Job specific traitors advices
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Have you tried to take over the station but were busted within the first five minutes? Have you attempted to create a murderbox only for the AI to rat you out immediately? Or are you just overwhelmed by the sheer amount of items and possibilities that are now open to you?
Worry not my murderous friend, for you have come to the right place! This is a guide that will give you some general advices for traitoring in specific jobs!
This guide will usually try to give advices regarding traitoring in specific jobs, aldough there will be mentions of traitors items here and there, we will mainly focus on using your status,job,access and responsibilities and exploit them to your advantage.
You may also want to read Being A Better Traitor and Syndicate Items for more advice.
Roboticist
The Roboticist's greatest strength and weakness is their isolated job, usually the Roboticist has to take care of the first round of cyborgs and then goes unnoticed for the rest of the shift, having only to meet the silicons requests from time to time, witch leaves a lot of free time where you can do your illegal stuff where rarely anyone will notice your absence from robotics or your silence on the radio.
Of course this also means that if you are gone when the station needs you they will start a manhunt and that will usually result in you being discovered and promptly be thrown in the brig. Of course, your colleagues can take care of the job themselves, however due to the close contact with them, they will be the first to notice your prolonged absence.
Access to Medbay also grants you the ability to make some mean poisons in the Pharmacy or healing chemicals for yourself, it will also make it very easy to justify dragging corpses around, just say that you are bringing them to medbay or robotics while in reality you murder them the moment you are out of sight, all of this comes without the usual responsibility of doctors since peoples don't expect you to treat others.
Maintenance is also available to you, witch is perfect considering that's the best place to do your stuff out of sight and the tools you spawn with allow you to tinker with various devices.
The Silicons and you
The way you interact with Silicons i.e. the Cyborgs and the AI is unique compared to the whole station, since you are the one that is supposed to make new borgs, shells, bots and AI if necesary.
This means that to them, you are very important, after all, who is gona rebuild them when the other traitors start to run the station into a hell hole? With the other Doctors too busy with the torrent of injured they keep reciving and the MD curled up in a corner high on meth, the only option they have is you, witch is very bad.
The AI is your greatest enemy, since it can detect you in an istant and seeses everything that is going on in the station, cutting the cameras with a wirecutter will remove this advantage but it won't help against their shells.
Subverting the AI might be the best idea however doing so ain't easy you can also build a law rack and make a cyborg law linker with the Robotics Fabricator then connect the Cyborgs to new laws (this tool is very underused, it will take a while before someone understands that you made a new law rack) then when the Cyborgs start acting wierd it will place the heat on the AI. [if it sin't a secret please explain how to make a new rack because i can't find it]
Nanites are also a very powerfull, if very obvious, weapon for they turn living creatures into Cyborgs, if they are players, or bots if they are NPC's, with a subverted AI or a EMAG this can lead to massive borging and chaos, the chef will happly help you with making Roboburger as long as you bring cyborg heads to them, you can then force-feed them to peoples or EMAG a hypospray and inject them in others, a sleepy pen is also usefull and far more stealthy, but with the hypospray you have control over the dosage (remember to extract the nanites in the Pharmacy with the CheMaster 3000).