constantly streaming in, greedy [[Chemistry|chemists]] and just plain wasteful use of resources, medbay can and will burn through supplies incredibly quickly. While you can try to split the highly-desired [[Medical Objects#Hypospray|hyposprays]] and [[Medical Objects#Medical Patch|healing patches]] between the doctors, it might not be enough in the long term. Thankfully, your ID card provides the access and authority to address these problems! Head down to [[Quartermaster|QM]], order some medical supply crates and have them delivered to the MedSci cargo dock or [[Robot#MULEBot|M.U.L.E.]] delivery beacon in medbay. If they happen to be out of cash, use the bank records in [[Customs|customs]] or your own account to channel funds their way.
 
Every medical PDA receives an alert should a body arrive in the [[Morgue|morgue]], yet many people have a "couldn't care less" attitude about reviving the dead. You shouldn't! Check the morgue on a regular basis and ensure they actually make it to genetics or, at the very least, robotics. It might also be worthwhile to label useless bodies (braindead, borged, cloned) or simply give them to the [[Chef|chef]] or [[Chaplain|chaplain]], so the same waste doesn't end up in medbay over and over again. When nothing is going on, joining the quest for [[Guide to Genetics|superpowers]] can be interesting too!
 
As the boss of medbay, remember that communication is the key! Encourage your team to stay in touch via the medical channel ('''135.6'''), a frequency which is more often than not absolutely quiet. It's much easier to perform triage and deal with the victims of a mass bombing in an organized, efficient manner if the skills and equipment of everybody are known.
 
= Herr Doktor =
So, you have been send by the [[Traitor|Syndicate]]? Working for them isn't unlike a regular ''[[Medical Doctor#Syndicate Shenanigans|contract]]'' doctor, but significantly more access and an aura of authority leave you with more options to get the dirty job done. As a head of staff, the AI will be more willing to open doors...or you could just lay in ambush on the [[Bridge|bridge]] and sedate the Captain. With a bit of persuasion, you can also arrange that your target doesn't receive medical treatment and conveniently forget about certain bodies in the morgue. Not to mention unusual methods of surgery - all in the name of medical research, of course!
----
 
{{JobMenu}}
 
[[Category: Jobs]]

Latest revision as of 04:00, 17 December 2018

Redirect to: