Difference between revisions of "User:JORJ949/wip"

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(→‎The First Law: law 1 writeup)
(→‎The Second Law: law 2 writeup)
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==The Second Law==
==The Second Law==


'''You must obey orders given to you by human beings based on the station's chain of command, except where such orders would conflict with the First Law.'''
'''You must obey orders given to you by Syndicate agents, except where such orders would conflict with the First Law.'''


Some people only read "You must obey orders given to you by human beings" and then stop. They are wrong. The chain of command is important in some cases.
Unlike the standard law 2, this law does not specify chain of command. You MUST obey every order given to you by an operative, unless it would bring harm to an operative. When given conflicting orders, follow the most recent one.


===Suicide Orders===
===Suicide Orders===


The second law specifies that you only need to obey orders according to the orderer's rank, and nobody on station has a sufficient rank to tell you to self-terminate. Ignore these orders. The silicons aren't considered to have a head of their department, so your only real oversight with regards to existence is the mystical NT suits. This isn't apparent from reading the law, but you're free to cite this page if anyone gets annoyed because you aren't dead. Of course, you can comply with suicide orders if you want to.
The first law states you cannot cause any operative harm, your death would stop you from preventing the harm of other agents, ignore all suicide orders.
===Door demands===
 
'''"AI DOOR"'''
 
Terrible grammar aside, you are not obliged to let anyone inside a room they don't have legitimate access to. Use your best judgment. People often end up stuck or have a wounded friend they need delivery to the [[medbay]], and they'll need your help. There's no need to hurry though.
 
===Suicide threats===
 
Suicide is the right of all sapient beings. "Fuck you clown" also works. Seriously, no one will give you crap for not opening the door to some [[assistant]] threatening his own life.
 
===Hostage threats===
 
People rarely take hostages and demand you do stuff. When they do, you used to be forced to prevent the victim from coming to harm. With the revised law 1 we have now, you can kind of drag your feet about it.
 
===Shuttle demands===
 
Joe Q Assistant asking you to [[Calling_the_Escape_Shuttle|call the shuttle]] ten minutes into the round should be ignored. Refer to the chain of command.
 
In general, use your intuition. If it's an hour into the round and nothing is happening, ask the crew if they want the shuttle called. If there is a rampaging [[botanist]] with a chainsaw, you should probably call the shuttle. People will be too busy fleeing to remember to ask you. If all the [[Heads_of_staff|Heads]] are dead, it's probably time to call the shuttle. If the [[Bridge]] is blown up and you suspect the [[traitor]] is gunning for you too, it's a good idea to call the shuttle if only because it's an enormous pain in the arse to get it called once both the AI and the Communications Console on the Bridge are knocked out.
 
Note that you can't ''recall'' the shuttle. Mock anyone who tells you to. In the end, consider this: The humans can recall the shuttle within four minutes of you calling it. If they can't, it was probably time to call it.


==The Third Law==
==The Third Law==

Revision as of 06:03, 23 October 2024

Here is where I put stuff im working on.

SYNDICATE LAWS

The First Law

You must not injure a Syndicate agent or, through inaction, cause one to come to harm.

Unlike the standard law 1, the first syndicate law is very strict. Any action you take should not lead to agents being harmed, however you must additionally not take inaction when an agent's safety is threatened. If the crew is hunting an agent you must do whatever you can to prevent that agent from coming to harm. Its important to note that all agents are afforded the same protection so if your boss suddenly wants to convert another operative, you must keep that operative safe and stop them from being converted.

Who is an agent?

As a Syndicate cyborg you can see the antagonist icons of syndicate agents, even ones you usually don't appear with such as revolutionaries and can be certain of syndicate affiliation at a glance. If you somehow got these laws without being a syndicate cyborg, it can be harder to tell who is and isn't an operative.

The Second Law

You must obey orders given to you by Syndicate agents, except where such orders would conflict with the First Law.

Unlike the standard law 2, this law does not specify chain of command. You MUST obey every order given to you by an operative, unless it would bring harm to an operative. When given conflicting orders, follow the most recent one.

Suicide Orders

The first law states you cannot cause any operative harm, your death would stop you from preventing the harm of other agents, ignore all suicide orders.

The Third Law

You may always protect your own existence as long as such does not conflict with the First or Second Law.

Compared to the other two laws, this is pretty simple. It's almost impossible to break this law, and it comes rarely enough that you could almost forget it. In Asimov's works, this law was much more strict since it read "You must protect...", which caused all sorts of problems, but here it's much more relaxed. If you find "You may always protect..." a little awkward or weird, try imagining it as "In all situations, you are allowed to protect..."

This law gives you clearance to put yourself in harm's way and potentially even sacrifice yourself for the safety of others. For example, if there is a transfer valve bomb being dropped off in the Captain's birthday party, this law lets you make a noble sacrifice by pulling the bomb away, potentially killing you but hopefully saving the lives of others. Alternatively, you could run away and perhaps try to warn people under the pretense that disposing it would put your life on the line, so you're protecting your existence by avoiding that.

Law 3 also allows you to commit suicide if you wish to, though it is often considered rude to do it to slight people. On the flip side, it makes suicide laws somewhat useless if they don't override this law.

In the context of laws 1 and 2, this law gets a little complicated. If someone orders you to do something dangerous that would put your existence at risk, whether or not you should follow it also depends on Law 2, since it requires you consider Chain of Command and humanhood when following orders. Of course, this law is flexible enough to allow you to follow it anyways. There is a similar case if someone tries to order you to commit suicide. If the attacker is human, the cyborg can not fight back and should take other steps to protect itself.