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| Date | Name | Thumbnail | Size | User | Description | Versions |
|---|---|---|---|---|---|---|
| 23:40, 21 May 2023 | CrowbarGreen.png (file) | ![]() |
382 bytes | Studenterhue (talk | contribs) | The item sprite for the green version of the crowbar. It works just like any other crowbar, save that it's green to indicate you got it from a general fab. Though, you might be able to convince some schmuck that it's green like money. [https://github.com/goonstation/goonstation/pull/14003 Sprite by Flaborized.] Category:Object Sprites | 1 |
| 23:37, 21 May 2023 | MultitoolOrange.png (file) | ![]() |
454 bytes | Studenterhue (talk | contribs) | The item sprite for the orange version of the multitool. It works like just like the other multitools, except it has a orange stripe around it. Is it a clue about which wire to pulse when hacking into the armory? No, it's simply to indicate you got it from a QM crate. [https://github.com/goonstation/goonstation/pull/14003 Sprite by Flaborized.] Category:Object Sprites | 1 |
| 23:34, 21 May 2023 | WrenchOrange.png (file) | ![]() |
461 bytes | Studenterhue (talk | contribs) | The item sprite for the orange version of the wrench. They still wrench the same as the unpainted/grey versions, but the handle is orange, because orange you glad "orange" doesn't rhyme with anything unless you pronounce it like "hinge"? [https://github.com/goonstation/goonstation/pull/14003 Sprite by Flaborized.] Category:Object Sprites | 1 |
| 23:33, 21 May 2023 | WrenchGreen.png (file) | ![]() |
464 bytes | Studenterhue (talk | contribs) | The item sprite for the green version of the wrench. They still wrench the same as the unpainted/grey versions, but the handle is green, because someone was green with envy about someone else owning a wrench and decided to a general fab to make their own. [https://github.com/goonstation/goonstation/pull/14003 Sprite by Flaborized.] Category:Object Sprites | 1 |
| 23:31, 21 May 2023 | WirecuttersGreen.png (file) | ![]() |
426 bytes | Studenterhue (talk | contribs) | The item sprite for the green version of the wirecutters. They work like the regular red wirecutters, except they're green, like space kudzu or envy. Kinda look like something a botanist like use; gardening gear in real life is often painted green. [https://github.com/goonstation/goonstation/pull/14003 Sprite by Flaborized.] Category:Object Sprites | 1 |
| 23:29, 21 May 2023 | WirecuttersOrange.png (file) | ![]() |
425 bytes | Studenterhue (talk | contribs) | The item sprite for the orange version of the wirecutters. They work like regular 'cutters, except they're orange. Also, they kinda remind me of popsicles, as in the ones you can split in two for sharing. Mm, delicious. [https://github.com/goonstation/goonstation/pull/14003 Sprite by Flaborized.] Category:Object Sprites | 1 |
| 23:41, 20 May 2023 | ChiefEngineersHardHatOn.png (file) | ![]() |
294 bytes | Studenterhue (talk | contribs) | It's the inventory sprite for the "chief engineer's hard hat" item, in its on state. You're gonna need that light on if you want to find that power sink. [https://github.com/goonstation/goonstation/pull/13786 Sprite by Flaborized.] Category:Object Sprites | 1 |
| 23:37, 20 May 2023 | ChiefEngineersOutfit.png (file) | ![]() |
549 bytes | Studenterhue (talk | contribs) | It's the inventory sprite for the chief engineer's outfit item. While the CE could conceivably dress anyway they wish, this item is actually called "chief engineer's outfit" in-game, though it's not any different from the other alternate outfits. According to the artist, one sleeve is "rolled up and ready to go blow up an engine". [https://github.com/goonstation/goonstation/pull/13786 Sprite by Flaborized.] Category:Object Sprites | 1 |
| 23:35, 20 May 2023 | ChiefEngineersHardHatOff.png (file) | ![]() |
290 bytes | Studenterhue (talk | contribs) | It's the inventory sprite for the chief engineer's hard hat item, in its off state. Not much different from a regular hard hat, but it has a green stripe so you know who the CE is. It's easier to turn off its headlight than it is to turn off a runaway nuclear reactor. [https://github.com/goonstation/goonstation/pull/13786 Sprite by Flaboized.] Category:Object Sprites | 1 |
| 08:50, 17 May 2023 | StrongDMM default interface (atlas).jpg (file) | 568 KB | Tyrant (talk | contribs) | 1 | ||
| 08:36, 8 May 2023 | EngineeringSpecialistManufacturer.png (file) | ![]() |
578 bytes | Studenterhue (talk | contribs) | It's the sprite for the engineering specialist manufacturer, a machine that makes yellow tools, boards for the interdictor, PTL mirrors and splitters, and other stuff. "Engineering" is modifying "manufacturer" here; this thing isn't popping out aerospace engineers or anything. The engineering specialist manufacturer actually has its own sort of idle animation, where the green light blinks on and off. This image shows it with the light off. It would probably be more accurate to use the animat... | 1 |
| 08:08, 8 May 2023 | NTSWATMaskV2.png (file) | ![]() |
522 bytes | Studenterhue (talk | contribs) | It's the item sprite for the NT-themed version of the SWAT mask, though in-game, it's just called "SWAT mask", same as the red version. [https://github.com/goonstation/goonstation/pull/13783 New sprite by Lofijuno]. Previously, the NT version didn't actually have a dedicated sprite file; it just took the one for the red SWAT mask and used a color matrix to recolour it in-game. Now it has its own file. But this sprite isn't just a carbon copy of the old one; instead it livens up the color pa... | 1 |
| 05:57, 7 May 2023 | SyndicateFieldProtectiveMaskV2.png (file) | ![]() |
509 bytes | Studenterhue (talk | contribs) | It's the item sprite for the syndicate field protective mask. Basically, it's like the gas mask, but red, evil, and acidproof. The Syndicate gives them out to nuclear operatives, so as to prevent them from getting gassed by other teammates. [https://github.com/goonstation/goonstation/pull/13925 New sprite by Flaborized.] The previous version just reused the SWAT mask sprite (the red one specifically, though back when this was added, there was only red ones). It's red, it's got visible black... | 1 |
| 05:06, 7 May 2023 | SyndicateCommandArmorV2.png (file) | ![]() |
401 bytes | Studenterhue (talk | contribs) | It's the item sprite for syndicate command armor, or armour depending on which side of the pond you're on. It's sort of like industrial armor but evil and with better stats in some areas. The previous image describes it as "a red and shiny space suit for Syndicate commanders", but given that the nukie commander wears a greatcoat, it's gotta be some other commander. [https://github.com/goonstation/goonstation/pull/3906 New sprite by Flaborized, it appears]. It's gotten a brighter color palet... | 1 |
| 08:09, 3 May 2023 | SalvagerVesselMagpieSublevel.png (file) | 24 KB | Studenterhue (talk | contribs) | A screenshot of an unnamed subarea accessible via ladder from the Salvager Vessel Magpie. The ladder goes down, so I'm calling it a sublevel. ''Nota bene'': Three of the squares on the bottom have random item spawners, so it's possible this might look slightly different from round to round. Be sure to keep that in mind if you want to update this image. Category:Map Images | 1 | |
| 08:04, 3 May 2023 | MagpieLaunchArea.png (file) | 12 KB | Studenterhue (talk | contribs) | A screenshot of the Magpie Launch Area, accessible via ladder from the Salvager Vessel Magpie. Kinda reminds me of those helicopter scenes from war movies. Category:Map Images | 1 | |
| 08:02, 3 May 2023 | SalvagerVesselMagpie.png (file) | 182 KB | Studenterhue (talk | contribs) | A picture of the Salvager Vessel Magpie, the spawn area and base of operations for the salvager team antagonist. Not pictured: the Magpie Launch Area and some sort of offshoot accessible by ladder that I think I'll call a sublevel. Compiled from some screenshots of the area. This is how it looks as of the time of upload, of May 2/3, 2023. I believe this area's gotten a couple of updates since launch, but I haven't the full history of this area. Category:Map Images | 1 | |
| 05:45, 3 May 2023 | Door Hacker.png (file) | ![]() |
464 bytes | Azrun (talk | contribs) | 1 | |
| 05:42, 3 May 2023 | Salvager Zipgun.png (file) | ![]() |
642 bytes | Azrun (talk | contribs) | 1 | |
| 05:42, 3 May 2023 | Salvager Combat Armor.png (file) | ![]() |
506 bytes | Azrun (talk | contribs) | 1 | |
| 05:41, 3 May 2023 | Salvager Combat Helmet.png (file) | ![]() |
354 bytes | Azrun (talk | contribs) | 1 | |
| 05:37, 3 May 2023 | Arcwelder.png (file) | ![]() |
368 bytes | Azrun (talk | contribs) | 1 | |
| 23:20, 24 April 2023 | Tothestars.png (file) | ![]() |
4 KB | PowerfulXtian (talk | contribs) | To the stars flockmind/trace medal | 1 |
| 23:17, 24 April 2023 | Thisstationisours!.png (file) | ![]() |
882 bytes | PowerfulXtian (talk | contribs) | This station is ours head revolutionary medal | 1 |
| 23:11, 24 April 2023 | Ashockingdemise.png (file) | ![]() |
1 KB | PowerfulXtian (talk | contribs) | A shocking demise medal for arcfiend | 1 |
| 23:07, 24 April 2023 | GoodFeasting.png (file) | ![]() |
943 bytes | PowerfulXtian (talk | contribs) | Good feasting medal image. | 1 |
| 16:41, 16 April 2023 | SynthHeartBurger.png (file) | ![]() |
259 bytes | MitchTheStationPreformer (talk | contribs) | 1 | |
| 16:41, 16 April 2023 | SynthButtBurger.png (file) | ![]() |
258 bytes | MitchTheStationPreformer (talk | contribs) | 1 | |
| 16:41, 16 April 2023 | SynthBurger.png (file) | ![]() |
497 bytes | MitchTheStationPreformer (talk | contribs) | 1 | |
| 16:41, 16 April 2023 | SynthBrainBurger.png (file) | ![]() |
254 bytes | MitchTheStationPreformer (talk | contribs) | 1 | |
| 16:41, 16 April 2023 | RoboHeartBurger.png (file) | ![]() |
259 bytes | MitchTheStationPreformer (talk | contribs) | 1 | |
| 16:41, 16 April 2023 | RoboButtBurger.png (file) | ![]() |
303 bytes | MitchTheStationPreformer (talk | contribs) | 1 | |
| 16:41, 16 April 2023 | RoboBrainBurger.png (file) | ![]() |
378 bytes | MitchTheStationPreformer (talk | contribs) | 1 | |
| 16:41, 16 April 2023 | FlockHeartBurger.gif (file) | ![]() |
1 KB | MitchTheStationPreformer (talk | contribs) | 1 | |
| 16:41, 16 April 2023 | FlockBrainBurger.png (file) | ![]() |
451 bytes | MitchTheStationPreformer (talk | contribs) | 1 | |
| 09:12, 10 April 2023 | WoodenDoorV2.png (file) | ![]() |
516 bytes | Studenterhue (talk | contribs) | AI DOOR! Oh, you can't quite actually open this one. I can just open it myself? Okay, sorry to bother you. Anyways, this is the sprite for the wooden door. It might not look like much, but it's got a couple of unique mechanics. This is specifically the regular wooden door by the way; the ones for admin offices and such use a variant of this sprite. [https://github.com/goonstation/goonstation/pull/9252 New sprite by Skeletonman0.] Our walls are 3/4 view (okay, ''our'' standard of 3/4 view), o... | 1 |
| 09:02, 10 April 2023 | AbsurdlyStylishCape.png (file) | ![]() |
295 bytes | Studenterhue (talk | contribs) | The inventory sprite for the "absurdly stylish cape", part of an actually pretty decent vampire costume set Geoff Honkington sells. That's not just me calling it stylish; it's what it's called in-game. I have good word that Schwicky_Schwag made this. This was before open-source, though, so I all have for you is a changelog listing: October 24th, 2019. Category:Object Sprites | 1 |
| 08:57, 10 April 2023 | StrangeVampireOutfit.png (file) | ![]() |
291 bytes | Studenterhue (talk | contribs) | The inventory sprite for the strange vampire outfit, the medal reward for Dracula Jr. Yeah, it is literally called "strange vampire outfit" in-game. Due to the way medal rewards work, I think is considered a vampire cape that happens to have a weird name and sprite, rather than its own item (i.e. you can't quite use admin commands to spawn this) Who made this sprite? That's yet to be determined. Looks so dang old, wow. Category:Object Sprites | 1 |
| 17:51, 30 March 2023 | ThankYouBusDriver!.png (file) | ![]() |
2 KB | PowerfulXtian (talk | contribs) | Thank You Bus Driver Medal Image | 1 |
| 07:33, 30 March 2023 | EngineeringLightSpaceSuit.png (file) | ![]() |
379 bytes | Studenterhue (talk | contribs) | It's the inventory sprite for the engineering light space suit. Compared to the standard engineering space suit, it doesn't have much as protection, but it doesn't slow you down. If something catches on fire, and the recommended safety equipment is just "a good pair of running shoes", this is the kind of suit you should probably be wearing. [https://github.com/goonstation/goonstation/commit/5f3632eb8eec0c0d666840ee8c20d23c7e00f893 Sprites by sord213, it appears.] Category: Object Sprites | 1 |
| 07:31, 30 March 2023 | EngineeringLightSpaceHelmet.png (file) | ![]() |
379 bytes | Studenterhue (talk | contribs) | It's the inventory sprite for the engineering light space helmet, which offers less protection than a regular engineering space helmet but has no slowdown. Are we back on Mars again? This helmet design looks familiar... [https://github.com/goonstation/goonstation/commit/5f3632eb8eec0c0d666840ee8c20d23c7e00f893 Sprites by sord213, it appears.] Category: Object Sprites | 1 |
| 07:24, 26 March 2023 | ArtifactAnalysisFormTrayV2.png (file) | ![]() |
324 bytes | Studenterhue (talk | contribs) | The item/inventory sprite for the artifact analysis form tray. You get your artifact analysis forms here, of course. But the bigger question is, are you smart enough to know how to pick it up? The answer might surprise you. [https://github.com/goonstation/goonstation/pull/4813 New sprite by Nefarious6th.] It's a bit hard to tell at this size, but it's had some minor touchups. Category:Object Sprites | 1 |
| 07:22, 26 March 2023 | ArtifactAnalysisFormTrayV1.png (file) | ![]() |
225 bytes | Studenterhue (talk | contribs) | The item/inventory sprite for the artifact analysis form tray. You get your artifact analysis forms here, of course. But the bigger question is, are you smart enough to know how to pick it up? [https://github.com/goonstation/goonstation/pull/3818 Sprite by zjdtmkhzt.] Category:Historical Images | 1 |
| 07:18, 26 March 2023 | ArtifactAnalysisForm.png (file) | ![]() |
295 bytes | Studenterhue (talk | contribs) | The item/inventory sprite for the artifact analysis form. More specifically, it's the sprite for a form that hasn't been sent and checked yet, "graded" so to speak. Stick it onto something, fill it out, and send it out from Cargo for your reward! [https://github.com/goonstation/goonstation/pull/3818 Sprite by zjdtmkhzt.] Jesus, that was more than two years ago. Category:Object Sprites | 1 |
| 08:06, 23 March 2023 | FatAndSassySpaceBeeAnimated.gif (file) | ![]() |
535 bytes | Studenterhue (talk | contribs) | It's the sprite for the fat and sassy bee, aka Bubs. He's a very different sort of bee than the others (i.e. he's got a few unique interactions). As the man himself (this bee is based off a long-time admin) would say, "eat bugse". Unlike File:FatAndSassySpaceBee.png, this one IS animated. Look at him fly. Just defies the laws of physics. It is yet to be determined who made this sprite. I suspect AngriestIBM, who, I think, also did the space bee sprites. Category:Character Sprites | 1 |
| 07:56, 23 March 2023 | BowlerV1.png (file) | ![]() |
275 bytes | Studenterhue (talk | contribs) | The item sprite for the bowler, a hat sometimes worn by mimes. If you have one yourself, you don't have to constraint yourself to mimes though. You could pretend to be a 20th century British businessman, a 20th century American entertainer, a 20th century gangster, an ''alternate'' 20th century gangster, anything really. [https://forum.ss13.co/showthread.php?tid=3589&pid=72884#pid72884 Sprite by Gannets.] Category:Object Sprites | 1 |
| 07:42, 23 March 2023 | MimeSuitV2.png (file) | ![]() |
338 bytes | Studenterhue (talk | contribs) | The inventory sprite for the mime suit. There are two items that called "mime suit" in-game, and this one is the version without the dungarees/with only the striped shirt. They're functionally the same, and it's just a difference in style. Namely...this one has more style, hon hon hon. [https://github.com/goonstation/goonstation/pull/6932 New sprite by Flaborized.] Now it's been updated to match the new worn sprite for this item. The design hasn't changed all that much, but the color palett... | 1 |
| 07:40, 23 March 2023 | MimeSuitV1.png (file) | ![]() |
214 bytes | Studenterhue (talk | contribs) | The inventory sprite for the mime suit. There are two items that called "mime suit" in-game, and this one is the version without the dungarees/with only the striped shirt. They're functionally the same, and it's just a difference in style. [https://forum.ss13.co/showthread.php?tid=3589&pid=72884#pid72884 This sprite was made by Gannets!] Category:Historical Images | 1 |
| 07:40, 23 March 2023 | MimeSuitAltV2.png (file) | ![]() |
337 bytes | Studenterhue (talk | contribs) | The inventory sprite for the mime suit. There are two items that called "mime suit" in-game, and this one is the version with the dungarees. There isn't a functional difference (that front pocket doesn't work), but there is an aesthetic difference. Plus, "dungarees" is kinda fun to say. [https://github.com/goonstation/goonstation/pull/6932 New sprite by Flaborized.] Now it's been updated to match the new worn sprite for this item. The design hasn't changed all that much, but the color palett... | 1 |
| 07:35, 23 March 2023 | MimeSuitAltV1.png (file) | ![]() |
217 bytes | Studenterhue (talk | contribs) | The inventory sprite for the mime suit. There are two items that called "mime suit" in-game, and this one is the version with the dungarees. There isn't a functional difference (that front pocket doesn't work), but there is an aesthetic difference. [https://forum.ss13.co/showthread.php?tid=3589&pid=72884#pid72884 This sprite was made by Gannets!] Category:Historical Images | 1 |













































