Difference between revisions of "Talk:Chemistry"

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(Added a topic about some of the new chemicals. Also, I deleted the other conversation topics because the things discussed therein were pretty much already taken care of. If I shouldn't have done that, re-edit accordingly.)
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==Addiction Probabilities==
==New Chemicals==
 
I'm of the understanding that, in addition to the new chemicals listed on the wiki page, there are two other new chemicals: Cyclopentanol and kerosene.  The former, as far as I'm aware, exists and does nothing else in particular except as an ingredient to other stuff, while the latter has an ignition effect as well as one secret use that at least a few people probably know about. I'd like to see these added to the wiki page, though I'm not sure if the latter is supposed to be a secret recipe or not.
Addictions are probability based upon INGEST--different chems have different probability levels of causing addiction--perhaps these could be included on the wiki?
 
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Yes, they can only be triggered upon INGEST as far as I know. Exact numbers might be useful to have. --[[User:Convair880|Convair880]] ([[User talk:Convair880|talk]]) 07:20, 31 March 2015 (CDT)
 
==Accuracy==
The chemical section, in general, could use a LOT of sprucing. A lot of the numbers defined here are either outdated (silver sulfa and styptic, for example), or the probabilities are obscure, at best ("5-10% chances to stun and cause suffocation or immediate heart failure" is incredibly ambiguous as to what probabilities apply to what).
 
Overall, the wiki needs more descriptions like this:
 
"OVERDOSE - An 8% chance of metabolizing to 10 cyanide, 15 radium and 2 cholesterol for every 0.2 units above 125."
 
"10% chance to cause +1 BRUTE, 5% to do +2 BRUTE. 1% chance to decay into 1 unit of histamine."
 
And less like this:
 
"Scales with dose, up to +2 TOX, +2 BRUTE"
 
"Random chance to deal +1 TOX per cycle."
 
"+1 TOX per cycle, random chance to cause stuns along with LOSEBREATH and a large amount of OXY damage."
 
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Yes, still very much on my To Do list. This is going to be a significant undertaking, which I'd have to slot in between RL and various other projects, so an complete update won't be ready overnight. People without access to the code can't be expected to spend 60+ min of grinding per reagent, and even then they might get the numbers wrong.
 
PS: Please sign your contributions. --[[User:Convair880|Convair880]] ([[User talk:Convair880|talk]]) 07:20, 31 March 2015 (CDT)
 
 
Gotcha; yeah, it takes a while to suss out the fine details of how chemicals behave (ie: neurotoxin causing blurriness at X cycle, dizziness of X amount, then knockout for Y duration at Y cycles)--either case, more information available to players is always a good thing.
 
--[[User:Fox mccloud|Fox mccloud]] ([[User talk:Fox mccloud|talk]]) 20:17, 31 March 2015 (CDT)

Revision as of 20:54, 23 July 2015

New Chemicals

I'm of the understanding that, in addition to the new chemicals listed on the wiki page, there are two other new chemicals: Cyclopentanol and kerosene. The former, as far as I'm aware, exists and does nothing else in particular except as an ingredient to other stuff, while the latter has an ignition effect as well as one secret use that at least a few people probably know about. I'd like to see these added to the wiki page, though I'm not sure if the latter is supposed to be a secret recipe or not.