Difference between revisions of "Traitor"
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Traitors are spies from the Syndicate disguised as normal crewmembers. Each traitor is given 2 or more objectives to complete, a special syndicate uplink hidden in their PDA which allows them to request items from the Syndicate, and total freedom to trick, coerce, maim, kill, and even experiment on the poor, clueless crew of Space Station 13. They are, essentially, the bad guy. Chosen randomly from among players at the start of every round, and very occasionally from late joining crew. There can be multiple traitors in a single round, and they are free to team up with or murder their fellow traitors for sweet traitor loot, convenience, or because they're bored. Traitors can recognize each other if they are wearing sunglasses. Of course, with all the freedom and power they have, traitors are still only human. A laser to the face makes them just as dead as anyone else. More so, even, since they're very unlikely to be cloned once exposed. | Traitors are spies from the Syndicate disguised as normal crewmembers. Each traitor is given 2 or more objectives to complete, a special syndicate uplink hidden in their PDA which allows them to request items from the Syndicate, and total freedom to trick, coerce, maim, kill, and even experiment on the poor, clueless crew of Space Station 13. They are, essentially, the bad guy. Chosen randomly from among players at the start of every round, and very occasionally from late joining crew. There can be multiple traitors in a single round, and they are free to team up with or murder their fellow traitors for sweet traitor loot, convenience, or because they're bored. Traitors can recognize each other if they are wearing sunglasses. Of course, with all the freedom and power they have, traitors are still only human. A laser to the face makes them just as dead as anyone else. More so, even, since they're very unlikely to be [[Genetics|cloned]] once exposed. | ||
All jobs except for Security Officer and Head of Security are potential traitors. If you're selected to be a traitor, you get a giant popup that says HEY BUDDY YOU ARE A TRAITOR so if you're not sure if you're a traitor, you aren't, don't kill anyone. | All jobs except for [[Security Officer]] and [[Head of Security]] are potential traitors. If you're selected to be a traitor, you get a giant popup that says HEY BUDDY YOU ARE A TRAITOR so if you're not sure if you're a traitor, you aren't, don't kill anyone. | ||
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[[Category: Jobs]] [[Category: Tutorial]] |
Revision as of 21:46, 11 September 2012
Traitors are spies from the Syndicate disguised as normal crewmembers. Each traitor is given 2 or more objectives to complete, a special syndicate uplink hidden in their PDA which allows them to request items from the Syndicate, and total freedom to trick, coerce, maim, kill, and even experiment on the poor, clueless crew of Space Station 13. They are, essentially, the bad guy. Chosen randomly from among players at the start of every round, and very occasionally from late joining crew. There can be multiple traitors in a single round, and they are free to team up with or murder their fellow traitors for sweet traitor loot, convenience, or because they're bored. Traitors can recognize each other if they are wearing sunglasses. Of course, with all the freedom and power they have, traitors are still only human. A laser to the face makes them just as dead as anyone else. More so, even, since they're very unlikely to be cloned once exposed.
All jobs except for Security Officer and Head of Security are potential traitors. If you're selected to be a traitor, you get a giant popup that says HEY BUDDY YOU ARE A TRAITOR so if you're not sure if you're a traitor, you aren't, don't kill anyone.