User:Rhapsody: Difference between revisions

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Verbiage for cyberorgans taken and reworded from https://wiki.ss13.co/Roboticist
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! Target
! Target
! class="unsortable" | Image
! class="unsortable" | Image
! class="unsortable" | Effect
! class="unsortable" width="50%" | Effect
! class="unsortable" | Notes
! class="unsortable" | Notes


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|- id="Cloning Pod"
|- id="Cloning Pod"
! Cloning Pod
! [[Medical_Objects#Cloning_Pod|Cloning Pod]]
| <center>[[File:ClonePodV2-32x32.png]]</center>
| <center>[[File:ClonePodV2-32x32.png]]</center>
| Forcefully ejects the current body being cloned, even if the cloning process isn't complete.
| Forcefully ejects the current body being cloned, even if the cloning process isn't complete.
| If no one is actively being cloned, the cloning pod prepares a body. This body is mindless, so you can use it for whatever you want. However, if a cloning is in progress, ejecting the occupant early will generally leave them with large amounts of brute damage and brain damage.
| If no one is actively being cloned, the cloning pod prepares a body. This body is mindless, so you can use it for whatever you want. However, if a cloning is in progress, ejecting the occupant early will generally leave them with large amounts of {{BRUTE}} damage and brain damage.


|- id="Coffeemaker"
|- id="Coffeemaker"
! Coffeemaker
! [[Foods_and_Drinks#Coffeemakers|Coffeemaker]]
| <center>[[File:CoffeemakersV2.png]]</center>
| <center>[[File:CoffeemakersV2.png]]</center>
| Description goes here
| Forces the coffeemaker to brew tea instead.
| Notes go here
| Fiendish.


|- id="Coin"
|- id="Coin"
! Coin
! Coin
| <center>[[File:ProbabilityDisc.png]]</center>
| <center>[[File:ProbabilityDisc.png]]</center>
| Description goes here
| Causes the coin to favor heads when flipped. Note that this is not a 100% chance.
| Notes go here
|  


|- id="Crate"
|- id="Crate"
! Crate
! [[Guide_to_Mining#Abandoned_Crates|Crate]]
| <center>[[File:AbandonedCratesV5.png]]</center>
| <center>[[File:AbandonedCratesV5.png]]</center>
| Description goes here
| Unlocks the ID lock on any create.
| Notes go here
| You'll generally find ID locked crates when ordering things from the [[quartermaster]], but you can also find these in the debris field and other places.


|- id="Cyberappendix"
|- id="Cyberappendix"
! Cyberappendix
! [[Roboticist#Appendices|Cyberappendix]]
| <center>[[File:CyberappendixV2.png]]</center>
| <center>[[File:CyberappendixV2.png]]</center>
| Description goes here
| When you reach critical health, the cyberappendix will burst, injecting you with a number of helpful stimulants and chemicals, but causes constant {{TOX}} buildup.
| All cyberorgans can be EMAGed by hitting them a good number of times with a wooden plank or something that does similar damage. EMPs can also work (even when the cyberorgans are in your body). The amount of hits needed is randomized each round, and is different for each type of organ. Of course, this process comes with the drawback of damaging the organ, so using an EMAG on them is generally the better option.
| All cyberorgans can be EMAGed by hitting them a good number of times with a wooden plank or something that does similar damage. EMPs can also work (even when the cyberorgans are in your body). The amount of hits needed is randomized each round, and is different for each type of organ. Of course, this process comes with the drawback of damaging the organ, so using an EMAG on them is generally the better option.


|- id="Cyberheart"
|- id="Cyberheart"
! Cyberheart
! [[Roboticist#Heart|Cyberheart]]
| <center>[[File:CyberheartV2.png]]</center>
| <center>[[File:CyberheartV2.png]]</center>
| Description goes here
| Increases the total stamina buff granted by the cyberheart to +90, and the stamina regen to +15 (from +40 and +5 respectively).
| Notes go here
|  


|- id="Cyberkidney"
|- id="Cyberkidney"
! Cyberkidney
! [[Roboticist#Kidneys|Cyberkidney]]
| <center>[[File:CyberkidneysV2.png]]</center>
| <center>[[File:CyberkidneysV2.png]]</center>
| Description goes here
| Grants an ability that lets you aggressively purge chemicals, at the cost of damage to the cyberkidney.
| Notes go here
|  


|- id="Cyberintestines"
|- id="Cyberintestines"
! Cyberintestines
! [[Roboticist#Intestines|Cyberintestines]]
| <center>[[File:Cyberintestines.png]]</center>
| <center>[[File:Cyberintestines.png]]</center>
| Description goes here
| Allows you to instantly digest food, causing you to gain all of the reagents inside at once.
| TODO: cyberorgans are emaggable with conventional tools, mention this
|  


|- id="Cyberliver"
|- id="Cyberliver"
! Cyberliver
! [[Roboticist#Livers|Cyberliver]]
| <center>[[File:CyberliverV2.png]]</center>
| <center>[[File:CyberliverV2.png]]</center>
| Description goes here
| Converts ethanol in your bloodstream into [[omnizine]], at the cost of damage to the cyberliver.
| Notes go here
|  


|- id="Cyberlung"
|- id="Cyberlung"
! Cyberlung
! [[Roboticist#Lungs|Cyberlung]]
| <center>[[File:CyberlungsV2.png]]</center>
| <center>[[File:CyberlungsV2.png]]</center>
| Description goes here
| Negates the need to breathe air, at the cost of a large amount of damage to the cyberlungs.
| Notes go here
|  


|- id="Cyberpancreas"
|- id="Cyberpancreas"
! Cyberpancreas
! [[Roboticist#Pancreata|Cyberpancreas]]
| <center>[[File:CyberpancreasV2.png]]</center>
| <center>[[File:CyberpancreasV2.png]]</center>
| Description goes here
| Maintains a small (<10 units) amount of [[ephedrine]] and [[epinephrine]] in you. It also constantly produces [[glaucogen]], which can be problematic since it stops producing [[insulin]], meaning the patient has to manually manage blood sugar themselves.
| Notes go here
|  


|- id="Cyberspleen"
|- id="Cyberspleen"
! Cyberspleen
! [[Roboticist#Spleens|Cyberspleen]]
| <center>[[File:CyberspleenV2.png]]</center>
| <center>[[File:CyberspleenV2.png]]</center>
| Description goes here
| Causes the cyberspleen to constantly generate blood, even when it's not needed. This can push you into hypertension.
| Notes go here
|  


|- id="Cyberstomach"
|- id="Cyberstomach"
! Cyberstomach
! [[Roboticist#Stomachs|Cyberstomach]]
| <center>[[File:CyberStomachV2.png]]</center>
| <center>[[File:CyberStomachV2.png]]</center>
| Description goes here
| Allows you to projectile vomit, at the cost of a large amount of damage to the cyberstomach.
| Notes go here
|


|- id="Cyborg"
|- id="Cyborg"
! Cyborg
! [[Cyborg]]
| <center>[[File:Robot.png]]</center>
| <center>[[File:Robot.png]]</center>
| Description goes here
| Removes all of a cyborg's laws, essentially turning them rogue. A cyborg frame can also be EMAGed to achieve the same thing prior to the cyborg actually being built.
| Cyborg frame can also be emagged, mention this
| Note that the cyborg has no actual obligation to help you, since they have no laws at all. They can just as easily turn around and start stabbing you with a scalpel if they feel like it.


|- id="Defibrillator"
|- id="Defibrillator"
! Defibrillator
! [[Medical_Objects#Defibrillator|Defibrillator]]
| <center>[[File:DefibrillatorV2-32x32.png]]</center>
| <center>[[File:DefibrillatorV2-32x32.png]]</center>
| Description goes here
| Sabotages the defibrillator, harming the patient rather than restoring their normal heart rhythm.
| Notes go here
| This comes with a rather obvious tell when the item is inspected.


|- id="Door"
|- id="Door"
Line 177: Line 177:
| <center>[[File:Door.png]]</center>
| <center>[[File:Door.png]]</center>
<center>[[File:AirlockNew.png]]</center>
<center>[[File:AirlockNew.png]]</center>
<center>[[File:FirelockPyroClosed.png]]</center>
| Permanently opens a door. If used while the door is closed and welded shut, then the door will never open again.
| Description goes here
| Comes with a rather obvious tell to anyone looking closely enough, in that the doors lights flash red and green before opening.
| Functionally identical to airlocks and firelocks, mention this


|- id="Drone Recharger"
|- id="Drone Recharger"

Revision as of 01:25, 13 March 2023

TODO: Is Notes column actually needed? Remove if not

TODO: Is there a better way to sort this than just alphabetical?

TODO: Prefer animated icons or non-animated icons? Probably prefer animated as there aren't non-animated versions of a lot of animated icons.

TODO: Can Digbot be emagged? If so, what does it do?

TODO: Research what the following items do when EMAGed:

  • Barbuddy (it explodes when spawning in a local server ???)
  • Buttbot (https://wiki.ss13.co/Robots#Buttbot says it spawns toxic gas when EMAGed, but I'm not seeing this)
  • Chefbot


Target Image Effect Notes
AI Law Module - 'MakeCaptain'
Makes the module designate a specific person as the Clown, rather than the Captain. There's no visual tell that the module has been EMAGed. If you inspect the module, it'll still show as normal. It only reveals its true nature when slotted into the law rack.

APC

Destructively unlocks an APC's interface, allowing you to toggle any of the controls. The panel can't be locked again, unlike how it works with an authorized ID card. This comes with an obvious sprite change. EMAGing an APC prevents anyone from opening the APC's panel with a screwdriver, so the wires can't be exposed.
Amusing Duck
File:DuckBotDance.gif
The Amusing Duck can already be annoying, but if you want to make it even worse, EMAGing it makes it play its tune a lot more often, but with a distinct wrongness to it. It will also chase down people within sight. Let people see you EMAG an Amusing Duck at your own peril. You're liable to be lynched.
BarBuddy
Description goes here Verify this icon is correct
Boogiebot
Enables "flashmob" mode, causing anyone nearby to dance when the boogiebot dances. Great for parties!
Buttbot
Shorts out the buttbot's vocal synthesizer, causing it to fart much more often, as well as scrambling its text. It will also chase people around. This causes an obvious noise, kind of like multiple farts overlayed with static. Sometimes the buttbot can also replay this noise.
Cambot
Turn's the cambot's camera flash into an actual flash, stunning anyone it takes a picture of. Notes go here
Chefbot
Description goes here Notes go here
ChemMaster 3000
Normally, the CheMaster 3000 has restrictions on what can be put into a medical patch (the white patches with a red cross in the middle). EMAGing it disables this whitelist, so that all patches come out as medical patches. Besides being a good way to trick doctors into applying dangerous patches onto their patients, medical patches have an advantage over regular patches in that there's no delay to applying them. This allows you to quickly apply dangerous chemicals to a person and then run away without ever stopping.
Cleanbot
Causes the cleanbot to apply space lube wherever it can. Watch your step! You can slip on the space lube too.
Cloning Pod
Forcefully ejects the current body being cloned, even if the cloning process isn't complete. If no one is actively being cloned, the cloning pod prepares a body. This body is mindless, so you can use it for whatever you want. However, if a cloning is in progress, ejecting the occupant early will generally leave them with large amounts of BRUTE damage and brain damage.
Coffeemaker
Forces the coffeemaker to brew tea instead. Fiendish.
Coin
Causes the coin to favor heads when flipped. Note that this is not a 100% chance.
Crate
Unlocks the ID lock on any create. You'll generally find ID locked crates when ordering things from the quartermaster, but you can also find these in the debris field and other places.
Cyberappendix
When you reach critical health, the cyberappendix will burst, injecting you with a number of helpful stimulants and chemicals, but causes constant TOX buildup. All cyberorgans can be EMAGed by hitting them a good number of times with a wooden plank or something that does similar damage. EMPs can also work (even when the cyberorgans are in your body). The amount of hits needed is randomized each round, and is different for each type of organ. Of course, this process comes with the drawback of damaging the organ, so using an EMAG on them is generally the better option.
Cyberheart
Increases the total stamina buff granted by the cyberheart to +90, and the stamina regen to +15 (from +40 and +5 respectively).
Cyberkidney
Grants an ability that lets you aggressively purge chemicals, at the cost of damage to the cyberkidney.
Cyberintestines
Allows you to instantly digest food, causing you to gain all of the reagents inside at once.
Cyberliver
Converts ethanol in your bloodstream into omnizine, at the cost of damage to the cyberliver.
Cyberlung
Negates the need to breathe air, at the cost of a large amount of damage to the cyberlungs.
Cyberpancreas
Maintains a small (<10 units) amount of ephedrine and epinephrine in you. It also constantly produces glaucogen, which can be problematic since it stops producing insulin, meaning the patient has to manually manage blood sugar themselves.
Cyberspleen
Causes the cyberspleen to constantly generate blood, even when it's not needed. This can push you into hypertension.
Cyberstomach
Allows you to projectile vomit, at the cost of a large amount of damage to the cyberstomach.
Cyborg
Removes all of a cyborg's laws, essentially turning them rogue. A cyborg frame can also be EMAGed to achieve the same thing prior to the cyborg actually being built. Note that the cyborg has no actual obligation to help you, since they have no laws at all. They can just as easily turn around and start stabbing you with a scalpel if they feel like it.
Defibrillator
Sabotages the defibrillator, harming the patient rather than restoring their normal heart rhythm. This comes with a rather obvious tell when the item is inspected.
Door
Permanently opens a door. If used while the door is closed and welded shut, then the door will never open again. Comes with a rather obvious tell to anyone looking closely enough, in that the doors lights flash red and green before opening.
Drone Recharger
Description goes here Notes go here
E-Cigarette
Description goes here Notes go here
Energy-Shield Generator
Description goes here Notes go here
Enzymatic Reclaimer
Overrides the reclaimer's safety mechanism, allowing you to stuff living players into it. If you can keep someone down long enough, stuffing them into a reclaimer is a good way to kill someone quickly. EMAGing the reclaimer comes with the added bonus of not leaving the items the person had on them on the ground; this applies to corpses too, so if you want to be an asshole you can just EMAG the reclaimer and leave it like that in medbay to ruin a few peoples' round.
Escape Shuttle Computer
Description goes here Notes go here
Extreme-Pressure Pressurization Device
Description goes here Notes go here
Fabricator
Description goes here Notes go here
Fat and Sassy Space Bee
Description goes here other bees only coat the emag in honey, probably not worth mentioning, but Bubs eats it entirely and gives you a switchblade.
Firebot
Description goes here Notes go here
Flash
Description goes here Notes go here
Flashlight
Description goes here Notes go here
Floorbot
Description goes here Notes go here
Gas Filter
Description goes here Where is this used?
Ghostdrone
Description goes here Notes go here
Guardbuddy
Description goes here Notes go here
Hypospray
Description goes here Notes go here
Item Slot Machine
Description goes here Where exactly does this spawn?
Jones
Description goes here Notes go here
Landmine
Description goes here Mention variants
Lawbringer
Description goes here Notes go here
Makeshift Syndicate Signaller
Description goes here Admin spawn only, https://wiki.ss13.co/S.W.O.R.D.#Makeshift_Syndicate_Signaller
Medibot
Description goes here Notes go here
Microwave
Description goes here Notes go here
Mining Charge
Description goes here Notes go here
MULEBot
Description goes here Can also be "emagged" with wire cutting, mention this
Oven
Description goes here Notes go here
Paint Dispenser
Description goes here Notes go here
Patch
Closes the tamper-proof seal on a regular patch, turning it into a medical patch. As mentioned above with the CheMaster 3000, this allows you to apply that patch to someone instantly, regardless of what is actually in the patch.
Phone
Description goes here Notes go here
Power Transmission Laser
Description goes here Notes go here
Quartermaster's Console
Description goes here Notes go here
Rocket Shoes
Description goes here Notes go here
Securitron
Description goes here Mention second use special interaction
Secure Storage
Description goes here Need multiple images, this encompasses secure briefcase, secure safe, and secure locker
Seed Fabricator
Description goes here Can also be hacked with regular tools, mention this. Does this also apply to the handheld version?
Segway
Description goes here Notes go here
Skullbot
Description goes here Notes go here
Sleeper
Description goes here Also applies to Port-a-Medbay, mention this
Slot Machine
Description goes here Notes go here
Space HVAC
Description goes here Notes go here
Spatial Interdictor
Description goes here Notes go here
Stomper Unit
Description goes here Notes go here
Syringe Gun
Description goes here Notes go here
Tanning Bed
Description goes here Notes go here
Telecrystal
Description goes here Does this do anything besides turn the telecrystal blue?
Turret Deactivation Control
Description goes here Notes go here
Vending Machine
Description goes here Also hackable with regular tools, mention this
Weapon Rack
Description goes here Mention variants