User:Studenterhue/Botany Reagents Table

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Revision as of 00:37, 11 May 2020 by Studenterhue (talk | contribs) (Missed a hyphen that was supposed to be a dash somewhere)
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A table for Guide to Botany that will explain what various reagents do to plants.
VERY WIP
https://www.youtube.com/watch?v=UDMxbCiRzK4

Agrichemistry

explain stats tracked by tables: 
-POISON, FIRE, RAD, ACID: damage "types", damage formula goes: check if plant has gene to resist RAD and POISON, check for genes that affect damage from lack of water, check if it has gene to reduce damage in general, consider endurance, subtract from plant health
--will possibly go under one column if there's not enough, probably room for each time, better that way probably for sortability
--need to explain damage? 
-GROWTH: Growth is how many 'growth points' the plant has. More growth points = more grown up plant is. Different plants have different growth max?
-ENDURANCE: Endurance
-CROPSIZE: Yield
-HARVESTS: Lifespan
-GROWTIME: Maturation Rate
-HARVTIME: Production Rate
-POTENCY: Potency
-HEALTH: kinda self-explanatory--will need to give some sort of base health people know what a +1 HEALTH means (don't know if different plant species have different health actually)

While in tray:

Reagent Growth Health Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Damage Type Notes & Additional Effects
Phosphorus 66% chance of +1 0 0 0 0 0 0 0 0 N/A
Ammonia +4 66% chance of +1 0 0 0 0 0 0 0 N/A Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.
Diethylamine 66% chance of +2 0 0 0 0 0 0 0 0 N/A
Potassium 40% chance of +1 40% chance of +1 0 0 0 0 0 0 0 N/A
Ash 80% chance of +1 80% chance of +1 0 0 0 0 0 0 0 N/A
Compost 0 66% chance of +1 0 0 0 0 0 0 0 N/A
Potash 50% chance of +1 50% chance of +1 0 0 If > 1, 24% chance chance of -1 24% chance of +1 0 0 0 N/A If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2.
Saltpetre 80% chance of +3 80% chance of +3 0 0 0 If >1, 24% chance of -1 50% chance of +1 0 0 N/A
Space Fungus 0 0 0 0 0 0 0 50% of +1 0 N/A
Water 0 0 0 0 0 0 0 0 0 N/A Essential for plant growth to occur at all.
Mutadone If >5, 20% chance of -5 GROWTH 0 If <0, 50% of +1 If <0, 50% of +1 If <0, 50% of +1 If <0, 50% of +1 If <0, 50% of +1 If <0, 50% of +1 0 N/A
Charcoal 0 0 0 0 0 0 0 0 0 N/A Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel
Blood +3 0 0 0 0 0 0 0 0 N/A Occurs only if plant is man-eater
Radium 0 0 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 80% chance of +3 RAD 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene.
Uranium 0 0 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 +2 RAD 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene.
Polonium 0 0 25% chance of -10 – +10 25% chance of -10 – +10 25% chance of -1 – +1 25% chance of -2 – +2 25% chance of -5 – +5 25% chance of -3 – +3 80% chance of +5 RAD 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene.
Stable Mutagen 80% chance of -3 – -1 0 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 0 N/A 16% chance to attempt to give plant new gene and transform plant into a mutation.
Unstable Mutagen If >1, 40% chance of -1 0 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 0 N/A 24% chance to attempt to give plant new gene and transform plant into a mutation.
Glowing Slurry -2 – -1 0 -10 – +10 -10 – +10 -1 – +1 -2 – +2 -5 – +5 -3 – +3 0 N/A Attempt to give plant new gene and transform plant into a mutation.
Atrazine -3 0 0 0 0 0 0 0 +2 POISON Applies only if plant is weed and does not have Toxin Immunity.
Plasma 0 0 0 0 0 0 0 0 2 POISON No damage if plant has Toxin Immunity gene.
Acetaldehyde 0 0 0 0 0 0 0 0 4 POISON No damage if plant has Toxin Immunity gene.
Formaldehyde 0 0 0 0 0 0 0 0 4 POISON No damage if plant has Toxin Immunity gene.
Toxin 0 0 0 0 0 0 0 0 1 POISON No damage if plant has Toxin Immunity gene.
Miasma 0 0 0 0 0 0 0 0 1 POISON No damage if plant has Toxin Immunity gene.
Acetic Acid 0 0 0 0 0 0 0 0 1 ACID
Fluorosulfuric Acid -5 0 0 0 0 0 0 0 10 ACID
Sulfuric Acid -3 0 0 0 0 0 0 0 5 ACID
Phlogiston -12 0 0 0 0 0 0 0 8 FIRE
Phlogiston Dust -12 0 0 0 0 0 0 0 8 FIRE
Napalm Goo 0 0 0 0 0 0 0 0 1 POISON No damage if plant has Toxin Immunity gene.
Welding Fuel 0 0 0 0 0 0 0 0 1 POISON No damage if plant has Toxin Immunity gene.
Chlorine 0 0 0 0 0 0 0 0 3 POISON No damage if plant has Toxin Immunity gene.
Fluorine 0 0 0 0 0 0 0 0 3 POISON No damage if plant has Toxin Immunity gene
Mercury 0 0 0 0 0 0 0 0 1 POISON No damage if plant has Toxin Immunity gene



Raw data:

Chlorine - +3 POISON

Fluorine - +3 POISON

Mercury - +1 POISON

Phosphorus - 66% chance of +1 GROWTH

Plasma - +2 POISON, harmless if plant is "plasmavore"

Potassium - 40% chance of +1 GROWTH, +1 HEALTH

Radium - 80% chance of +3 RAD, 16% of attempting to give plant new gene and mutation , and scramble stats

Uranium - +2 RAD, 24% chance of attempting to give plant new gene and mutation , and scramble stats

Water - Essential for plant growth to occur at all.

Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes 4 units of chems from tray. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.

Diethylamine - 66% chance of +2 GROWTH

Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)

Mutadone - 20% chance of -5 GROWTH if GROWTH >5. 50% of inducing one of these effects: +1 GROWTIME, +1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE if any of them are less than 0.

Acetaldehyde - +4 POISON

Atrazine - If plant species is weed: +2 POISON and -3 GROWTH

Formaldehyde - +4 POISON

Glowing Slurry - Up -1 to -2 GROWTH, Attempts to give plant new gene and mutation and scrambles stats

Polonium - 80% chance of +5 RAD, 25% of attempting to give plant new gene and mutation and scramble stats

Stable Mutagen - 80% chance of up to -1 to -3 GROWTH, 16% of attempting to give plant new gene and mutation and scramble stats

Toxin - +1 POISON

Unstable Mutagen - 40% chance of -1 GROWTH if GROWTH > 1, 24% of attempting to give plant new gene and mutation and scramble stats

Miasma - +1 POISON

Acetic Acid - +1 ACID

Fluorosulfuric Acid - +10 ACID, -5 GROWTH

Sulfuric Acid - +5 ACID, -3 GROWTH

Napalm Goo - +1 POISON

Phlogiston - +8 FIRE, -12 GROWTH

Phlogiston Dust - +8 FIRE, -12 GROWTH

Welding Fuel - +1 POISON

Ash - 80% chance of +1 HEALTH, 80% of +1 GROWTH

Blood - If plant is man-eater: +3 GROWTH

Compost - 66% chance of +1 HEALTH

Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE. 24% chance of -1 HARVESTS. If grass, separate 66% chance of -2 GROWTH if GROWTH > 2

Saltpetre - 80% chance of +3 HEALTH, 80% CHANCE of +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE if CROPSIZE > 1

Space Fungus - 50% of +1 ENDURANCE

  • Phosphorus - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
  • Potassium - Adding potassium boosts plant health somewhat and makes it grow a little bit faster.
  • Ash - Ash slightly boosts both plant health and growth.
  • Diethylamine - Diethylamine helps plants grow faster, more than phosphorus but still less than ammonia.
  • Space Fungus - Fungus makes the plant extra hardy & more resistant to the aforementioned poisons. Many plant mutations also involve reaching certain levels of endurance.
  • Glowing Slurry - Glowing slurry slows down plant growth slightly and immediately induces a mutation. Surprisingly, this doesn't damage plant health very much.
  • Stable Mutagen - On plants, it's less likely to cause mutation than unstable mutagen but is more likely to dampen plant growth.
  • Radium - Radium can cause a plant to mutate, but, unsurprisingly, irradiates it, damaging the plant.
  • Uranium & Polonium - For hopefully obvious reasons, these radioactive substances damage plant health and have a fairly high chance of inducing mutations.
  • Fluorosulfuric Acid - As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
  • Sulfuric Acid & Hydrochloric Acid - These acids also hurt plant health and slow growth, though not as much as fluorosulfuric acid.
  • Phlogiston & Phlogiston Dust - To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
  • Acetaldehyde, Acetic Acid, Chlorine, Fluorine, Formaldehyde, Mercury, Napalm, Plasma, Toxin, Welding Fuel - Unsurprisingly, all these chems poison the plant, decreasing its health. Formaldehyde, chlorine, and fluorine are the worst among them.
  • Charcoal - Charcoal gradually removes any harmful chemicals in the plant tray.

When infused

this might actually be better in the infusion section but dunno
Reagent Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Notes
Ammonia 0 +5 – +10 +2 – +5 0 0 0 +10 – +20 5% chance to give Accelerator gene
Potash 0 0 -2 – 0 +1 – +4 0 0 +3 – +7
Saltpetre 0 0 0 0 – +2 +2 – +8 0 +3 – +7
Space Fungus 0 0 0 0 0 +1 – +3 +3 – +7 3% chance of giving Damage Resistance gene
Mutadone If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7
Radium -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +5 – +10 Attempts to grant new gene and induce a plant mutation.
Uranium -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +5 – +10 Attempts to grant new gene and induce a plant mutation.
Stable Mutagen -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +5 – +10 Attempts to grant new gene and induce a plant mutation. 2% chance of granting Unstable gene
Unstable Mutagen -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Attempts to grant new gene and induce a plant mutation. 5% chance of granting Unstable gene
Blood +5 – +10 +5 – +10 0 0 0 +10 – +30 +3 – +7 Only applies if seed is Man-Eater
Toxic Slurry 0 0 0 0 0 +4 – +8 Resets to 0 Only applies if seed is Slurrypod
Green Vomit 0 0 0 0 0 +4 – +8 Resets to 0 Only applies if seed is Slurrypod
Weird Cheese 0 0 0 0 0 +4 – +8 Resets to 0 Only applies if seed is Slurrypod
Weird Cheese 0 0 0 0 0 0 Sets to 100 Only applies if seed is Slurrypod
Pryosium 0 0 0 0 0 0 +80 – +100
Phlogiston 0 0 0 0 0 0 +80 – +100
Chlorine Triflouride 0 0 0 0 0 0 +80 – +100
Sorium 0 0 0 0 0 0 +80 – +100
Fluorosulfuric Acid 0 0 0 0 0 0 +75 – +80
Sulfuric Acid 0 0 0 0 0 0 +40 – +50
Atrazine 0 0 0 0 0 0 +50 – +60 Applies only if seed is a weed and does not have Toxin Immunity Gene.
Plasma 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Toxin 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Mercury 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Oil 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Space Cleaner 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Chlorine 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Fluorine 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.
Welding Fuel 0 0 0 0 0 0 +15 – +30 Applies only if seed does not have Toxin Immunity Gene.