Cogmap1/Security: Difference between revisions
Convair880 (talk | contribs) m Armory also contains electropacks and IV drips for executions. |
Somepotato (talk | contribs) m Somepotato moved page Security (place) to Cogmap1/Security: Moving areas in preparation for cog2/destiny |
(No difference)
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Revision as of 01:13, 5 December 2015
| Cogmap1/Security | |
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Donut storage. | |
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Security staff, Lawyer | |
The security wing is located in the western part of the station, adjacent to the courtroom and bridge. There is also a security checkpoint near the cargo bay.
Security Office
This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.
Brig
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Features a general population cell and is home to the segways. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and is connected to a visitor's area as well to hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes. The worst cases get a solitary cell just north of this one, with less amenities.
Mini-Brig
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Located between the cargo bay and mining department, and features a single holding cell. Use this one when the main brig is unusable or too far away.
Interrogation room
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Accessible from the brig and security office. The detective can question suspects in relative safety here.
Defendant's Chair
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Accessible from the brig. Theoretically where the defendant would sit during a trial, but is more often used for public executions.
Head of Security's Office
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Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Armory
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Contains four lockers of riot equipment (shotguns, flashbangs, EOD suits), a canister of N2O along with internals, several laser arrays, electropacks and IV drips for executions, and other miscellaneous supplies. Also features a backup communications console. While anybody can made their way past the doors, generally only an EMAG or the HoS himself can open the lockers.