Difference between revisions of "User:Studenterhue/Botany Reagents Table"

From Space Station 13 Wiki
Jump to navigation Jump to search
m (headers)
(→‎When infused: experiment with basic descriptions of what each chem does when infused.)
Line 547: Line 547:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +13 – +27
| +13 – +27
| 5% chance to give Accelerator gene
| Good at speeding up plant growth. 5% chance to give Accelerator gene


|-
|-
Line 558: Line 558:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +3 – +7
| +3 – +7
|  
| Increases size of harvests at cost of plant lifespan.


|-
|-
Line 569: Line 569:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +3 – +7
| +3 – +7
|
| Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.


|-
|-
Line 580: Line 580:
| +1 – +3
| +1 – +3
| +3 – +7
| +3 – +7
|3% chance of giving Damage Resistance gene
| 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.


|-
|-
Line 591: Line 591:
|data-sort-value=1| If < 0, +1
|data-sort-value=1| If < 0, +1
| +3 – +7
| +3 – +7
|
| Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.


|-
|-
Line 602: Line 602:
| -3 – +3
| -3 – +3
| +8 – +22
| +8 – +22
|Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]].
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. Randomizes plant stats!


|-
|-
Line 613: Line 613:
| -3 – +3
| -3 – +3
| +8 – +22
| +8 – +22
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]].
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. Randomizes plant stats!


|-
|-
Line 624: Line 624:
| -3 – +3
| -3 – +3
| +3 – +7
| +3 – +7
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 2% chance of granting Unstable gene  
| Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 2% chance of granting Unstable gene. Randomizes plant stats!


|-
|-
Line 635: Line 635:
| -6 – +6
| -6 – +6
| +3 – +7
| +3 – +7
|Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 5% chance of granting Unstable gene  
|Attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]]. 5% chance of granting Unstable gene. Randomizes plant stats wildly. 


|-
|-
Line 646: Line 646:
| +10 – +30
| +10 – +30
| +3 – +7
| +3 – +7
|Only applies if seed is [[#Man-Eater|Man-Eater]]
| Hastens growth and makes [[#Man-Eater|Man-Eater]] stronger, but otherwise has no effect on other seeds.


|-
|-
Line 657: Line 657:
| +4 – +8
| +4 – +8
|data-sort-value=0|Resets to 0
|data-sort-value=0|Resets to 0
|Only applies if seed is [[#Slurrypod|Slurrypod]]
| Toxic stuff is good for [[#Slurrypod|Slurrypod]] seeds! And only those seeds.


|-
|-
Line 668: Line 668:
| +4 – +8
| +4 – +8
|data-sort-value=0|Resets to 0
|data-sort-value=0|Resets to 0
|Only applies if seed is [[#Slurrypod|Slurrypod]]
| Fixes seed damage for [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.


|-
|-
Line 679: Line 679:
| +4 – +8
| +4 – +8
|data-sort-value=0|Resets to 0
|data-sort-value=0|Resets to 0
|Only applies if seed is [[#Slurrypod|Slurrypod]]
| Fixes seed damage for [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.


|-
|-
Line 690: Line 690:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
|data-sort-value=100|Sets to 100
|data-sort-value=100|Sets to 100
|Only applies if seed is [[#Slurrypod|Slurrypod]]
| Only applies if seed is [[#Slurrypod|Slurrypod]]


|-
|-
Line 701: Line 701:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +83 – +107
| +83 – +107
|
| Firey chems hurt plants.


|-
|-
Line 712: Line 712:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +83 – +107
| +83 – +107
|
| Liquid fire is bad for seeds. What else is new?


|-
|-
Line 723: Line 723:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +83 – +107
| +83 – +107
|
| ClF3 hates scientists and firefighters, and it hates plant seeds too.


|-
|-
Line 734: Line 734:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +83 – +107
| +83 – +107
|
|  


|-
|-
Line 745: Line 745:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +78 – +87
| +78 – +87
|
| This powerful acid hurts seeds a lot. Who knew?


|-
|-
Line 756: Line 756:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +43 – +57
| +43 – +57
|
| This common acid is bad for seeds. Were you expecting something else?


|-
|-
Line 767: Line 767:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +53 – +67
| +53 – +67
| Applies only if seed is a weed and does not have Toxin Immunity Gene.  
| Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.  


|-
|-
Line 778: Line 778:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| +18 – +37
| Applies only if seed does not have Toxin Immunity Gene.  
| Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.  


|-
|-
Line 789: Line 789:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| +18 – +37
| Applies only if seed does not have Toxin Immunity Gene.  
| Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene.  


|-
|-
Line 800: Line 800:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| +18 – +37
| Applies only if seed does not have Toxin Immunity Gene.  
| Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage.


|-
|-
Line 811: Line 811:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| +18 – +37
| Applies only if seed does not have Toxin Immunity Gene.  
| Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.  


|-
|-
Line 822: Line 822:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| +18 – +37
| Applies only if seed does not have Toxin Immunity Gene.  
| There is less damage if seed has Toxin Immunity Gene.  


|-
|-
Line 833: Line 833:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| +18 – +37
| Applies only if seed does not have Toxin Immunity Gene.  
| Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.


|-
|-
Line 844: Line 844:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| +18 – +37
| Applies only if seed does not have Toxin Immunity Gene.  
| Fluorine damages seed less if it has the Toxin Immunity Gene.  


|-
|-
Line 855: Line 855:
| {{N/a|sort=-100|-}}
| {{N/a|sort=-100|-}}
| +18 – +37
| +18 – +37
| Applies only if seed does not have Toxin Immunity Gene.  
| Less seed damage if it has the Toxin Immunity Gene.  
|}
|}



Revision as of 02:05, 21 June 2020

A table for Guide to Botany that will explain what various reagents do to plants.
VERY WIP
https://www.youtube.com/watch?v=UDMxbCiRzK4

Agrichemistry

explain stats tracked by tables: 
-POISON, FIRE, RAD, ACID: damage "types", damage formula goes: check if plant has gene to resist RAD and POISON, check for genes that affect damage from lack of water, check if it has gene to reduce damage in general, consider endurance, subtract from plant health
--will possibly go under one column if there's not enough, probably room for each time, better that way probably for sortability
--need to explain damage? 
-GROWTH: Growth is how many 'growth points' the plant has. More growth points = more grown up plant is. Different plants have different growth max?
-ENDURANCE: Endurance
-CROPSIZE: Yield
-HARVESTS: Lifespan
-GROWTIME: Maturation Rate
-HARVTIME: Production Rate
-POTENCY: Potency
-HEALTH: kinda self-explanatory--will need to give some sort of base health people know what a +1 HEALTH means (don't know if different plant species have different health actually)

While in tray:

Reagent Growth Health Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Damage Type Notes & Additional Effects
Phosphorus 66% chance of +1 - - - - - - - - N/A
Ammonia +4 66% chance of +1 - - - - - - - N/A Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.
Diethylamine 66% chance of +2 - - - - - - - - N/A
Potassium 40% chance of +1 40% chance of +1 - - - - - - - N/A
Ash 80% chance of +1 80% chance of +1 - - - - - - - N/A
Compost - 66% chance of +1 - - - - - - - N/A
Potash 50% chance of +1 50% chance of +1 - - If > 1, 24% chance of -1 24% chance of +1 - - - N/A If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2.
Saltpetre 80% chance of +3 80% chance of +3 - - - If >1, 24% chance of -1 50% chance of +1 - - N/A
Space Fungus - - - - - - - 50% chance of +1 - N/A
Water - - - - - - - - - N/A Essential for plant growth to occur at all.
Mutadone If >5, 80% chance of -5 GROWTH - If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 - N/A
Charcoal - - - - - - - - - N/A Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel
Blood +3 - - - - - - - - N/A Occurs only if plant is man-eater
Radium - - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 80% chance of +3 RAD 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene.
Uranium - - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 +2 RAD 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene.
Polonium - - 25% chance of -10 – +10 25% chance of -10 – +10 25% chance of -1 – +1 25% chance of -2 – +2 25% chance of -5 – +5 25% chance of -3 – +3 80% chance of +5 RAD 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene.
Stable Mutagen 80% chance of -3 – -1 - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 - N/A 16% chance to attempt to give plant new gene and transform plant into a mutation.
Unstable Mutagen If >1, 40% chance of -1 - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 - N/A 24% chance to attempt to give plant new gene and transform plant into a mutation.
Glowing Slurry -2 – -1 - -10 – +10 -10 – +10 -1 – +1 -2 – +2 -5 – +5 -3 – +3 - N/A Attempt to give plant new gene and transform plant into a mutation.
Atrazine -3 - - - - - - - +2 POISON Applies only if plant is weed and does not have Toxin Immunity.
Plasma - - - - - - - - 2 POISON No damage if plant has Toxin Immunity gene.
Acetaldehyde - - - - - - - - 4 POISON No damage if plant has Toxin Immunity gene.
Formaldehyde - - - - - - - - 4 POISON No damage if plant has Toxin Immunity gene.
Toxin - - - - - - - - 1 POISON No damage if plant has Toxin Immunity gene.
Miasma - - - - - - - - 1 POISON No damage if plant has Toxin Immunity gene.
Acetic Acid - - - - - - - - 1 ACID
Fluorosulfuric Acid -5 - - - - - - - 10 ACID
Sulfuric Acid -3 - - - - - - - 5 ACID
Phlogiston -12 - - - - - - - 8 FIRE
Phlogiston Dust -12 - - - - - - - 8 FIRE
Napalm Goo - - - - - - - - 1 POISON No damage if plant has Toxin Immunity gene.
Welding Fuel - - - - - - - - 1 POISON No damage if plant has Toxin Immunity gene.
Chlorine - - - - - - - - 3 POISON No damage if plant has Toxin Immunity gene.
Fluorine - - - - - - - - 3 POISON No damage if plant has Toxin Immunity gene
Mercury - - - - - - - - 1 POISON No damage if plant has Toxin Immunity gene

When infused

this might actually be better in the infusion section but dunno
Reagent Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Notes
Ammonia +5 – +10 +2 – +5 - - - - +13 – +27 Good at speeding up plant growth. 5% chance to give Accelerator gene
Potash - - -2 – 0 +1 – +4 - - +3 – +7 Increases size of harvests at cost of plant lifespan.
Saltpetre - - - 0 – +2 +2 – +8 - +3 – +7 Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
Space Fungus - - - - - +1 – +3 +3 – +7 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
Mutadone If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7 Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
Radium -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Attempts to grant new gene and induce a plant mutation. Randomizes plant stats!
Uranium -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Attempts to grant new gene and induce a plant mutation. Randomizes plant stats!
Stable Mutagen -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +3 – +7 Attempts to grant new gene and induce a plant mutation. 2% chance of granting Unstable gene. Randomizes plant stats!
Unstable Mutagen -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Attempts to grant new gene and induce a plant mutation. 5% chance of granting Unstable gene. Randomizes plant stats wildly.
Blood +5 – +10 +5 – +10 - - - +10 – +30 +3 – +7 Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds.
Toxic Slurry - - - - - +4 – +8 Resets to 0 Toxic stuff is good for Slurrypod seeds! And only those seeds.
Green Vomit - - - - - +4 – +8 Resets to 0 Fixes seed damage for Slurrypod seeds, and only slurrypod seeds.
Weird Cheese - - - - - +4 – +8 Resets to 0 Fixes seed damage for Slurrypod seeds, and only slurrypod seeds.
Weird Cheese - - - - - - Sets to 100 Only applies if seed is Slurrypod
Pryosium - - - - - - +83 – +107 Firey chems hurt plants.
Phlogiston - - - - - - +83 – +107 Liquid fire is bad for seeds. What else is new?
Chlorine Triflouride - - - - - - +83 – +107 ClF3 hates scientists and firefighters, and it hates plant seeds too.
Sorium - - - - - - +83 – +107
Fluorosulfuric Acid - - - - - - +78 – +87 This powerful acid hurts seeds a lot. Who knew?
Sulfuric Acid - - - - - - +43 – +57 This common acid is bad for seeds. Were you expecting something else?
Atrazine - - - - - - +53 – +67 Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.
Plasma - - - - - - +18 – +37 Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.
Toxin - - - - - - +18 – +37 Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene.
Mercury - - - - - - +18 – +37 Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage.
Oil - - - - - - +18 – +37 Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.
Space Cleaner - - - - - - +18 – +37 There is less damage if seed has Toxin Immunity Gene.
Chlorine - - - - - - +18 – +37 Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.
Fluorine - - - - - - +18 – +37 Fluorine damages seed less if it has the Toxin Immunity Gene.
Welding Fuel - - - - - - +18 – +37 Less seed damage if it has the Toxin Immunity Gene.

Raw Data

Raw data:

Chlorine - +3 POISON

Fluorine - +3 POISON

Mercury - +1 POISON

Phosphorus - 66% chance of +1 GROWTH

Plasma - +2 POISON, harmless if plant is "plasmavore"

Potassium - 40% chance of +1 GROWTH, +1 HEALTH

Radium - 80% chance of +3 RAD, 16% of attempting to give plant new gene and mutation , and scramble stats

Uranium - +2 RAD, 24% chance of attempting to give plant new gene and mutation , and scramble stats

Water - Essential for plant growth to occur at all.

Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes 4 units of chems from tray. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.

Diethylamine - 66% chance of +2 GROWTH

Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)

Mutadone - 20% chance of -5 GROWTH if GROWTH >5. 50% of inducing one of these effects: +1 GROWTIME, +1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE if any of them are less than 0.

Acetaldehyde - +4 POISON

Atrazine - If plant species is weed: +2 POISON and -3 GROWTH

Formaldehyde - +4 POISON

Glowing Slurry - Up -1 to -2 GROWTH, Attempts to give plant new gene and mutation and scrambles stats

Polonium - 80% chance of +5 RAD, 25% of attempting to give plant new gene and mutation and scramble stats

Stable Mutagen - 80% chance of up to -1 to -3 GROWTH, 16% of attempting to give plant new gene and mutation and scramble stats

Toxin - +1 POISON

Unstable Mutagen - 40% chance of -1 GROWTH if GROWTH > 1, 24% of attempting to give plant new gene and mutation and scramble stats

Miasma - +1 POISON

Acetic Acid - +1 ACID

Fluorosulfuric Acid - +10 ACID, -5 GROWTH

Sulfuric Acid - +5 ACID, -3 GROWTH

Napalm Goo - +1 POISON

Phlogiston - +8 FIRE, -12 GROWTH

Phlogiston Dust - +8 FIRE, -12 GROWTH

Welding Fuel - +1 POISON

Ash - 80% chance of +1 HEALTH, 80% of +1 GROWTH

Blood - If plant is man-eater: +3 GROWTH

Compost - 66% chance of +1 HEALTH

Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE. 24% chance of -1 HARVESTS. If grass, separate 66% chance of -2 GROWTH if GROWTH > 2

Saltpetre - 80% chance of +3 HEALTH, 80% CHANCE of +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE if CROPSIZE > 1

Space Fungus - 50% of +1 ENDURANCE

  • Phosphorus - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
  • Potassium - Adding potassium boosts plant health somewhat and makes it grow a little bit faster.
  • Ash - Ash slightly boosts both plant health and growth.
  • Diethylamine - Diethylamine helps plants grow faster, more than phosphorus but still less than ammonia.
  • Space Fungus - Fungus makes the plant extra hardy & more resistant to the aforementioned poisons. Many plant mutations also involve reaching certain levels of endurance.
  • Glowing Slurry - Glowing slurry slows down plant growth slightly and immediately induces a mutation. Surprisingly, this doesn't damage plant health very much.
  • Stable Mutagen - On plants, it's less likely to cause mutation than unstable mutagen but is more likely to dampen plant growth.
  • Radium - Radium can cause a plant to mutate, but, unsurprisingly, irradiates it, damaging the plant.
  • Uranium & Polonium - For hopefully obvious reasons, these radioactive substances damage plant health and have a fairly high chance of inducing mutations.
  • Fluorosulfuric Acid - As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
  • Sulfuric Acid & Hydrochloric Acid - These acids also hurt plant health and slow growth, though not as much as fluorosulfuric acid.
  • Phlogiston & Phlogiston Dust - To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
  • Acetaldehyde, Acetic Acid, Chlorine, Fluorine, Formaldehyde, Mercury, Napalm, Plasma, Toxin, Welding Fuel - Unsurprisingly, all these chems poison the plant, decreasing its health. Formaldehyde, chlorine, and fluorine are the worst among them.
  • Charcoal - Charcoal gradually removes any harmful chemicals in the plant tray.