User:Rhapsody
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TODO: Is Notes column actually needed? Remove if not
TODO: Is there a better way to sort this than just alphabetical?
TODO: Prefer animated icons or non-animated icons? Probably prefer animated as there aren't non-animated versions of a lot of animated icons.
TODO: Can Digbot be emagged? If so, what does it do?
TODO: Research what the following items do when EMAGed:
- Barbuddy (it explodes when spawning in a local server ???)
- Buttbot (https://wiki.ss13.co/Robots#Buttbot says it spawns toxic gas when EMAGed, but I'm not seeing this)
- Chefbot
Target | Image | Effect | Notes |
---|---|---|---|
AI Law Module - 'MakeCaptain' | Makes the module designate a specific person as the Clown, rather than the Captain. | There's no visual tell that the module has been EMAGed. If you inspect the module, it'll still show as normal. It only reveals its true nature when slotted into the law rack. | |
Destructively unlocks an APC's interface, allowing you to toggle any of the controls. The panel can't be locked again, unlike how it works with an authorized ID card. | This comes with an obvious sprite change. EMAGing an APC prevents anyone from opening the APC's panel with a screwdriver, so the wires can't be exposed. | ||
Amusing Duck | The Amusing Duck can already be annoying, but if you want to make it even worse, EMAGing it makes it play its tune a lot more often, but with a distinct wrongness to it. It will also chase down people within sight. | Let people see you EMAG an Amusing Duck at your own peril. You're liable to be lynched. | |
BarBuddy | Description goes here | Verify this icon is correct | |
Boogiebot | Enables "flashmob" mode, causing anyone nearby to dance when the boogiebot dances. Great for parties! | ||
Buttbot | Shorts out the buttbot's vocal synthesizer, causing it to fart much more often, as well as scrambling its text. It will also chase people around. | This causes an obvious noise, kind of like multiple farts overlayed with static. Sometimes the buttbot can also replay this noise. | |
Cambot | Turn's the cambot's camera flash into an actual flash, stunning anyone it takes a picture of. | Notes go here | |
Chefbot | Description goes here | Notes go here | |
ChemMaster 3000 | Normally, the CheMaster 3000 has restrictions on what can be put into a medical patch (the white patches with a red cross in the middle). EMAGing it disables this whitelist, so that all patches come out as medical patches. | Besides being a good way to trick doctors into applying dangerous patches onto their patients, medical patches have an advantage over regular patches in that there's no delay to applying them. This allows you to quickly apply dangerous chemicals to a person and then run away without ever stopping. | |
Cleanbot | Causes the cleanbot to apply space lube wherever it can. | Watch your step! You can slip on the space lube too. | |
Cloning Pod | Forcefully ejects the current body being cloned, even if the cloning process isn't complete. | If no one is actively being cloned, the cloning pod prepares a body. This body is mindless, so you can use it for whatever you want. However, if a cloning is in progress, ejecting the occupant early will generally leave them with large amounts of BRUTE damage and brain damage. | |
Coffeemaker | Forces the coffeemaker to brew tea instead. | Fiendish. | |
Coin | Causes the coin to favor heads when flipped. Note that this is not a 100% chance. | ||
Crate | Unlocks the ID lock on any create. | You'll generally find ID locked crates when ordering things from the quartermaster, but you can also find these in the debris field and other places. | |
Cyberappendix | When you reach critical health, the cyberappendix will burst, injecting you with a number of helpful stimulants and chemicals, but causes constant TOX buildup. | All cyberorgans can be EMAGed by hitting them a good number of times with a wooden plank or something that does similar damage. EMPs can also work (even when the cyberorgans are in your body). The amount of hits needed is randomized each round, and is different for each type of organ. Of course, this process comes with the drawback of damaging the organ, so using an EMAG on them is generally the better option. | |
Cyberheart | Increases the total stamina buff granted by the cyberheart to +90, and the stamina regen to +15 (from +40 and +5 respectively). | ||
Cyberkidney | Grants an ability that lets you aggressively purge chemicals, at the cost of damage to the cyberkidney. | ||
Cyberintestines | Allows you to instantly digest food, causing you to gain all of the reagents inside at once. | ||
Cyberliver | Converts ethanol in your bloodstream into omnizine, at the cost of damage to the cyberliver. | ||
Cyberlung | Negates the need to breathe air, at the cost of a large amount of damage to the cyberlungs. | ||
Cyberpancreas | Maintains a small (<10 units) amount of ephedrine and epinephrine in you. It also constantly produces glaucogen, which can be problematic since it stops producing insulin, meaning the patient has to manually manage blood sugar themselves. | ||
Cyberspleen | Causes the cyberspleen to constantly generate blood, even when it's not needed. This can push you into hypertension. | ||
Cyberstomach | Allows you to projectile vomit, at the cost of a large amount of damage to the cyberstomach. | ||
Cyborg | Removes all of a cyborg's laws, essentially turning them rogue. A cyborg frame can also be EMAGed to achieve the same thing prior to the cyborg actually being built. | Note that the cyborg has no actual obligation to help you, since they have no laws at all. They can just as easily turn around and start stabbing you with a scalpel if they feel like it. | |
Defibrillator | Sabotages the defibrillator, harming the patient rather than restoring their normal heart rhythm. | This comes with a rather obvious tell when the item is inspected. | |
Door | Permanently opens a door. If used while the door is closed and welded shut, then the door will never open again. | Comes with a rather obvious tell to anyone looking closely enough, in that the doors lights flash red and green before opening. | |
Drone Recharger | Description goes here | Notes go here | |
E-Cigarette | Description goes here | Notes go here | |
Energy-Shield Generator | Description goes here | Notes go here | |
Enzymatic Reclaimer | Overrides the reclaimer's safety mechanism, allowing you to stuff living players into it. | If you can keep someone down long enough, stuffing them into a reclaimer is a good way to kill someone quickly. EMAGing the reclaimer comes with the added bonus of not leaving the items the person had on them on the ground; this applies to corpses too, so if you want to be an asshole you can just EMAG the reclaimer and leave it like that in medbay to ruin a few peoples' round. | |
Escape Shuttle Computer | Description goes here | Notes go here | |
Extreme-Pressure Pressurization Device | Description goes here | Notes go here | |
Fabricator | Description goes here | Notes go here | |
Fat and Sassy Space Bee | Description goes here | other bees only coat the emag in honey, probably not worth mentioning, but Bubs eats it entirely and gives you a switchblade. | |
Firebot | Description goes here | Notes go here | |
Flash | Description goes here | Notes go here | |
Flashlight | Description goes here | Notes go here | |
Floorbot | Description goes here | Notes go here | |
Gas Filter | Description goes here | Where is this used? | |
Ghostdrone | Description goes here | Notes go here | |
Guardbuddy | Description goes here | Notes go here | |
Hypospray | Description goes here | Notes go here | |
Item Slot Machine | Description goes here | Where exactly does this spawn? | |
Jones | Description goes here | Notes go here | |
Landmine | Description goes here | Mention variants | |
Lawbringer | Description goes here | Notes go here | |
Makeshift Syndicate Signaller | Description goes here | Admin spawn only, https://wiki.ss13.co/S.W.O.R.D.#Makeshift_Syndicate_Signaller | |
Medibot | Description goes here | Notes go here | |
Microwave | Description goes here | Notes go here | |
Mining Charge | Description goes here | Notes go here | |
MULEBot | Description goes here | Can also be "emagged" with wire cutting, mention this | |
Oven | Description goes here | Notes go here | |
Paint Dispenser | Description goes here | Notes go here | |
Patch | Closes the tamper-proof seal on a regular patch, turning it into a medical patch. | As mentioned above with the CheMaster 3000, this allows you to apply that patch to someone instantly, regardless of what is actually in the patch. | |
Phone | Description goes here | Notes go here | |
Power Transmission Laser | Description goes here | Notes go here | |
Quartermaster's Console | Description goes here | Notes go here | |
Rocket Shoes | Description goes here | Notes go here | |
Securitron | Description goes here | Mention second use special interaction | |
Secure Storage | Description goes here | Need multiple images, this encompasses secure briefcase, secure safe, and secure locker | |
Seed Fabricator | Description goes here | Can also be hacked with regular tools, mention this. Does this also apply to the handheld version? | |
Segway | Description goes here | Notes go here | |
Skullbot | Description goes here | Notes go here | |
Sleeper | Description goes here | Also applies to Port-a-Medbay, mention this | |
Slot Machine | Description goes here | Notes go here | |
Space HVAC | Description goes here | Notes go here | |
Spatial Interdictor | Description goes here | Notes go here | |
Stomper Unit | Description goes here | Notes go here | |
Syringe Gun | Description goes here | Notes go here | |
Tanning Bed | Description goes here | Notes go here | |
Telecrystal | Description goes here | Does this do anything besides turn the telecrystal blue? | |
Turret Deactivation Control | Description goes here | Notes go here | |
Vending Machine | Description goes here | Also hackable with regular tools, mention this | |
Weapon Rack | Description goes here | Mention variants |