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This special page shows all uploaded files.
| Date | Name | Thumbnail | Size | User | Description | Versions |
|---|---|---|---|---|---|---|
| 08:37, 26 January 2023 | EngineeringApparel.png (file) | ![]() |
502 bytes | Studenterhue (talk | contribs) | The sprite for the Engineering Apparel vendor. If your favorite color is yellow, this is your machine, because almost everything in this thing contains some yellow. Yellow. Yellow. Yellow. Not sure who made this sprite. Presumably sord, given https://github.com/goonstation/goonstation/commit/ceec7d82af3054e90bc52974ccf84d023f44ff0e he made the commit? Category:Sprites | 1 |
| 01:01, 25 January 2023 | ReactorTGUICircles.png (file) | 41 KB | Cherman0 (talk | contribs) | Reactor with locations to insert fuel rods highlighted | 1 | |
| 00:58, 25 January 2023 | ReactorTGUI.png (file) | 61 KB | Cherman0 (talk | contribs) | Reactor TGUI Panel | 1 | |
| 00:57, 25 January 2023 | TurbineTGUI.png (file) | 16 KB | Cherman0 (talk | contribs) | Gas turbine TGUI panel | 1 | |
| 00:22, 25 January 2023 | GasRodSymbol.png (file) | ![]() |
109 bytes | Cherman0 (talk | contribs) | TGUI symbol for gas channel rod | 1 |
| 00:21, 25 January 2023 | HeatCap.png (file) | ![]() |
149 bytes | Cherman0 (talk | contribs) | Heat rod cap | 1 |
| 00:21, 25 January 2023 | GasCap.png (file) | ![]() |
187 bytes | Cherman0 (talk | contribs) | Gas rod cap | 1 |
| 00:21, 25 January 2023 | FuelCap.png (file) | ![]() |
175 bytes | Cherman0 (talk | contribs) | Fuel rod cap | 1 |
| 00:20, 25 January 2023 | ControlCap.png (file) | ![]() |
185 bytes | Cherman0 (talk | contribs) | Control rod cap | 1 |
| 00:19, 25 January 2023 | ControlRodSymbol.png (file) | ![]() |
195 bytes | Cherman0 (talk | contribs) | TGUI symbol for control rod | 1 |
| 00:18, 25 January 2023 | FuelRodSymbol.png (file) | ![]() |
145 bytes | Cherman0 (talk | contribs) | TGUI symbol for fuel rod | 1 |
| 00:17, 25 January 2023 | HeatRodSymbol.png (file) | ![]() |
177 bytes | Cherman0 (talk | contribs) | TGUI symbol for heat exchanger | 1 |
| 23:48, 24 January 2023 | Nuclearwaste.png (file) | ![]() |
406 bytes | Cherman0 (talk | contribs) | Nuclear waste barrel | 1 |
| 23:47, 24 January 2023 | Nuclearreactor.png (file) | ![]() |
3 KB | Cherman0 (talk | contribs) | Nuclear reactor grid in its roundstart setup | 1 |
| 23:46, 24 January 2023 | Nuclearbook.png (file) | ![]() |
369 bytes | Cherman0 (talk | contribs) | Nuclear reactor guidebook | 1 |
| 23:45, 24 January 2023 | Gasturbine.png (file) | ![]() |
3 KB | Cherman0 (talk | contribs) | Nuclear gas turbine | 1 |
| 23:43, 24 January 2023 | ReactorRod.png (file) | ![]() |
347 bytes | Cherman0 (talk | contribs) | Nuclear reactor rod | 1 |
| 23:41, 24 January 2023 | Centrifuge.png (file) | ![]() |
513 bytes | Cherman0 (talk | contribs) | Uses in-game sprite with square aspect ratio | 2 |
| 23:37, 24 January 2023 | CentrifugeIngame.png (file) | ![]() |
513 bytes | Cherman0 (talk | contribs) | testing the download-sprite command and how well it makes wiki sprites. Identical-ish to File:Centrifuge.png | 1 |
| 08:22, 24 January 2023 | DeskClutter.png (file) | ![]() |
337 bytes | Studenterhue (talk | contribs) | The sprite for "desk clutter", which, codewise, is considered a decal that can be cleaned. Weird how what basically amounts to a pile of random stuff gets abstracted. It is yet to be determined who made this sprite. Category:Sprites | 1 |
| 08:14, 24 January 2023 | ToggleSeeingGhosts.png (file) | ![]() |
282 bytes | Studenterhue (talk | contribs) | The HUD button for the "Toggle Seeing Ghosts" Ghost ability. It's exactly what it says on the tin. [https://github.com/goonstation/goonstation/commit/b56eb53ee0954c0a3d0440b28c5a3e2cc6e5597b Sprite by Shiiba] Category:HUD Sprites | 1 |
| 07:46, 24 January 2023 | SolderingIronV1.png (file) | ![]() |
291 bytes | Studenterhue (talk | contribs) | The old inventory sprite for the soldering iron. As Carbadox once said, "not to be confused with a scolding iron, which is either a very hot iron or maybe a soldering iron that's angry you didn't do the dishes." It is yet to be determined who made this sprite. Category:Historical Images | 1 |
| 03:48, 23 January 2023 | Expansionmodule.png (file) | ![]() |
311 bytes | Retrino (talk | contribs) | sprite for ai laser expansion | 1 |
| 18:24, 13 January 2023 | Flock sapper.png (file) | ![]() |
502 bytes | LeahTheTech (talk | contribs) | 1 | |
| 17:52, 13 January 2023 | GrabIntent.png (file) | ![]() |
239 bytes | LeahTheTech (talk | contribs) | 1 | |
| 17:52, 13 January 2023 | HelpIntent.png (file) | ![]() |
238 bytes | LeahTheTech (talk | contribs) | 1 | |
| 17:33, 13 January 2023 | Methpill.png (file) | ![]() |
197 bytes | LeahTheTech (talk | contribs) | 1 | |
| 01:02, 9 January 2023 | Moonmap rails 72dpi.png (file) | 10.85 MB | Cogwerks (talk | contribs) | 1 | ||
| 00:54, 9 January 2023 | Moonmap 72dpi.png (file) | 10.75 MB | Cogwerks (talk | contribs) | 1 | ||
| 06:34, 8 January 2023 | 38APSpeedloaderV2.png (file) | ![]() |
694 bytes | Studenterhue (talk | contribs) | It's the inventory sprite for a fully-loaded .38 AP speedloader, armor-piercing ammo for a Detective revolver. Or a fully-loaded .357 AP speedloader, armor-piercing ammo for a Predator revolver, since that uses the same sprite ("38A-7"). Either way, this is Syndicate stuff. [https://github.com/goonstation/goonstation/pull/12632 New sprite by Mr. Moriarty.] The projectile part is pointier, they have a red stripe for readability (and accessibility for the colorblind!), and the sprite now uses... | 1 |
| 06:27, 8 January 2023 | 38SpcStunSpeedloaderV2.png (file) | ![]() |
656 bytes | Studenterhue (talk | contribs) | It's the inventory sprite for the .38 Stun speedloader, loaded with non-lethal stun bullets that are sometimes just called ".38 Spc Stun". Unlike the other speedloader sprites, there's only one item that uses this sprite (it's "38S-7" by the way), which makes things a whole lot easier. [https://github.com/goonstation/goonstation/pull/12632 New sprite by Mr. Moriarty.] Did you know "bullet" can refer both to the actual projectile that's launched and the projectile, plus its casing, powder, et... | 1 |
| 06:20, 8 January 2023 | 38SpcSpeedloaderV2.png (file) | ![]() |
643 bytes | Studenterhue (talk | contribs) | It's the inventory sprite for the .38 speedloader, regular FMJ for the Detective's revolver. Could also be the .357 speedloader (which is also FMJ), because both use the same sprite, "38-7". [https://github.com/goonstation/goonstation/pull/12632 New sprite by Mr. Moriarty.] I dunno about you, but these bullets have always looked like Nerf darts to me. Now they have pointed tips like actual bullets! Oh, and a more modern color palette too. Category: Object Sprites | 1 |
| 05:54, 7 January 2023 | StunBatonOnHarmIntentV3.png (file) | ![]() |
931 bytes | Studenterhue (talk | contribs) | The inventory sprite for a stun baton that's on and is flipped, because it's being used on Harm intent. This isn't how you're supposed to use it, turn it off first! This is actually animated, but because some frames have transparent pixels, and gif doesn't support those, this is an animated PNG instead. Hopefully it'll work? [https://github.com/goonstation/goonstation/pull/7163 New sprite by Flaborized.] Shading on the grip's different, and, in the artist's own words: "colors pop more, and... | 1 |
| 05:51, 7 January 2023 | StunBatonOffHarmIntentV3.png (file) | ![]() |
200 bytes | Studenterhue (talk | contribs) | The inventory sprite for a stun baton that's been turned off and is flipped, because it's being used on Harm intent. This is how it should look when you're trying to beat the clown with it. [https://github.com/goonstation/goonstation/pull/7163 New sprite by Flaborized.] Shading on the grip's different, and, in the artist's own words: "colors pop more, and the animation is smoother and more spark-like. The prod also changes to be darker or brighter when it's on or off, which is meant to both... | 1 |
| 05:49, 7 January 2023 | StunBatonOffV3.png (file) | ![]() |
311 bytes | Studenterhue (talk | contribs) | The inventory sprite for a stun baton that's been turned off. [https://github.com/goonstation/goonstation/pull/7163 New sprite by Flaborized.] Shading on the grip's different, and...okay, in her own words: "colors pop more, and the animation is smoother and more spark-like. The prod also changes to be darker or brighter when it's on or off, which is meant to both make it more visually obvious which state it's in" Category: Object Sprites | 1 |
| 04:50, 7 January 2023 | Pitatusfarms.png (file) | 180 KB | Cogwerks (talk | contribs) | 1 | ||
| 03:41, 7 January 2023 | RedTide.png (file) | 51 KB | Cogwerks (talk | contribs) | 1 | ||
| 02:45, 7 January 2023 | Gardengear.png (file) | 614 KB | Cogwerks (talk | contribs) | 1 | ||
| 04:08, 5 January 2023 | ItamaeHat.png (file) | ![]() |
193 bytes | Studenterhue (talk | contribs) | The inventory sprite for the Itamae hat (yes, it's capitalized like that in-game), an item given by the Sushi Chef Outfit job reward. Unlike James Bond, who once said, "Oh, you must excuse this rather odd mixture of styles, but I refuse to go entirely Japanese.", you ''can'' go entirely Japanese. [https://github.com/goonstation/goonstation/pull/8356 Sprite by SgtManGuy.] Category:Object Sprites | 1 |
| 04:02, 5 January 2023 | ItamaeUniform.png (file) | ![]() |
227 bytes | Studenterhue (talk | contribs) | Pretty sure the previous was actually a mob sprite rather than the inventory sprite as standard. This should be the correct one. | 5 |
| 04:55, 4 January 2023 | GoldenGhostV2.png (file) | ![]() |
530 bytes | Studenterhue (talk | contribs) | The sprite (or really, a sophisticated screenshot) for a ghost who has the golden ghost Spacebux purchase. The way this is coded, the ghost is in fact made out of actual gold. That's the wonders of Spacebux, folks. [https://github.com/goonstation/goonstation/pull/4400 Ghosts got resprited to 3/4 view during the human resprite], specifically [https://github.com/goonstation/goonstation/pull/3539 by Flaborized], so it's time for a new image. Category:Character Sprites | 1 |
| 04:04, 4 January 2023 | ATreatiseOnBuildAVends.png (file) | ![]() |
658 bytes | Studenterhue (talk | contribs) | The inventory sprite for the in-game book "A Treatise on Build-A-Vends". Have you ever wandered through a maintenance tunnel and thought to yourself "I wish there was a shop here" ? Well, this book will tell you how. [https://github.com/goonstation/goonstation/pull/11436 Sprite by zelda4040404] Category:Object Sprites | 1 |
| 18:19, 2 January 2023 | Helicon.png (file) | 1.23 MB | Cogwerks (talk | contribs) | 1 | ||
| 17:43, 2 January 2023 | SenecaFalls.png (file) | 23 KB | Cogwerks (talk | contribs) | 1 | ||
| 06:19, 31 December 2022 | TallChefHat.png (file) | ![]() |
332 bytes | Studenterhue (talk | contribs) | The inventory for the tall chef hat. No, really, that's what it's called. It seems hat height indicates power levels in the chef world? [https://github.com/goonstation/goonstation/pull/11727 Looks like KolisDumb made this sprite?] Category:Object Sprites | 1 |
| 06:17, 31 December 2022 | EmergencyAutoInjectorPurple.png (file) | ![]() |
420 bytes | Studenterhue (talk | contribs) | The inventory sprite for an emergency auto-injector with a purple label. Could be morphine, filgrastim, mutadone, or salicylic acid--quite a selection there. It is yet to be determined who made this sprite. Category:Object Sprites | 1 |
| 21:36, 30 December 2022 | HoggWylde.png (file) | 294 KB | Cogwerks (talk | contribs) | 1 | ||
| 21:26, 30 December 2022 | Almagest.png (file) | 22 KB | Cogwerks (talk | contribs) | 1 | ||
| 21:12, 30 December 2022 | Spectre.png (file) | 27 KB | Cogwerks (talk | contribs) | 1 | ||
| 21:08, 30 December 2022 | Cormorant Precision Arms .png (file) | 23 KB | Cogwerks (talk | contribs) | 1 |



































