Difference between revisions of "Destiny/Toxin Lab"
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Revision as of 02:37, 13 May 2016
Destiny/Toxin Lab | |
Location | |
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Where scientists go to see who can obliterate more of the station. | |
Research Director, Scientist |
Plasma Research (generally known as Toxins) is where scientists intricately study the properties and capabilities of plasma. They do this by building bombs capable of ripping giant hull breaches into the station and killing everyone. Or, they might just cause an uncontrollable plasma fire in the escape arm, or release super-heated carbon dioxide in the hallways, frying people from within. Generally only bad things happen in toxins, which is what makes it such a beloved part of the station.
Don't test your bombs on the station itself unless you are a legit antagonist. |
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Areas
The main lab contains several valves and connector ports where canisters can be connected and their contents moved through pipes. The system in the middle is meant for combining the contents of multiple canisters into one homogeneous mix. The systems to the left are for putting gas either into space or into the mixing rooms. There is a tank dispenser which can vend O2 tanks and plasma tanks. To test your bombs, use the special simulator (for transfer valve bombs) or alternatively blow up something in the debris field.
The mixing rooms are a vacuum sealed room where gas can be piped in, then ignited with a spark by pressing the igniter switch. If the gas is a dud or the experimenting is finished, it can also be vented into space.
The storage room contains air scrubbers and canisters of various types of gasses: N2, CO2, and Plasma.
Gasworks
To connect a canister to a connector, simply drag it on top of the connector, then wrench it to connect. The gas will automatically start to flow through the pipes. The gas will proceed unless the valve is turned closed (red). The pipes into the mixing rooms are special-- the top connector is strictly outtake (gas will only flow towards the mixing room) and the bottom connector is strictly intake (air will only flow out of the mixing room).
To check out the contents of your canisters, use your scientist PDA's built in scanner on it. It will give you a summary of its total pressure, its contents by percentage, and its temperature.
How not to die horribly
- Always wear internals.
- Don't open any of the canisters, unless there is a tank attached.
- Do not leave any lit welders around.
- If it looks like gas is leaking, use the air scrubber immediately.
- Never open the valve.
How to use the the bomb simulator
At the moment, the simulator is only compatible with transfer valve bombs. It requires an active connection to the DWAINE mainframe.
- Use an empty hand on the explosive simulator.
- To insert a tank, hold it in your hand and click on the underlined part of Tank One: None.
- Do the same with the second tank.
- Pick up a pair of VR goggles from the nearby table.
- Start the simulation.
- Put on the goggles, which should send you to the VR test area. Try again if necessary.
- The simulated bomb should detonate after one minute at most. If it didn't, the heated gas mixture you're testing is likely useless.
- You can exit the VR by committing suicide.
The VR area will be reset at the start of every simulation to ensure reliable test results.
Legitimate uses of toxins
- Make gas mixes for the engineers to use if they feel brave.
- Breaking into derelict space stations.
- TBA?
Toxin Storage
This is where a bunch of gas canisters are kept for safekeeping. That is, until someone gets their grubby hands on them. Contents: 6 Plasma canisters, 3 Empty canisters, 3 Oxygen canisters, 2 CO2 canisters, and 2 N2 canisters.
Syndicate pyromaniac
So you're a traitor scientist with a hankering for fire? Then just keep these two things in mind:
- Be careful not to destroy equipment you might need later, like the communications console or the bank computer.
- Unless your objective is "Die a glorious death." and you have done everything you want/need to do, try not to get caught in your own explosions.
Got that? Good, then you're all set. With enough know-how on gas mixing WHICH YOU WILL HAVE TO LEARN FOR YOURSELF, you have access to the most destructive weapons on the station. Single tank bombs are great for causing huge fireballs or blowing out all the walls, and transfer valve bombs can blast a hole in the floor a mile wide and can gib anyone unfortunate enough to be too close when it goes off. Timers, Proximity Sensors, Remote Signallers and (for the Singletanks) Igniters are supplied in bulk so you have free choice of the detonation method, and there are plenty of Oxygen and Plasma tanks in the dispenser for you to make your high explosives out of... just make sure you test the tank mixes in the VR first, because nothing is more embarrassing than throwing a transfer valve and having it be a dud. Also, when you're done with the heated gas and if you can get maintenance access, you can bring it to the Air Hookups and sneakily superheat key parts of the station, leaving people wondering why they're burning when there is no fire (or just open the canister and run, if you're feeling bold). Combine this with pipe bombs and chem grenades, and with some cunning and patience you'll become a one-man demolition crew.
Supplementary video
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