Difference between revisions of "Talk:Game Modes"

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(Created page with "== Action == Hey, Action is actually not renamed secret. -~~~~")
 
 
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Hey, Action is actually not renamed secret. -[[User:ZeWaka|ZeWaka]] ([[User talk:ZeWaka|talk]]) 22:00, 2 December 2017 (GMT)
Hey, Action is actually not renamed secret. -[[User:ZeWaka|ZeWaka]] ([[User talk:ZeWaka|talk]]) 22:00, 2 December 2017 (GMT)
Well, renamed or not, it certainly doesn't ''feel'' any different from secret. Is it? - [[User:Studenterhue|Studenterhue]] ([[User talk:Studenterhue|talk]]) 03:42, 3 December 2017 (GMT)
It does not have the full selection of gamemodes, similiar to Intrigue. -[[User:ZeWaka|ZeWaka]] ([[User talk:ZeWaka|talk]]) 21:57, 6 December 2017 (GMT)
== Whats with the legacy disaster? ==
Whats the difference between legacy disaster and disaster. If there is none, ill remove it.
: Good question, and the answer is: a good bit. For one, the station isn't "spookified". Corpses don't spawn, the floors still look intact, and space usually looks normal. There also aren't any creepy, jammed announcements. In addition, the monsters spawned are different. In current disaster, there's zombies, living shadows, invisible blood-sucking eyes, drones, rogue security robots,  rogue antique medibots, and a lot of other fantasy and sci-fi monsters from the Adventure Zone. Legacy disaster has a couple of said robot enemies, but most of the time, it's emagged [[Robots]] with amusing names.
:I'll probably try to make this clearer in their descriptions. - [[User:Studenterhue|Studenterhue]] ([[User talk:Studenterhue|talk]]) 21:22, 29 March 2019 (GMT)

Latest revision as of 21:22, 29 March 2019

Action

Hey, Action is actually not renamed secret. -ZeWaka (talk) 22:00, 2 December 2017 (GMT)

Well, renamed or not, it certainly doesn't feel any different from secret. Is it? - Studenterhue (talk) 03:42, 3 December 2017 (GMT)

It does not have the full selection of gamemodes, similiar to Intrigue. -ZeWaka (talk) 21:57, 6 December 2017 (GMT)

Whats with the legacy disaster?

Whats the difference between legacy disaster and disaster. If there is none, ill remove it.


Good question, and the answer is: a good bit. For one, the station isn't "spookified". Corpses don't spawn, the floors still look intact, and space usually looks normal. There also aren't any creepy, jammed announcements. In addition, the monsters spawned are different. In current disaster, there's zombies, living shadows, invisible blood-sucking eyes, drones, rogue security robots, rogue antique medibots, and a lot of other fantasy and sci-fi monsters from the Adventure Zone. Legacy disaster has a couple of said robot enemies, but most of the time, it's emagged Robots with amusing names.
I'll probably try to make this clearer in their descriptions. - Studenterhue (talk) 21:22, 29 March 2019 (GMT)