Difference between revisions of "User:Studenterhue/Botany Reagents Table"
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +13 – +27 | | +13 – +27 | ||
| 5% chance to give Accelerator gene | | Good at speeding up plant growth. 5% chance to give Accelerator gene | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +3 – +7 | | +3 – +7 | ||
| | | Increases size of harvests at cost of plant lifespan. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +3 – +7 | | +3 – +7 | ||
| | | Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit. | ||
|- | |- | ||
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| +1 – +3 | | +1 – +3 | ||
| +3 – +7 | | +3 – +7 | ||
|3% chance of giving Damage Resistance gene | | 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations. | ||
|- | |- | ||
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|data-sort-value=1| If < 0, +1 | |data-sort-value=1| If < 0, +1 | ||
| +3 – +7 | | +3 – +7 | ||
| | | Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen. | ||
|- | |- | ||
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| -3 – +3 | | -3 – +3 | ||
| +8 – +22 | | +8 – +22 | ||
|Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. | | Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. Randomizes plant stats! | ||
|- | |- | ||
Line 613: | Line 613: | ||
| -3 – +3 | | -3 – +3 | ||
| +8 – +22 | | +8 – +22 | ||
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. | | Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. Randomizes plant stats! | ||
|- | |- | ||
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| -3 – +3 | | -3 – +3 | ||
| +3 – +7 | | +3 – +7 | ||
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 2% chance of granting Unstable gene | | Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 2% chance of granting Unstable gene. Randomizes plant stats! | ||
|- | |- | ||
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| -6 – +6 | | -6 – +6 | ||
| +3 – +7 | | +3 – +7 | ||
|Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 5% chance of granting Unstable gene | |Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 5% chance of granting Unstable gene. Randomizes plant stats wildly. | ||
|- | |- | ||
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| +10 – +30 | | +10 – +30 | ||
| +3 – +7 | | +3 – +7 | ||
| | | Hastens growth and makes [[#Man-Eater|Man-Eater]] stronger, but otherwise has no effect on other seeds. | ||
|- | |- | ||
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| +4 – +8 | | +4 – +8 | ||
|data-sort-value=0|Resets to 0 | |data-sort-value=0|Resets to 0 | ||
| | | Toxic stuff is good for [[#Slurrypod|Slurrypod]] seeds! And only those seeds. | ||
|- | |- | ||
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| +4 – +8 | | +4 – +8 | ||
|data-sort-value=0|Resets to 0 | |data-sort-value=0|Resets to 0 | ||
| | | Fixes seed damage for [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds. | ||
|- | |- | ||
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| +4 – +8 | | +4 – +8 | ||
|data-sort-value=0|Resets to 0 | |data-sort-value=0|Resets to 0 | ||
| | | Fixes seed damage for [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
|data-sort-value=100|Sets to 100 | |data-sort-value=100|Sets to 100 | ||
|Only applies if seed is [[#Slurrypod|Slurrypod]] | | Only applies if seed is [[#Slurrypod|Slurrypod]] | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +83 – +107 | | +83 – +107 | ||
| | | Firey chems hurt plants. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +83 – +107 | | +83 – +107 | ||
| | | Liquid fire is bad for seeds. What else is new? | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +83 – +107 | | +83 – +107 | ||
| | | ClF3 hates scientists and firefighters, and it hates plant seeds too. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +83 – +107 | | +83 – +107 | ||
| | | | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +78 – +87 | | +78 – +87 | ||
| | | This powerful acid hurts seeds a lot. Who knew? | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +43 – +57 | | +43 – +57 | ||
| | | This common acid is bad for seeds. Were you expecting something else? | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +53 – +67 | | +53 – +67 | ||
| | | Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +18 – +37 | | +18 – +37 | ||
| | | Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +18 – +37 | | +18 – +37 | ||
| | | Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +18 – +37 | | +18 – +37 | ||
| | | Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +18 – +37 | | +18 – +37 | ||
| | | Oil hurts the seed. Less damage if it has the Toxin Immunity Gene. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +18 – +37 | | +18 – +37 | ||
| | | There is less damage if seed has Toxin Immunity Gene. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +18 – +37 | | +18 – +37 | ||
| | | Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +18 – +37 | | +18 – +37 | ||
| | | Fluorine damages seed less if it has the Toxin Immunity Gene. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| +18 – +37 | | +18 – +37 | ||
| | | Less seed damage if it has the Toxin Immunity Gene. | ||
|} | |} | ||
Revision as of 02:05, 21 June 2020
A table for Guide to Botany that will explain what various reagents do to plants. VERY WIP https://www.youtube.com/watch?v=UDMxbCiRzK4
Agrichemistry
explain stats tracked by tables: -POISON, FIRE, RAD, ACID: damage "types", damage formula goes: check if plant has gene to resist RAD and POISON, check for genes that affect damage from lack of water, check if it has gene to reduce damage in general, consider endurance, subtract from plant health --will possibly go under one column if there's not enough, probably room for each time, better that way probably for sortability --need to explain damage? -GROWTH: Growth is how many 'growth points' the plant has. More growth points = more grown up plant is. Different plants have different growth max? -ENDURANCE: Endurance -CROPSIZE: Yield -HARVESTS: Lifespan -GROWTIME: Maturation Rate -HARVTIME: Production Rate -POTENCY: Potency -HEALTH: kinda self-explanatory--will need to give some sort of base health people know what a +1 HEALTH means (don't know if different plant species have different health actually)
While in tray:
Reagent | Growth | Health | Mat. rate | Prod. rate | Lifespan | Yield | Potency | Endurance | Damage | Damage Type | Notes & Additional Effects |
---|---|---|---|---|---|---|---|---|---|---|---|
Phosphorus | 66% chance of +1 | - | - | - | - | - | - | - | - | N/A | |
Ammonia | +4 | 66% chance of +1 | - | - | - | - | - | - | - | N/A | Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. |
Diethylamine | 66% chance of +2 | - | - | - | - | - | - | - | - | N/A | |
Potassium | 40% chance of +1 | 40% chance of +1 | - | - | - | - | - | - | - | N/A | |
Ash | 80% chance of +1 | 80% chance of +1 | - | - | - | - | - | - | - | N/A | |
Compost | - | 66% chance of +1 | - | - | - | - | - | - | - | N/A | |
Potash | 50% chance of +1 | 50% chance of +1 | - | - | If > 1, 24% chance of -1 | 24% chance of +1 | - | - | - | N/A | If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. |
Saltpetre | 80% chance of +3 | 80% chance of +3 | - | - | - | If >1, 24% chance of -1 | 50% chance of +1 | - | - | N/A | |
Space Fungus | - | - | - | - | - | - | - | 50% chance of +1 | - | N/A | |
Water | - | - | - | - | - | - | - | - | - | N/A | Essential for plant growth to occur at all. |
Mutadone | If >5, 80% chance of -5 GROWTH | - | If <0, 50% chance of +1 | If <0, 50% chance of +1 | If <0, 50% chance of +1 | If <0, 50% chance of +1 | If <0, 50% chance of +1 | If <0, 50% chance of +1 | - | N/A | |
Charcoal | - | - | - | - | - | - | - | - | - | N/A | Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel |
Blood | +3 | - | - | - | - | - | - | - | - | N/A | Occurs only if plant is man-eater |
Radium | - | - | 16% chance of -10 – +10 | 16% chance of -10 – +10 | 16% chance of -1 – +1 | 16% chance of -2 – +2 | 16% chance of -5 – +5 | 16% chance of -3 – +3 | 80% chance of +3 | RAD | 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. |
Uranium | - | - | 24% chance of -10 – +10 | 24% chance of -10 – +10 | 24% chance of -1 – +1 | 24% chance of -2 – +2 | 24% chance of -5 – +5 | 24% chance of -3 – +3 | +2 | RAD | 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. |
Polonium | - | - | 25% chance of -10 – +10 | 25% chance of -10 – +10 | 25% chance of -1 – +1 | 25% chance of -2 – +2 | 25% chance of -5 – +5 | 25% chance of -3 – +3 | 80% chance of +5 | RAD | 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. |
Stable Mutagen | 80% chance of -3 – -1 | - | 16% chance of -10 – +10 | 16% chance of -10 – +10 | 16% chance of -1 – +1 | 16% chance of -2 – +2 | 16% chance of -5 – +5 | 16% chance of -3 – +3 | - | N/A | 16% chance to attempt to give plant new gene and transform plant into a mutation. |
Unstable Mutagen | If >1, 40% chance of -1 | - | 24% chance of -10 – +10 | 24% chance of -10 – +10 | 24% chance of -1 – +1 | 24% chance of -2 – +2 | 24% chance of -5 – +5 | 24% chance of -3 – +3 | - | N/A | 24% chance to attempt to give plant new gene and transform plant into a mutation. |
Glowing Slurry | -2 – -1 | - | -10 – +10 | -10 – +10 | -1 – +1 | -2 – +2 | -5 – +5 | -3 – +3 | - | N/A | Attempt to give plant new gene and transform plant into a mutation. |
Atrazine | -3 | - | - | - | - | - | - | - | +2 | POISON | Applies only if plant is weed and does not have Toxin Immunity. |
Plasma | - | - | - | - | - | - | - | - | 2 | POISON | No damage if plant has Toxin Immunity gene. |
Acetaldehyde | - | - | - | - | - | - | - | - | 4 | POISON | No damage if plant has Toxin Immunity gene. |
Formaldehyde | - | - | - | - | - | - | - | - | 4 | POISON | No damage if plant has Toxin Immunity gene. |
Toxin | - | - | - | - | - | - | - | - | 1 | POISON | No damage if plant has Toxin Immunity gene. |
Miasma | - | - | - | - | - | - | - | - | 1 | POISON | No damage if plant has Toxin Immunity gene. |
Acetic Acid | - | - | - | - | - | - | - | - | 1 | ACID | |
Fluorosulfuric Acid | -5 | - | - | - | - | - | - | - | 10 | ACID | |
Sulfuric Acid | -3 | - | - | - | - | - | - | - | 5 | ACID | |
Phlogiston | -12 | - | - | - | - | - | - | - | 8 | FIRE | |
Phlogiston Dust | -12 | - | - | - | - | - | - | - | 8 | FIRE | |
Napalm Goo | - | - | - | - | - | - | - | - | 1 | POISON | No damage if plant has Toxin Immunity gene. |
Welding Fuel | - | - | - | - | - | - | - | - | 1 | POISON | No damage if plant has Toxin Immunity gene. |
Chlorine | - | - | - | - | - | - | - | - | 3 | POISON | No damage if plant has Toxin Immunity gene. |
Fluorine | - | - | - | - | - | - | - | - | 3 | POISON | No damage if plant has Toxin Immunity gene |
Mercury | - | - | - | - | - | - | - | - | 1 | POISON | No damage if plant has Toxin Immunity gene |
When infused
this might actually be better in the infusion section but dunno
Reagent | Mat. rate | Prod. rate | Lifespan | Yield | Potency | Endurance | Damage | Notes |
---|---|---|---|---|---|---|---|---|
Ammonia | +5 – +10 | +2 – +5 | - | - | - | - | +13 – +27 | Good at speeding up plant growth. 5% chance to give Accelerator gene |
Potash | - | - | -2 – 0 | +1 – +4 | - | - | +3 – +7 | Increases size of harvests at cost of plant lifespan. |
Saltpetre | - | - | - | 0 – +2 | +2 – +8 | - | +3 – +7 | Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit. |
Space Fungus | - | - | - | - | - | +1 – +3 | +3 – +7 | 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations. |
Mutadone | If < 0, +1 | If < 0, +1 | If < 0, +1 | If < 0, +1 | If < 0, +1 | If < 0, +1 | +3 – +7 | Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen. |
Radium | -10 – +10 | -10 – +10 | 33% chance to -1 – +1 | -2 – +2 | -5 – +5 | -3 – +3 | +8 – +22 | Attempts to grant new gene and induce a plant mutation. Randomizes plant stats! |
Uranium | -10 – +10 | -10 – +10 | 33% chance to -1 – +1 | -2 – +2 | -5 – +5 | -3 – +3 | +8 – +22 | Attempts to grant new gene and induce a plant mutation. Randomizes plant stats! |
Stable Mutagen | -10 – +10 | -10 – +10 | 33% chance to -1 – +1 | -2 – +2 | -5 – +5 | -3 – +3 | +3 – +7 | Attempts to grant new gene and induce a plant mutation. 2% chance of granting Unstable gene. Randomizes plant stats! |
Unstable Mutagen | -20 – +20 | -20 – +20 | 33% chance to -2 – +2 | -4 – +4 | -10 – +10 | -6 – +6 | +3 – +7 | Attempts to grant new gene and induce a plant mutation. 5% chance of granting Unstable gene. Randomizes plant stats wildly. |
Blood | +5 – +10 | +5 – +10 | - | - | - | +10 – +30 | +3 – +7 | Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds. |
Toxic Slurry | - | - | - | - | - | +4 – +8 | Resets to 0 | Toxic stuff is good for Slurrypod seeds! And only those seeds. |
Green Vomit | - | - | - | - | - | +4 – +8 | Resets to 0 | Fixes seed damage for Slurrypod seeds, and only slurrypod seeds. |
Weird Cheese | - | - | - | - | - | +4 – +8 | Resets to 0 | Fixes seed damage for Slurrypod seeds, and only slurrypod seeds. |
Weird Cheese | - | - | - | - | - | - | Sets to 100 | Only applies if seed is Slurrypod |
Pryosium | - | - | - | - | - | - | +83 – +107 | Firey chems hurt plants. |
Phlogiston | - | - | - | - | - | - | +83 – +107 | Liquid fire is bad for seeds. What else is new? |
Chlorine Triflouride | - | - | - | - | - | - | +83 – +107 | ClF3 hates scientists and firefighters, and it hates plant seeds too. |
Sorium | - | - | - | - | - | - | +83 – +107 | |
Fluorosulfuric Acid | - | - | - | - | - | - | +78 – +87 | This powerful acid hurts seeds a lot. Who knew? |
Sulfuric Acid | - | - | - | - | - | - | +43 – +57 | This common acid is bad for seeds. Were you expecting something else? |
Atrazine | - | - | - | - | - | - | +53 – +67 | Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene. |
Plasma | - | - | - | - | - | - | +18 – +37 | Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene. |
Toxin | - | - | - | - | - | - | +18 – +37 | Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene. |
Mercury | - | - | - | - | - | - | +18 – +37 | Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage. |
Oil | - | - | - | - | - | - | +18 – +37 | Oil hurts the seed. Less damage if it has the Toxin Immunity Gene. |
Space Cleaner | - | - | - | - | - | - | +18 – +37 | There is less damage if seed has Toxin Immunity Gene. |
Chlorine | - | - | - | - | - | - | +18 – +37 | Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene. |
Fluorine | - | - | - | - | - | - | +18 – +37 | Fluorine damages seed less if it has the Toxin Immunity Gene. |
Welding Fuel | - | - | - | - | - | - | +18 – +37 | Less seed damage if it has the Toxin Immunity Gene. |
Raw Data
Raw data:
Chlorine - +3 POISON
Fluorine - +3 POISON
Mercury - +1 POISON
Phosphorus - 66% chance of +1 GROWTH
Plasma - +2 POISON, harmless if plant is "plasmavore"
Potassium - 40% chance of +1 GROWTH, +1 HEALTH
Radium - 80% chance of +3 RAD, 16% of attempting to give plant new gene and mutation , and scramble stats
Uranium - +2 RAD, 24% chance of attempting to give plant new gene and mutation , and scramble stats
Water - Essential for plant growth to occur at all.
Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes 4 units of chems from tray. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.
Diethylamine - 66% chance of +2 GROWTH
Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)
Mutadone - 20% chance of -5 GROWTH if GROWTH >5. 50% of inducing one of these effects: +1 GROWTIME, +1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE if any of them are less than 0.
Acetaldehyde - +4 POISON
Atrazine - If plant species is weed: +2 POISON and -3 GROWTH
Formaldehyde - +4 POISON
Glowing Slurry - Up -1 to -2 GROWTH, Attempts to give plant new gene and mutation and scrambles stats
Polonium - 80% chance of +5 RAD, 25% of attempting to give plant new gene and mutation and scramble stats
Stable Mutagen - 80% chance of up to -1 to -3 GROWTH, 16% of attempting to give plant new gene and mutation and scramble stats
Toxin - +1 POISON
Unstable Mutagen - 40% chance of -1 GROWTH if GROWTH > 1, 24% of attempting to give plant new gene and mutation and scramble stats
Miasma - +1 POISON
Acetic Acid - +1 ACID
Fluorosulfuric Acid - +10 ACID, -5 GROWTH
Sulfuric Acid - +5 ACID, -3 GROWTH
Napalm Goo - +1 POISON
Phlogiston - +8 FIRE, -12 GROWTH
Phlogiston Dust - +8 FIRE, -12 GROWTH
Welding Fuel - +1 POISON
Ash - 80% chance of +1 HEALTH, 80% of +1 GROWTH
Blood - If plant is man-eater: +3 GROWTH
Compost - 66% chance of +1 HEALTH
Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE. 24% chance of -1 HARVESTS. If grass, separate 66% chance of -2 GROWTH if GROWTH > 2
Saltpetre - 80% chance of +3 HEALTH, 80% CHANCE of +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE if CROPSIZE > 1
Space Fungus - 50% of +1 ENDURANCE
- Phosphorus - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
- Potassium - Adding potassium boosts plant health somewhat and makes it grow a little bit faster.
- Ash - Ash slightly boosts both plant health and growth.
- Diethylamine - Diethylamine helps plants grow faster, more than phosphorus but still less than ammonia.
- Space Fungus - Fungus makes the plant extra hardy & more resistant to the aforementioned poisons. Many plant mutations also involve reaching certain levels of endurance.
- Glowing Slurry - Glowing slurry slows down plant growth slightly and immediately induces a mutation. Surprisingly, this doesn't damage plant health very much.
- Stable Mutagen - On plants, it's less likely to cause mutation than unstable mutagen but is more likely to dampen plant growth.
- Radium - Radium can cause a plant to mutate, but, unsurprisingly, irradiates it, damaging the plant.
- Uranium & Polonium - For hopefully obvious reasons, these radioactive substances damage plant health and have a fairly high chance of inducing mutations.
- Fluorosulfuric Acid - As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
- Sulfuric Acid & Hydrochloric Acid - These acids also hurt plant health and slow growth, though not as much as fluorosulfuric acid.
- Phlogiston & Phlogiston Dust - To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
- Acetaldehyde, Acetic Acid, Chlorine, Fluorine, Formaldehyde, Mercury, Napalm, Plasma, Toxin, Welding Fuel - Unsurprisingly, all these chems poison the plant, decreasing its health. Formaldehyde, chlorine, and fluorine are the worst among them.
- Charcoal - Charcoal gradually removes any harmful chemicals in the plant tray.