Difference between revisions of "User:Studenterhue/Sandbox"

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(Add the Contraband icon)
(Let's trim this down a bit to make way for some new projects)
Line 1: Line 1:
A game mode with a rather checkered past. Removed due to being worse balanced than the station budget. Revolution was in theory a really great gamemode that everyone on the station would get to enjoy, but it never quite would turn out as well as you would hope: the rounds would always turn out to be super chaotic, and more often than not, end up with a battlefield, with dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs would usually convert most of the crew and quickly kill all of the heads by swarming them. The only real defense would be to hide, which made the round drag on forever. As years passed, and server populations shrunk, and the rev nostalgia grew and grew, revolution was added back in rotation by popular demand in 2017.  
A game mode with a rather checkered past. Removed due to being worse balanced than the station budget. Revolution was in theory a really great gamemode that everyone on the station would get to enjoy, but it never quite would turn out as well as you would hope: the rounds would always turn out to be super chaotic, and more often than not, end up with a battlefield, with dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs would usually convert most of the crew and quickly kill all of the heads by swarming them. The only real defense would be to hide, which made the round drag on forever. As years passed, and server populations shrunk, and the rev nostalgia grew and grew, revolution was added back in rotation by popular demand in 2017.  
----
----
{{wip}}
All the manner of especially illegal and/or restricted things--how to find/discover them!
==Contraband Levels==
==Contraband Levels==
The following is a mostly-comprehensive list of things the security scanners, SecHUDs, the Guardbuddies, and Beepsky and his securitron brothers all consider illegal. By no means should you use contraband rating as the sole factor in deciding to confiscate an item/arrest a person. Contraband is strictly a legal term; all contraband is dangerous, but not everything that's dangerous is contraband. Use your common sense! Sure, a man carrying a [[Syndicate Items#Butcher's Knife|butcher's knife]] isn't ''technically'' carrying contraband, but that doesn't mean he hasn't done anything illegal.
{| class="wikitable sortable" style="text-align: center"
! Item
! class="unsortable" | Image
! Contraband <br> Level
|-
| [[Syndicate Items|Most Syndicate Items]]
| [[Image:Falsemustache.png]]
| 0
|-
| [[Security Objects#Flash|Flash]]
| [[Image:Flash.png]]
| 0
|- body style="background-color:#fffdec;"
| [[Murder#FlarePistol|Flare Gun]]
| [[Image:FlareGun.png]]
| 2
|- body style="background-color:#fffac1;"
| Toy Sword
| [[Image:CSaberNew.png]]
| 3
|- body style="background-color:#fffac1;"
| [[Nuclear Operative|Syndicate Space Suit]]
| [[Image:SnekSyndieSuit.png]]
| 3
|- body style="background-color:#fffac1;"
| [[Syndicate Items#Syringe Gun|Syringe Gun]]
| [[Image:Syringegun.png]]
| 3
|- body style="background-color:#F5D0A9;"
| [[Security Objects#Stun Baton|Stun Baton]]
| [[Image:StunBatonNew.png]]
| 4
|- body style="background-color:#F5D0A9;"
| [[Security Objects#Stun Baton|Stun Cane]]
| [[Image:StunCane.png]] 
| 4
|- body style="background-color:#F5D0A9;"
| [[Security Objects#Taser|Taser Gun]]
| [[Image:Taser.png]]
| 4
|- body style="background-color:#F5D0A9;"
| [[Syndicate Items#Amplified Vuvuzela|Amplified Vuvuzela]]
| [[Image:AmpVuvuzela.png]]
| 4
|- body style="background-color:#F5D0A9;"
| [[Security Objects#Wave Gun|Wave Gun]]
| [[Image:LockedPhaser.png]]
| 4
|- body style="background-color:#F5D0A9;"
| [[Security Objects#Energy Gun|Energy Gun]]
| [[Image:Egun.png]]
| 4
|- body style="background-color:#F5D0A9;"
| [[Murder#LaserGun|Laser Gun]]
| [[Image:Lasergun.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Security Objects#Phaser|Phaser]]
| [[Image:Phaser.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Syndicate Items#Miniature Crossbow|Miniature Crossbow]]
| [[Image:Radbow.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Murder#Disruptor|Disruptor]]
| [[Image:Disruptor.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Syndicate Items#Telegun|Telegun]]
| [[Image:TeleportGun.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Murder#AntiqueLaser|Antique laser gun]]
| [[Image:AntiqueLaserGun.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Murder#AdvLaserGun|Laser Rifle]]
| [[Image:LaserRifle.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Murder#BFG|BFG9000]]
| [[Image:BFG9000.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Syndicate Items#.22 Pistol Box|.22 Pistol]]
| [[Image:22Pistol.png]]
| 4
|-  style="background-color:#F5D0A9;"
| [[Security Objects#Detective's Revolver|.38/Detective's Revolver]]
| [[Image:Detectivegun.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Syndicate Items#Revolver BOX|.357 Revolver]]
| [[Image:Revolver.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Syndicate Items#Derringer|Derringer]]
| [[Image:Derringer.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Security Objects#Tranquilizer Rifle|Tranquilizer rifle]]
| [[Image:TranqRifle.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Murder#ArtifactGun|Artifact gun]]
| [[Image:ArtifactGun.gif]]
| 4
|- style="background-color:#F5D0A9;"
| [[Syndicate Items#Red Chainsaw|Red Chainsaw]]
| [[Image:RedChainsaw32.png]]
| 4
|- style="background-color:#F5D0A9;"
| [[Wizard|Wizard Robes]]
| [[Image:WizardRobes2.gif]]
| 4
|- style="background-color:#F5A9A9;"
| [[Syndicate Items#Cyalume Saber|Cyalume Saber]]
| [[Image:CSaberNew.png]]
| 5
|- style="background-color:#F5A9A9;"
| [[Syndicate Items#Katana|Katana]] (unsheathed)
| [[Image:KatanaSheathed.png]]
| 5
|- style="background-color:#F5A9A9;"
| [[Security Objects#Riot Shotgun|Riot Shotgun]]
| [[Image:RiotShotgun.png]]
| 5
|- style="background-color:#F5A9A9;"
| [[Murder#Flamethrower|Flamethrower]]
| [[Image:Flamethrower.png]]
| 5
|- style="background-color:#d29399;"
| [[Murder#Zip Gun|Zip Gun]]
| [[Image:ZipGun.png]]
| 6
|- style="background-color:#d29399;"
| [[Syndicate Items#Police Baton|Police Baton]]
| [[Image:PoliceBaton.png]]
| 6
|- style="background-color:#ff7f7f;"
| [[Security Objects#Riot Launcher|Riot Launcher]]
| [[Image:GrenadeLauncher.png]]
| 7
|- style="background-color:#ff7f7f;"
| [[Syndicate Items#Shotgun Box|Spacker-12]]
| [[Image:Spacker.png]]
| 7
|- style="background-color:#ff3232;"
| [[Syndicate Items#Wrestling Belt|Wrestling Belt]]
| [[Image:WrestlingBelt.png]]
| 8
|- style="background-color:#ff3232;"
| [[Syndicate Items#Hunting Rifle|Old Hunting Rifle]]
| [[Image:Hunting_rifle.png]]
| 8
|- style="background-color:#ff3232;"
| [[Murder#762AK|AK-744]]
| [[Image:AK-744.png]]
| 8
|- style="background-color:#ff3232;"
| [[Murder#MPRT-7|MPRT-7]]
| [[Image:MPRT-7.png]]
| 8
|}
{| class="wikitable sortable" style="text-align: center"
! Item
! class="unsortable" | Image
! Contraband <br> Level
|-
! [[Syndicate Items|Most Syndicate Items]]
| [[Image:Falsemustache.png]]
| 0
|-
! [[Security Objects#Flash|Flash]]
| [[Image:Flash.png]]
| 0
|- body style="background-color:#fffdec;"
! [[Murder#FlarePistol|Flare Gun]]
| [[Image:FlareGun.png]]
| 2
|- body style="background-color:#fffac1;"
! Toy Sword
| [[Image:CSaberNew.png]]
| 3
|- body style="background-color:#fffac1;"
! [[Nuclear Operative|Syndicate Space Suit]]
| [[Image:SnekSyndieSuit.png]]
| 3
|- body style="background-color:#fffac1;"
! [[Syndicate Items#Syringe Gun|Syringe Gun]]
| [[Image:Syringegun.png]]
| 3
|- body style="background-color:#F5D0A9;"
! [[Security Objects#Stun Baton|Stun Baton]]
| [[Image:StunBatonNew.png]]
| 4
|- body style="background-color:#F5D0A9;"
! [[Security Objects#Stun Baton|Stun Cane]]
| [[Image:StunCane.png]] 
| 4
|- body style="background-color:#F5D0A9;"
! [[Security Objects#Taser|Taser Gun]]
| [[Image:Taser.png]]
| 4
|- body style="background-color:#F5D0A9;"
! [[Syndicate Items#Amplified Vuvuzela|Amplified Vuvuzela]]
| [[Image:AmpVuvuzela.png]]
| 4
|- body style="background-color:#F5D0A9;"
! [[Security Objects#Wave Gun|Wave Gun]]
| [[Image:LockedPhaser.png]]
| 4
|- body style="background-color:#F5D0A9;"
! [[Security Objects#Energy Gun|Energy Gun]]
| [[Image:Egun.png]]
| 4
|- body style="background-color:#F5D0A9;"
! [[Murder#LaserGun|Laser Gun]]
| [[Image:Lasergun.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Security Objects#Phaser|Phaser]]
| [[Image:Phaser.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Syndicate Items#Miniature Crossbow|Miniature Crossbow]]
| [[Image:Radbow.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Murder#Disruptor|Disruptor]]
| [[Image:Disruptor.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Syndicate Items#Telegun|Telegun]]
| [[Image:TeleportGun.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Murder#AntiqueLaser|Antique laser gun]]
| [[Image:AntiqueLaserGun.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Murder#AdvLaserGun|Laser Rifle]]
| [[Image:LaserRifle.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Murder#BFG|BFG9000]]
| [[Image:BFG9000.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Syndicate Items#.22 Pistol Box|.22 Pistol]]
| [[Image:22Pistol.png]]
| 4
|-  style="background-color:#F5D0A9;"
! [[Security Objects#Detective's Revolver|.38/Detective's Revolver]]
| [[Image:Detectivegun.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Syndicate Items#Revolver BOX|.357 Revolver]]
| [[Image:Revolver.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Syndicate Items#Derringer|Derringer]]
| [[Image:Derringer.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Security Objects#Tranquilizer Rifle|Tranquilizer rifle]]
| [[Image:TranqRifle.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Murder#ArtifactGun|Artifact gun]]
| [[Image:ArtifactGun.gif]]
| 4
|- style="background-color:#F5D0A9;"
! [[Syndicate Items#Red Chainsaw|Red Chainsaw]]
| [[Image:RedChainsaw32.png]]
| 4
|- style="background-color:#F5D0A9;"
! [[Wizard|Wizard Robes]]
| [[Image:WizardRobes2.gif]]
| 4
|- style="background-color:#F5A9A9;"
! [[Syndicate Items#Cyalume Saber|Cyalume Saber]]
| [[Image:CSaberNew.png]]
| 5
|- style="background-color:#F5A9A9;"
! [[Syndicate Items#Katana|Katana]] (unsheathed)
| [[Image:KatanaSheathed.png]]
| 5
|- style="background-color:#F5A9A9;"
! [[Security Objects#Riot Shotgun|Riot Shotgun]]
| [[Image:RiotShotgun.png]]
| 5
|- style="background-color:#F5A9A9;"
! [[Murder#Flamethrower|Flamethrower]]
| [[Image:Flamethrower.png]]
| 5
|- style="background-color:#d29399;"
! [[Murder#Zip Gun|Zip Gun]]
| [[Image:ZipGun.png]]
| 6
|- style="background-color:#d29399;"
! [[Syndicate Items#Police Baton|Police Baton]]
| [[Image:PoliceBaton.png]]
| 6
|- style="background-color:#ff7f7f;"
! [[Security Objects#Riot Launcher|Riot Launcher]]
| [[Image:GrenadeLauncher.png]]
| 7
|- style="background-color:#ff7f7f;"
! [[Syndicate Items#Shotgun Box|Spacker-12]]
| [[Image:Spacker.png]]
| 7
|- style="background-color:#ff3232;"
! [[Syndicate Items#Wrestling Belt|Wrestling Belt]]
| [[Image:WrestlingBelt.png]]
| 8
|- style="background-color:#ff3232;"
! [[Syndicate Items#Hunting Rifle|Old Hunting Rifle]]
| [[Image:Hunting_rifle.png]]
| 8
|- style="background-color:#ff3232;"
! [[Murder#762AK|AK-744]]
| [[Image:AK-744.png]]
| 8
|- style="background-color:#ff3232;"
! [[Murder#MPRT-7|MPRT-7]]
| [[Image:MPRT-7.png]]
| 8
|}


==The Security Scanners==
==The Security Scanners==
[[File:SecurityScanner.png]]
Space TSA! Stationary machines found at the entrances into [[Medbay]], the [[Bridge]], and [[Security (place)|Security]], and sometimes a few other weird places depending on the map. They scan anyone walking through them (people in [[Vehicles]] are not scanned at all) for contraband based on simple algorithm:
#Check the contents of the person's hands, pockets, belt, and backpack contents.
#For each contraband item detected, add that item's contraband rating to a total threat level, going from 1 to 10.
#*If the item was in a pocket, backpack, or belt item, only 1/2 of its actual contraband rating is added to the total.
#*If the item was in a box in said backpack or belt item, its rating is not added and is essentially undetected.
#*Similarly, items [[Doctoring#Item Implant|implanted into their chest]] also go undetected.
#If that person's threat level is over 4, the scanner goes off and sends [[Security Officer|everyone]] [[Detective|in]] [[Head of Security|Security]] a PDA message with the name of the person who failed the scanner, their threat level, and the location of the scanner that send the message.
This machine also checks for [[Head of Personnel#ID Changing|Weapon/Firearms Carry Permits]], so people who are allowed to have tasers and such, like [[Security Officer]]s, can pass through these machines without spooking the rest of Security.
It also looks into the person's [[Security Objects#Security Computer|Security Record]] and checks if they are set to Arrest. If so, they fail the scanner and their threat level is reported as 4, though it is possible for it to be higher if that person is carrying higher level contraband.
Humorously, a [[Changeling#Shambling_Abomination|Shambling Abomination]] will also set off the scanner. [[Zombie|Zombies]] set it off too, and in both cases, the threat level is 8. Seems that being that ugly is especially heinous.
  To-Do:
  To-Do:
  *Check if it also checks items in crates/lockers and people inside them (probably similar to vehicles--unlikely)  
  *Check if it also checks items in crates/lockers and people inside them (probably similar to vehicles--unlikely)  
Line 363: Line 9:
  *Ask if predator, werewolf, etc. also set off scanners.
  *Ask if predator, werewolf, etc. also set off scanners.
  *Check it considers suit slot as well.
  *Check it considers suit slot as well.
==SecHUDs==
[[File:SecHud.png]] [[File:ContrabandIcon.png]]
Super-slick special sunglasses that, [[Security Objects#Security Huds|among many other things]], can detect if someone in your sight is carrying contraband. If they're carrying an item with a contraband rating of one or above in their belt slot or in their hands, they'll a little '''C''' over their character sprite. Simple as that.


==Beepsky and The Securitrons==
==Beepsky and The Securitrons==
[[File:Secbot.png]]
Tiny lil' [[Security Officer]]s that roam about the station looking for those set to arrest and those carrying contraband. They use a much similar contraband search algorithm to the scanners:
#Scan someone within their sight (i.e. seven tiles) and look into the person's hands, belt, and (exo)suit slots.
#*As you could probably tell, the pockets or backpack slots are left unscanned, unlike the scanners.
#Compile a threat level based on what contraband they see, adding each item's contraband rating to a total threat level.
#*If the contraband item in the belt slot/item, only 1/2 of its actual contraband rating is added to the total.
#*If the securitron is emagged, ''everyone's'' threat level is 10.
#Attempt to arrest and pursue anyone whose threat level is 4 or above, communicating that arrest by pointing their weapon at them and shouting "Level [threat level] infraction alert!"
Like the scanners, the Securitrons will also check if that person's ID has a [[Head of Personnel#ID Changing|Weapon/Firearms Carry Permit]]. If the Securitron will completely ignore them, regardless of what contraband they're in fact carrying. However, if it's set to check the Security Records, it will still after that person if they're set to arrest. This Arrest status is also tied to ID card, so the perp could put their ID away to avoid being chased, though they'd still be pursued if they were spotted before putting away the card.
Interestingly, despite their reputation as ruthless and rather foul-mouthed enforcers, they are perhaps the most lenient when it comes to handling blatantly non-human creatures. Being a [[Predator]], a playable [[Zombie]], a transformed [[Werewolf]], a [[Changeling#Shambling_Abomination|Shambling Abomination]], or a [[Monkey]] increases threat level by 2, so it's not illegal in of itself, but it is an aggravating factor.
  To-Do:
  To-Do:
  *Supposedly, wearing an agent card can reduce one's threat level by two. I'm not how sure if this made it into the latest versions of Goonstation.  
  *Supposedly, wearing an agent card can reduce one's threat level by two. I'm not how sure if this made it into the latest versions of Goonstation.  


==The GuardBuddies==
==The GuardBuddies==
[[File:Robuddy.png]]
Adorable little companions under the control of the [[Research Director]] and [[Head of Security]]. They use the exact same algorithm the Securitrons use to assess for perps; they scan belt, suit, and hand slots, they compile an additive threat level based on what they find, and arrest a perp if their threat level is 4 or above. They even announce their arrests attempt in nearly the exact same way.
The main difference between them and the Securitrons is their policy towards the more monstrous non-humans. GuardBuddies can detect if the thing they're looking at is blatantly not a human; however, they will only arrest those that are especially ugly and/or dangerous to the [[Scientist]]s and other humans. This means [[Predator]]s, transformed [[Werewolf|Werewolves]], [[Zombie]]s, and [[Changeling#Shambling_Abomination|Shambling Abominations]], which are all considered threat level 5.
Also, because these GuardBuddies do not connect with the (since they're considered property of Research, not Security), they do not pursue people who are set to Arrest in the Security Records. However, they do have their own separate database of criminals to pursue, also tied to ID card name, as designated by [[Research Director|RD]] or [[Head of Security|HoS]].


  To-Do:
  To-Do:
  *Never actually seen the commands to add someone to the GuardBuddies' criminal database. Must find the commands for it and verify the associated facts above.
  *Never actually seen the commands to add someone to the GuardBuddies' criminal database. Must find the commands (they seem to involve "prman upload" or something like that) for it and verify the associated facts above.
----
----
{| class="wikitable unsortable mw-collapsible mw-collapsed"
! colspan=5| Tier 1: Very Common Symptoms
|-
! class="sortable"| Name
! style="width: 20%" | Microscope Clue
! style="width: 20%" | Reagent Clue
! Explanation
! Spreads through
|-
| Sweating
| The pathogen appears to generate a high amount of fluids.
| <div class="mw-collapsible mw-collapsed">
Is there anything that make them less sweaty?<div class="mw-collapsible-content">
Like cyrostalane?</div>
</div>
| Mildly worrying but ultimately harmless messages about feeling hot. Sweating occurs quite frequently (as in 25% of the time), even in the pathogen's first stages, and they become much more frequent with each stage. At the fifth stage, the afflicted will be sweating pretty much all the time.
| Hands, Body
|}
{| class="wikitable unsortable mw-collapsible mw-collapsed"
! colspan=5| Tier 1: Very Common Symptoms
|-
! class="sortable"| Name
! style="width: 20%" | Microscope Clue
! style="width: 20%" | Reagent Clue 
! Explanation
! Spreads through
|-
| Sweating
| The pathogen appears to generate a high amount of fluids.
| The pathogen is ''sweating'' that fluid because it's too hot. Any way to cool it down?
| Mildly worrying but ultimately harmless messages about feeling hot. Sweating occurs quite frequently (as in 25% of the time), even in the pathogen's first stages, and they become much more frequent with each stage. At the fifth stage, the afflicted will be sweating pretty much all the time.
| Hands, Body
|}
{| class="wikitable unsortable mw-collapsible mw-collapsed"
! colspan=5| Tier 1: Very Common Symptoms
|-
! class="sortable"| Name
! style="width: 20%" | Microscope Clue
! style="width: 20%" | Reagent Clue 
! Explanation
! Spreads through
|-
| Sweating
| The pathogen appears to generate a high amount of fluids.
| The cold substance appears to affect the fluid generation of the pathogen.
| Mildly worrying but ultimately harmless messages about feeling hot. Sweating occurs quite frequently (as in 25% of the time), even in the pathogen's first stages, and they become much more frequent with each stage. At the fifth stage, the afflicted will be sweating pretty much all the time.
| Hands, Body
|}
{| class="wikitable unsortable mw-collapsible mw-collapsed"
! colspan=5| Tier 1: Very Common Symptoms
|-
! class="sortable"| Name
! Microscope Clue
! Reacts With 
! Explanation
! Spreads through
|-
| Sweating
| The pathogen appears to generate a high amount of fluids.
| Cyrostalane
| Mildly worrying but ultimately harmless messages about feeling hot. Sweating occurs quite frequently (as in 25% of the time), even in the pathogen's first stages, and they become much more frequent with each stage. At the fifth stage, the afflicted will be sweating pretty much all the time.
| Hands, Body
|}
{| class="wikitable unsortable mw-collapsible mw-collapsed"
! colspan=5| Tier 1: Very Common Symptoms
|-
! class="sortable"| Name
! Microscope Clue 
! Explanation
! Spreads through
|-
| Sweating
| The pathogen appears to generate a high amount of fluids. (Is there some way of cooling it down?)
| Mildly worrying but ultimately harmless messages about feeling hot. Sweating occurs quite frequently (as in 25% of the time), even in the pathogen's first stages, and they become much more frequent with each stage. At the fifth stage, the afflicted will be sweating pretty much all the time.
| Hands, Body
|}
{| class="wikitable unsortable mw-collapsible mw-collapsed"
! colspan=5| Tier 1: Very Common Symptoms
|-
! class="sortable"| Name
! Microscope Clue 
! Explanation
! Spreads through
|-
| Sweating
| The pathogen appears to generate a high amount of fluids. (Is there some way of cooling it down?)
| Mildly worrying but ultimately harmless messages about feeling hot. Sweating occurs quite frequently (as in 25% of the time), even in the pathogen's first stages, and they become much more frequent with each stage. At the fifth stage, the afflicted will be sweating pretty much all the time. <br> <br> The pathogens themselves are sweating too. Is there some way to cool them down?
| Hands, Body
|}

Revision as of 23:56, 12 April 2018

A game mode with a rather checkered past. Removed due to being worse balanced than the station budget. Revolution was in theory a really great gamemode that everyone on the station would get to enjoy, but it never quite would turn out as well as you would hope: the rounds would always turn out to be super chaotic, and more often than not, end up with a battlefield, with dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs would usually convert most of the crew and quickly kill all of the heads by swarming them. The only real defense would be to hide, which made the round drag on forever. As years passed, and server populations shrunk, and the rev nostalgia grew and grew, revolution was added back in rotation by popular demand in 2017.


Contraband Levels

The Security Scanners

To-Do:
*Check if it also checks items in crates/lockers and people inside them (probably similar to vehicles--unlikely) 
*Check if it also scans thrown items (unlikely)
*Ask if predator, werewolf, etc. also set off scanners.
*Check it considers suit slot as well.

Beepsky and The Securitrons

To-Do:
*Supposedly, wearing an agent card can reduce one's threat level by two. I'm not how sure if this made it into the latest versions of Goonstation. 

The GuardBuddies

To-Do:
*Never actually seen the commands to add someone to the GuardBuddies' criminal database. Must find the commands (they seem to involve "prman upload" or something like that) for it and verify the associated facts above.