Difference between revisions of "Cogmap2/Bridge"

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(Add spare AI 'Reset' module and computer circuit boards)
(Redirected page to Bridge#Cogmap2)
 
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{{Location
#REDIRECT [[Bridge#Cogmap2]]
|Function=Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars.
|Picture=Bridge3.png
|Access=[[Heads of staff]]}}
 
The easternmost area of the station, jutting out from across [[Cogmap2/Security|security]]. Department heads have [[Jobs#Gimmick Jobs|(almost)]] exclusive access. Although only the two of the three [[Captain|somewhat]] [[Head of Personnel|important]] [[Head of Security|ones]] have their own offices here, the [[Chief Engineer|other]] [[Research Director|department]] [[Medical Director|heads]] are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the [[Computers#Communications Console|communications console]], which is used to [[ThinkDOS#COMMaster|call or recall]] the [[Escape Arm|emergency shuttle]] in the absence of a cooperative or functioning [[AI]]. In addition, there's also a spare AI 'Reset' module and a [[Computers#AI Upload|AI Upload]] and [[Computers#Robotics Control Computer|Robotics Control Computer]] circuit board for when some [[Traitor|scumbag]] decides to subvert the AI. There's also an array of department-specific intercoms, which could be used in theory to rally [[Security Officer|security forces]] or an [[Engineer|emergency repair squad]], but nobody gives a shit about light blue messages anyway.
 
The intercom right next to the captain's office door is an easily missed secure hotline straight to the [[AI]]. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency.
 
The Captain and the Head of Personnel spawn at the start of the round in their [[Captains Quarters|respective]] [[Head's Office|offices]], containing all the [[Security Objects|gear]] they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where [[Traitor|bad people]] might lurk.
 
The main doors lead into [[Customs]], where [[Staff Assistant|crewmembers]] beg to have their IDs replaced.   
 
[[Category:Locations]]

Latest revision as of 03:58, 17 December 2018

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