Difference between revisions of "Salvager"

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m (adds some links to the words such as nukie and spy thief)
(Major revisions to the salvager page, detailing more information on the magpie, and the salvager's gear.)
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<center>Also please see the discussion page for information on how you can help!</center>
 
==Wait, who am I?==
Salvagers!
Salvagers!


What could be worse than a [https://wiki.ss13.co/Nuclear_Operative nukie] or a [https://wiki.ss13.co/Spy_Thief spy thief]? Why, a nukie and a spy thief, at the same time, of course! Introducing the salvager: a third party, rough and tumble space scavenger looking to steal the sweet sweet copper wire from the station's [https://wiki.ss13.co/Power_Grid#APC APCs] to make a quick penny.
What could be worse than a [[Nuclear_Operative|Nuclear Operative]] or a [[Spy_Thief|Spy Thief]]? Why, a Nuclear Operative and a spy thief, at the same time, of course! Introducing the salvager: a third party, rough and tumble space scavenger looking to steal the sweet sweet copper wire from the station's [[Power_Grid#APC| APCs]] to make a quick penny.


Salvagers are an indev antagonist, currently being worked on by Azrun.  
Salvagers are an indev antagonist, currently being worked on by Azrun.  
==That's great and all but what is this place?==
Welcome, to your totally not junkyard spaceship, the magpie! The magpie has a Podbay, Armory, and of course, the trader.


Gear and equipment:
The Podbay has a few premade pods, as well as a special salvager Pod fabricator, which makes pods at absolutely no cost! Which is incredibly useful if you happen to lose your Pod. Below the room is also a few spare welding tools, in case you need to repair any pods. There is also a O2 canister inside the podbay.
As a salvager, you don't exactly get to play with the big boy toys. In fact, you're about as heavily armed as the average staff assistant. Probably less, actually.  


Deconstruction tool:
The Armory has a few [[Construction#Slam_gun|Slam Guns]] and [[Construction#Zip_gun|Zip guns]], as well as [[Construction#Pipeshot|Pipeshot]], .22 LR, and 9 MM ammunition. Better guns and ammunition can be bought via the trader.
In the magpie's armory, instead, is a fancy deconstruction tool: A combination RCD, welder, and a whole bunch of other stuff jammed together with the sole purpose of it making it easier of turning objects that are useful to spacemen into things you can sell to the magpie's trader for goodies.


Your pod:
There is also an O2 canister as well as a gas extractor fabricator just a bit up and to the left of the magpie.
As a salvager, your pod is your life! Treat your pod with respect, and it will serve you loyally. Mistreat your pod, or leave it unattended for too long, and you can quite easily find yourself stranded on a hostile station.


Other stuff!
To the right of the room housing the O2 canister, is the teleporter, where you come teleported in if you used the handheld makeshift teleporter.
As you start to make more and more cash, you can buy things from the trader.
==Your gear==
Gear and equipment:
As a salvager, you don't exactly get to play with the big boy toys. In fact, you're about as heavily armed as the average staff assistant. Probably less, actually. Don't let that discourage you though, as you still have some <strike> makeshift garbage </strike> fancy salvager gear that will be useful to your salvaging operations.


note: DO NOT ATTEMPT TO DECONSTRUCT THE DEEPFRYER UNLESS THERES ANOTHER ITEM IN IT FIRST
When you spawn in, you spawn with a salvager rucksack, omnitool, deconstruction device, [[Engineering_Objects#Welder|welder]], and a modified rapid deconstruction device.
===The Omnitool===
Your omnitool has five tools in it, [[Engineering_Objects#Wirecutters|Wirecutters]], [[Engineering_Objects#Multitool|Multitool]], [[Engineering_Objects#Screwdriver|Screwdriver]], [[Engineering_Objects#Wrench|Wrench]], and a [[Engineering_Objects#Crowbar|Crowbar]]. Don't underestimate the fact that it's not a [[Syndicate_Items#Syndicate_Omnitool|Syndicate Omnitool]], as your omnitool is very useful. Unlike other omnitools, if used in conjunction with your deconstruction device, the omnitool will automatically switch to the tool needed to deconstruct whatever you are deconstructing, allowing you to rapidly deconstruct machinery.
===The Rucksack===
Your rucksack is similar to the [[Clothing#Tactical_Assault_Rucksack|one the syndicate uses]], though now, you have a fancy place to store the [[Engineering_Objects#Frame|frames]] you <strike>stole</strike> borrowed from the station. In there, you can store up to eight frames before it becoming full. The frame storage also cannot be removed from the rucksack, because salvager magic.
===The Deconstruction Device===
Lastly, you have <strike>another tool made from garbage</strike> the very fancy deconstruction device. With this tool, you can deconstruct just about anything that is not protected on the station for scrap metal or glass shards, depending on what your deconstruct. The time it takes to deconstruct also varies by what you're trying to deconstruct. For instance, deconstructing a door would take longer than a normal ordinary floor tile. The charge relies on a hand cranked system, which recharges 10% per full crank.

Revision as of 16:34, 2 May 2023

MechanicNew64.png This page is under construction.
The following information may be incomplete.
You can help by adding missing information or formatting.
Also please see the discussion page for information on how you can help!

Wait, who am I?

Salvagers!

What could be worse than a Nuclear Operative or a Spy Thief? Why, a Nuclear Operative and a spy thief, at the same time, of course! Introducing the salvager: a third party, rough and tumble space scavenger looking to steal the sweet sweet copper wire from the station's APCs to make a quick penny.

Salvagers are an indev antagonist, currently being worked on by Azrun.

That's great and all but what is this place?

Welcome, to your totally not junkyard spaceship, the magpie! The magpie has a Podbay, Armory, and of course, the trader.

The Podbay has a few premade pods, as well as a special salvager Pod fabricator, which makes pods at absolutely no cost! Which is incredibly useful if you happen to lose your Pod. Below the room is also a few spare welding tools, in case you need to repair any pods. There is also a O2 canister inside the podbay.

The Armory has a few Slam Guns and Zip guns, as well as Pipeshot, .22 LR, and 9 MM ammunition. Better guns and ammunition can be bought via the trader.

There is also an O2 canister as well as a gas extractor fabricator just a bit up and to the left of the magpie.

To the right of the room housing the O2 canister, is the teleporter, where you come teleported in if you used the handheld makeshift teleporter.

Your gear

Gear and equipment: As a salvager, you don't exactly get to play with the big boy toys. In fact, you're about as heavily armed as the average staff assistant. Probably less, actually. Don't let that discourage you though, as you still have some makeshift garbage fancy salvager gear that will be useful to your salvaging operations.

When you spawn in, you spawn with a salvager rucksack, omnitool, deconstruction device, welder, and a modified rapid deconstruction device.

The Omnitool

Your omnitool has five tools in it, Wirecutters, Multitool, Screwdriver, Wrench, and a Crowbar. Don't underestimate the fact that it's not a Syndicate Omnitool, as your omnitool is very useful. Unlike other omnitools, if used in conjunction with your deconstruction device, the omnitool will automatically switch to the tool needed to deconstruct whatever you are deconstructing, allowing you to rapidly deconstruct machinery.

The Rucksack

Your rucksack is similar to the one the syndicate uses, though now, you have a fancy place to store the frames you stole borrowed from the station. In there, you can store up to eight frames before it becoming full. The frame storage also cannot be removed from the rucksack, because salvager magic.

The Deconstruction Device

Lastly, you have another tool made from garbage the very fancy deconstruction device. With this tool, you can deconstruct just about anything that is not protected on the station for scrap metal or glass shards, depending on what your deconstruct. The time it takes to deconstruct also varies by what you're trying to deconstruct. For instance, deconstructing a door would take longer than a normal ordinary floor tile. The charge relies on a hand cranked system, which recharges 10% per full crank.