Difference between revisions of "Basic Lore"
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==Basic Lore== | ==Basic Lore== | ||
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Welcome to Space Station 13! | Welcome to Space Station 13! | ||
Space Station 13 takes place in an alternative retro-future 2053 where a mysterious substance called Plasma was discovered on the moon, leading to a cascade of space exploration, colonization, and corporate warfare. | Space Station 13 takes place in an alternative retro-future 2053 where a mysterious substance called Plasma was discovered on the moon, leading to a cascade of space exploration, colonization, and corporate warfare. The chain of events to follow ended in the discovery of The Channel: a wormhole device that connects our solar system to The Frontier, a strange alien system with two suns orbiting a large brown dwarf Star full of Plasma. | ||
You are an employee of Nanotrasen, a corporation with a monopoly on the plasma trade that fuels space travel within The Frontier, and you work on one of their many space ventures. From [[Cogmap1|cargo crossdock stations]] to [[Clarion|exploration]] and [[Atlas| cartography ships]], Nanotrasen controls a large number of corporate assets in the system for you to seek employment on. | You are an employee of Nanotrasen, a corporation with a monopoly on the plasma trade that fuels space travel within The Frontier, and you work on one of their many space ventures. From [[Cogmap1|cargo crossdock stations]] to [[Clarion|exploration]] and [[Atlas| cartography ships]], Nanotrasen controls a large number of corporate assets in the system for you to seek employment on. | ||
Nanotrasen is performing all sorts of scientific experimentation in space, from [[Guide_to_Genetics#Bovine_Genetics|inter-dimensional travel]], to [[Guide_to_Genetics#Saurian_Genetics|genetics]], from [[Telescience|space exploration]] to [[Plasma_Research|plasma research]], and everything in between. | |||
But not everyone is on Nanotrasen's side. On its path to monopoly, Nanotrasen has made quite a few [[Game_Modes|enemies]] along the way, who are hellbent on causing as much trouble for them as possible. | But not everyone is on Nanotrasen's side. On its path to monopoly, Nanotrasen has made quite a few [[Game_Modes|enemies]] along the way, who are hellbent on causing as much trouble for them as possible. | ||
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As an employee of Nanotrasen, your character has chosen to be on one of its many Frontier properties for one reason or another. Whether you stay in the on-station dorms, or commute regularly from elsewhere, you signed on to work here. What your character doesn't know is that unlucky number 13's time is finally up: whether that be for a regular personnel change, a vacation, or because the station exploded, what was going to be a normal day on station has become anything but. | As an employee of Nanotrasen, your character has chosen to be on one of its many Frontier properties for one reason or another. Whether you stay in the on-station dorms, or commute regularly from elsewhere, you signed on to work here. What your character doesn't know is that unlucky number 13's time is finally up: whether that be for a regular personnel change, a vacation, or because the station exploded, what was going to be a normal day on station has become anything but. | ||
Nanotrasen is, | Nanotrasen is, at least from the outside, an incredibly good employer, with many benefits that likely enticed your character. On-station bars, free lodging, genetic augmentation to be the lizard person of your dreams, something drew your character to its halls and your character should, in general, want to keep it that way. | ||
Nanotrasen is not | Nanotrasen, while generally regarded as immoral, is not the sort of gruesome evil that keeps everyone in a cloning loop for eternal workers (in fact, only one clone of a given soul can exist at a time) or kills its employees on purpose, and while the company is capitalistic, monopolistic, corrupt, and negligent, it isn't generally the kind of evil that will force your character into working for them against their will under threat of physical harm. | ||
==Acknowledging the Fiction== | ==Acknowledging the Fiction== | ||
There are certain game abstractions that are not represented literally in the fiction, in order to create a balance between good gameplay and lore. For example, the trip from station back home is not | There are certain game abstractions that are not represented literally in the fiction, in order to create a balance between good gameplay and lore. For example, the trip from station back home is, in all probability, not 4 minutes long "in the lore." Obviously, representing an entire disembarkation procedure would not make a good game, and so many of these elements are gamified. Cloning someone is likely not literally pressing a single button, and performing an organ transplant is probably not as simple as memorizing a series of 4 inputs. | ||
Making a full account of all of these would be impossible, and there's nothing wrong with acknowledging these elements in a tongue in cheek manner. Just keep in mind that this a game, and sometimes these abstractions won't 100% represent what is happening to your character. While in the game a murder is fixed in moments, from your character's perspective, it probably still hurts to be stabbed to death. | |||
Making a full account of all of these would be impossible, and there's nothing wrong with acknowledging these elements in a tongue in cheek |
Latest revision as of 06:20, 6 October 2024
Basic Lore
Welcome to Space Station 13!
Space Station 13 takes place in an alternative retro-future 2053 where a mysterious substance called Plasma was discovered on the moon, leading to a cascade of space exploration, colonization, and corporate warfare. The chain of events to follow ended in the discovery of The Channel: a wormhole device that connects our solar system to The Frontier, a strange alien system with two suns orbiting a large brown dwarf Star full of Plasma.
You are an employee of Nanotrasen, a corporation with a monopoly on the plasma trade that fuels space travel within The Frontier, and you work on one of their many space ventures. From cargo crossdock stations to exploration and cartography ships, Nanotrasen controls a large number of corporate assets in the system for you to seek employment on.
Nanotrasen is performing all sorts of scientific experimentation in space, from inter-dimensional travel, to genetics, from space exploration to plasma research, and everything in between.
But not everyone is on Nanotrasen's side. On its path to monopoly, Nanotrasen has made quite a few enemies along the way, who are hellbent on causing as much trouble for them as possible.
Setting The Tone
As an employee of Nanotrasen, your character has chosen to be on one of its many Frontier properties for one reason or another. Whether you stay in the on-station dorms, or commute regularly from elsewhere, you signed on to work here. What your character doesn't know is that unlucky number 13's time is finally up: whether that be for a regular personnel change, a vacation, or because the station exploded, what was going to be a normal day on station has become anything but.
Nanotrasen is, at least from the outside, an incredibly good employer, with many benefits that likely enticed your character. On-station bars, free lodging, genetic augmentation to be the lizard person of your dreams, something drew your character to its halls and your character should, in general, want to keep it that way.
Nanotrasen, while generally regarded as immoral, is not the sort of gruesome evil that keeps everyone in a cloning loop for eternal workers (in fact, only one clone of a given soul can exist at a time) or kills its employees on purpose, and while the company is capitalistic, monopolistic, corrupt, and negligent, it isn't generally the kind of evil that will force your character into working for them against their will under threat of physical harm.
Acknowledging the Fiction
There are certain game abstractions that are not represented literally in the fiction, in order to create a balance between good gameplay and lore. For example, the trip from station back home is, in all probability, not 4 minutes long "in the lore." Obviously, representing an entire disembarkation procedure would not make a good game, and so many of these elements are gamified. Cloning someone is likely not literally pressing a single button, and performing an organ transplant is probably not as simple as memorizing a series of 4 inputs.
Making a full account of all of these would be impossible, and there's nothing wrong with acknowledging these elements in a tongue in cheek manner. Just keep in mind that this a game, and sometimes these abstractions won't 100% represent what is happening to your character. While in the game a murder is fixed in moments, from your character's perspective, it probably still hurts to be stabbed to death.