Z-level

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Revision as of 22:35, 10 January 2014 by Darth various (talk | contribs) (RIP Prison Station and evil VR)
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Z-Level refers to the various maps with set borders that contain the playable areas of SS13. Moving off the edge of a z-level in space will take you to one of the 2 non-station z-levels at random (including possibly looping back to the one you just left). Certain z-levels contain interesting items and gear for the adventurous space explorer.

Normal space

Station
This is the level that all crewmembers except miners start on. It contains the main space station, the Syndicate Teleporter and the Wizard's Den Once you have left it, this z-level is only accessible by the Mining Shuttle, pods with proper navigation technology, and by teleportation.

Mining
This level is immediately recognizable by the many asteroids, and contains the Mining Outpost. Miners who do not join late will start here. The Mining Shuttle can be used to travel from the Mining Outpost to the Station Z-Level. This level can be accessed through random space exploration, or teleporting using a pod.

Debris field
The debris field is out there in deep space. Nanotrasen gave up on it, the Syndicate gave up on it, the Russians gave up on it, life gave up on it. Explorers who find themselves here should be prepared for trouble. Relatively well-known landmarks include the shattered remains of old Donut Station's engine, the mysterious Hemera 7, a derelict space station, a wrecked medical ship, the GLOMAR Salvager, the Soviet Derelict and a surprisingly cozy diner. This level can be accessed through random space exploration, and in addition, has a pod navigation beacon.

Adventure Zone

Contains a bunch of interesting locations only accessible with telescience. Some places are safe and benign, some are dangerous and have a life expectancy for adventurers hovering around 0. Pack appropriately.

Special levels

Centcom
This level contains a variety of places that cannot be reached through regular means. There is Centcom, which is accessible with the escape shuttle. The Syndicate Shuttle is home to the Nuclear Operatives and can only be reached with a Syndicate Teleporter Remote.

The Void
Covered in a weird swirling energy and home to the mysterious void station. Can be accessed through random chance using Telescience.