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  • <tab name="Cogmap2"> ...g room]], a [[Pathology#Cogmap2|pathology research lab]], and a [[Robotics#Cogmap2|robotics workshop]]. You can read about them in their own pages.
    37 KB (5,321 words) - 22:11, 24 January 2024
  • <tab name="Cogmap2"> ...l Objects#Morgue Unit|morgue units]] do not decay. The doctors in [[medbay#Cogmap2|medbay]] can send corpses here from their morgue.
    26 KB (4,267 words) - 07:24, 21 March 2024
  • <tab inline name="Cogmap2"> [[File:Cogmap2CargoBay.png|500px|thumb|The [[Cargo Bay#Cogmap2|Cargo Bay]], in all its glory.]]
    94 KB (13,555 words) - 06:58, 20 May 2024
  • ...whether by [[Murder|bloodshed]] or [[Z-level|banishment]]. Meanwhile, the crew and its heads must crackdown on the rebellion and eliminate the Head Revolu *'''Crew Victory''': All the Head Revolutionaries have either died, been [[Brig|brig
    53 KB (8,528 words) - 07:24, 2 February 2024
  • ...the map, you will spawn on the [[Arrivals|arrival shuttle]] ([[Cogmap1]]/[[Cogmap2]]/[[Donut 2]]/[[Donut 3]]/[[Nadir]]), pop out of the [[General Objects#Indu ...me time to familiarize yourself with the station. Feel free to ask a local crew member or ask over the radio for help if you're lost.
    44 KB (7,531 words) - 05:50, 13 March 2024
  • ...ys contain one, and others can be found in random areas such as the [[Crew Quarters]] or the [[Warehouse]]. It's also obtainable from Cargo, since every [[Quar ...se can be found in the [[Clown#Zen and the Art of Honking|Clown's personal quarters]], naturally, and bought from Geoff Honkington, a merchant found in the sam
    85 KB (13,773 words) - 05:27, 21 May 2024
  • *[[Cogmap1]], [[Cogmap2]], [[Destiny]], [[Clarion]], and [[Atlas]] use the [[Powering the station#T <tab name="Cogmap2">
    85 KB (13,994 words) - 22:40, 2 February 2024
  • |supervisors = Silicon laws, the [[AI]] and station/ship crew, anyone listed as such per your laws ...container of player mobs not on {{Help}} intent. [[Nuclear Operative#Sound crew strategies|Nuclear bombs]] are the one exception.
    83 KB (12,686 words) - 04:27, 13 May 2024
  • ...as prisoner orange versions, Biohazard lockers have white ones, and [[Crew Quarters]] and [[Locker Room]] usually have lockers of these in a handful of colors. ...right...[[Botanist]]s...yeah. Anyways, besides being standard garb for the crew's local ganja-smoking hippies, this jumpsuit also prevents you from being s
    183 KB (27,460 words) - 06:32, 19 May 2024
  • ...out at the breach. Good way to harvest stuff being flushed, although on [[Cogmap2]] it isn't normally necessary as you can generally just harvest stuff from *Even though any crew members who look at you will see you as whatever you've scanned, your voice
    102 KB (17,180 words) - 22:23, 15 May 2024
  • ...Card|ID card]] doesn't have [[Access Levels#Head's Quarters/Bridge|Head's Quarters/Bridge]] or [[Access Levels#Security|Security access]]. Doesn't fire at tho ...m can be used to manipulate the criminal record and wanted status of every crew member. Active [[Robots#Securitron|securitrons]] will attempt to detain any
    91 KB (13,785 words) - 06:36, 18 May 2024
  • *woop woop cogmap2 day woop woop *Added seven new target areas. Some are more in the crew's favour than others, but they're all temporary and will have to be rebalan
    359 KB (57,155 words) - 06:08, 15 June 2022
  • *Most restrooms, quarters, and heads quarters now have door bolters inside them. Use them for crime or to just shower in *Nukies purchases are now visible in the crew credits
    1.14 MB (159,459 words) - 07:04, 23 May 2024

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