Difference between revisions of "Murder"
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== Murder most FOUL == | == Murder most FOUL == | ||
It's fair to say that as a traitor/wizard/changeling/badguy you're going to have to kill a few people. You might even have an objective to kill someone! There are many ways to commit the foul act, and the choice is yours. | It's fair to say that as a traitor/wizard/changeling/badguy you're going to have to kill a few people. You might even have an objective to kill someone! There are many ways to commit the foul act, and the choice is yours. | ||
== Murderous Methods == | == Murderous Methods == | ||
There's more than one way to skin a cat, and there's FAR more than one way to kill a man, especially in SS13. Below are some of the basic ways, feel free to mix, match, and create your own ways to butcher your fellow man. | |||
===Fists=== | ===Fists=== | ||
A good, old-fashioned beating is a half decent way to take down an unarmoured opponent. Set your intent to harm, aim for the head, and whack away. Actually punching someone to death takes a long time, but a punch to the face can stun your opponent long enough to allow you to use another method of finishing them off, such as strangulation or spacing. Punches to the face have a good chance of knocking someone out or down, giving you plenty of time to finish them off. Punches to the stomach have a decent chance of winding your opponent, which doesn't last long but gives you a little time to work with. Your fists are only good weapons against opponents who are not wearing headgear. An opponent with | A good, old-fashioned beating is a half decent way to take down an unarmoured opponent. Set your intent to harm, aim for the head, and whack away. Actually punching someone to death takes a long time, but a punch to the face can stun your opponent long enough to allow you to use another method of finishing them off, such as strangulation or spacing. Punches to the face have a good chance of knocking someone out or down, giving you plenty of time to finish them off. Punches to the stomach have a decent chance of winding your opponent, which doesn't last long but gives you a little time to work with. Your fists are only good weapons against opponents who are not wearing headgear. An opponent with any sort of headgear is highly resistant to the stunning effects of your punches - even the knitted stocking caps in clothing lockers provide occasional protection from a fist. Best look for a weapon before taking on someone with gear. | ||
===Blunt Objects=== | ===Blunt Objects=== | ||
Ah, a good old fashioned toolboxing it is! Incapacitating someone with a blunt object can be easy enough, killing them with one can be a bit more tricky, however. | Ah, a good old fashioned toolboxing it is! Incapacitating someone with a blunt object can be easy enough, killing them with one can be a bit more tricky, however. | ||
You will generally want to knock your target unconscious first, unless you enjoy jimmy mcvictim running round the station bleating about what a bad person you are as you chase after him and try to beat him senseless. If your target is incapacitated, it's a good idea to drag him off somewhere secluded while you finish the job. Beating someone to death takes a fairly long time, even using something | You will generally want to knock your target unconscious first, unless you enjoy jimmy mcvictim running round the station bleating about what a bad person you are as you chase after him and try to beat him senseless. If your target is incapacitated, it's a good idea to drag him off somewhere secluded while you finish the job. Beating someone to death takes a fairly long time, even using something hefty. Aim for the head, and use a fire extinguisher, metal bars, or an oxygen tank - something with some good weight behind it! | ||
===Strangulation=== | ===Strangulation=== | ||
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===Guns=== | ===Guns=== | ||
Lethal guns aren't very common in SS13. Security | Lethal guns aren't very common in SS13. [[Security Officer]]s have non-lethal tasers that are great for stunning people for easy murdering, but actually lethal guns are typically only used by the [[Captain]] and, on occasion, [[Head of Security]]. There are Laser Guns, which can be ordered by [[Quartermaster]]s and unlocked by Security Officers. Laser Guns only hold four shots and can only do lethal damage. They aren't great but emptying their battery into someone will knock them into critical condition, allowing you to finish them off easily. The [[Detective]]'s Revolver does absolutely terrible damage and never kills anyone and can only be used by someone wearing the Detective's uniform. The Syndicate Revolver is obvious and comes with a limited supply of ammunition, and is rarely used, but does do quite a bit of damage and can knock someone into crit with only 2-3 shots assuming they have no armour. The [[Amplified Vuvuzela]] is an Assistant-only traitor item, and rarely sees any action and is mainly used for the stunning effect rather than the mediocre damage it deals. The best lethal weapon on the station is the Energy Gun. The Captain starts with one and the HoS has access to 3 of them. They can be toggled between lethal and stunning. It's extremely easy to kill someone by stunning them and then following it up with a few lasers while they can't fight back. Plus the Egun holds 8 shots, giving it the largest battery/clip of any ranged weapon. | ||
===Bombs=== | ===Bombs=== | ||
When it comes to bombing, the bigger the better. A custom made bomb from Research will gib anyone within a decent area of the explosion, and likely kill anyone in a very large area since they'll be exposed to space and will suffocate. Making one of those is a time consuming process, though, and the other bombs you can get are underwhelming. The Syndicate Pipebomb is overpriced and not hugely powerful. The | When it comes to bombing, the bigger the better. A custom made bomb from Research will gib anyone within a decent area of the explosion, and likely kill anyone in a very large area since they'll be exposed to space and will suffocate. Making one of those is a time consuming process, though, and the other bombs you can get are underwhelming. The Syndicate Pipebomb is overpriced and not hugely powerful. The [[Research Director]]'s bomb is decent if you really need one, but pretty small. And regular pipebombs only destroy one square, and typically aren't worth the effort of building. | ||
== Tips! == | == Tips! == | ||
Get creative. There are ways to kill someone not listed here. Teleport someone into the Toxins mixing chamber. Throw someone into the singularity. Set them on fire. Poison them. | Get creative. There are ways to kill someone not listed here. Teleport someone into the Toxins mixing chamber. Throw someone into the singularity. Set them on fire. Poison them. |
Revision as of 18:10, 1 October 2012
Golly! it looks like you're trying to find out more about SS13's oldest past time! Suffice to say, you shouldn't really be looking at this or using any of these methods unless you're an antagonist!
Murder most FOUL
It's fair to say that as a traitor/wizard/changeling/badguy you're going to have to kill a few people. You might even have an objective to kill someone! There are many ways to commit the foul act, and the choice is yours.
Murderous Methods
There's more than one way to skin a cat, and there's FAR more than one way to kill a man, especially in SS13. Below are some of the basic ways, feel free to mix, match, and create your own ways to butcher your fellow man.
Fists
A good, old-fashioned beating is a half decent way to take down an unarmoured opponent. Set your intent to harm, aim for the head, and whack away. Actually punching someone to death takes a long time, but a punch to the face can stun your opponent long enough to allow you to use another method of finishing them off, such as strangulation or spacing. Punches to the face have a good chance of knocking someone out or down, giving you plenty of time to finish them off. Punches to the stomach have a decent chance of winding your opponent, which doesn't last long but gives you a little time to work with. Your fists are only good weapons against opponents who are not wearing headgear. An opponent with any sort of headgear is highly resistant to the stunning effects of your punches - even the knitted stocking caps in clothing lockers provide occasional protection from a fist. Best look for a weapon before taking on someone with gear.
Blunt Objects
Ah, a good old fashioned toolboxing it is! Incapacitating someone with a blunt object can be easy enough, killing them with one can be a bit more tricky, however.
You will generally want to knock your target unconscious first, unless you enjoy jimmy mcvictim running round the station bleating about what a bad person you are as you chase after him and try to beat him senseless. If your target is incapacitated, it's a good idea to drag him off somewhere secluded while you finish the job. Beating someone to death takes a fairly long time, even using something hefty. Aim for the head, and use a fire extinguisher, metal bars, or an oxygen tank - something with some good weight behind it!
Strangulation
If you manage to get a stranglehold on someone, you can double click the icon to start squeezing the life out of them. Being strangled keeps them unconscious as long as you maintain your grip, so they've got absolutely no way of fighting back. You're guaranteed to kill them as long as you don't stop strangling. This is by no means a quick process, but is a very reliable way of killing someone dead without giving them a chance to fight back or wasting all of your ammunition. Of course, the difficulty lies in getting the necessary stranglehold on someone. Since you need to grab them three times and moving away from you will let them break free, you'll need to stun them before you get to work. Any helmets or headgear they're wearing will need to be removed beforehand as well. As such, strangulation is more a finishing move on someone who's already stunned than an actual way to win a fight.
Spacing
It's very difficult to space an enemy who is up and fighting, but trivial to space someone who's stunned. Drag them to the nearest airlock, open it, grab them, and throw them out. If they aren't wearing a spacesuit or internals, they're dead. Unless they're a changeling, but then again you'll never manage to space one of those without killing it first anyway. If they are wearing a spacesuit, take it off them, then space them. Spacing is a surefire way to kill someone and only on very rare occasions will their body ever be found. In fact, even if you've already killed your enemy, it's a good idea to space their corpse to ensure they never come back, since even if their body is found most of the time the person will just loot it and move on. Dragging it all the way back to the station for revival is a chore, after all.
Guns
Lethal guns aren't very common in SS13. Security Officers have non-lethal tasers that are great for stunning people for easy murdering, but actually lethal guns are typically only used by the Captain and, on occasion, Head of Security. There are Laser Guns, which can be ordered by Quartermasters and unlocked by Security Officers. Laser Guns only hold four shots and can only do lethal damage. They aren't great but emptying their battery into someone will knock them into critical condition, allowing you to finish them off easily. The Detective's Revolver does absolutely terrible damage and never kills anyone and can only be used by someone wearing the Detective's uniform. The Syndicate Revolver is obvious and comes with a limited supply of ammunition, and is rarely used, but does do quite a bit of damage and can knock someone into crit with only 2-3 shots assuming they have no armour. The Amplified Vuvuzela is an Assistant-only traitor item, and rarely sees any action and is mainly used for the stunning effect rather than the mediocre damage it deals. The best lethal weapon on the station is the Energy Gun. The Captain starts with one and the HoS has access to 3 of them. They can be toggled between lethal and stunning. It's extremely easy to kill someone by stunning them and then following it up with a few lasers while they can't fight back. Plus the Egun holds 8 shots, giving it the largest battery/clip of any ranged weapon.
Bombs
When it comes to bombing, the bigger the better. A custom made bomb from Research will gib anyone within a decent area of the explosion, and likely kill anyone in a very large area since they'll be exposed to space and will suffocate. Making one of those is a time consuming process, though, and the other bombs you can get are underwhelming. The Syndicate Pipebomb is overpriced and not hugely powerful. The Research Director's bomb is decent if you really need one, but pretty small. And regular pipebombs only destroy one square, and typically aren't worth the effort of building.
Tips!
Get creative. There are ways to kill someone not listed here. Teleport someone into the Toxins mixing chamber. Throw someone into the singularity. Set them on fire. Poison them.