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Show new changes starting from 13:12, 11 July 2024
   
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11 July 2024

     06:51  Syndicate Items‎‎ 2 changes history +81 [Studenterhue‎ (2×)]
     
06:51 (cur | prev) +37 Studenterhue talk contribs →‎Job-Specific Items: Somewhat crudely break syndie robot frame entry into two paragraphs, splitting it down where it goes from talking about silicon-related mechanics (laws, robotics computer) to Syndicate-related benefits. Add in a link to the Syndicate silicon laws while we're here
     
06:46 (cur | prev) +44 Studenterhue talk contribs →‎Job-Specific Items: Shove in a mention of syndie cyborgs having Listening Post access, thanks to PR #19927 being merged
     04:54  Guide to Genetics‎‎ 2 changes history +42 [Studenterhue‎ (2×)]
     
04:54 (cur | prev) 0 Studenterhue talk contribs →‎Beneficial: Update Physically Fit's Stability, as commit c5467f6 has made it so it removes it rather than adding it
     
04:52 (cur | prev) +42 Studenterhue talk contribs →‎Powers: Note Vestigial Ballistics gives no Stability when Synchronized, due to commit 1aad322

10 July 2024

     06:07  Engineering Objects‎‎ 2 changes history +477 [Studenterhue‎ (2×)]
     
06:07 (cur | prev) +395 Studenterhue talk contribs →‎Machinery: Add Fissile Materials Crate. Technically, this was added when PR #8767 was merged, but PR #19443 standardized its contents. Placement here is kinda whatever; maybe there could be a crates and lockers section in the future?
     
05:21 (cur | prev) +82 Studenterhue talk contribs →‎Other Equipment: Add another source of red jetpacks, Syndicate Apparel, introduced when PR #19512 was merged
     05:55  Clothing‎‎ 7 changes history +678 [Studenterhue‎ (7×)]
     
05:55 (cur | prev) +174 Studenterhue talk contribs →‎Shoes: Mention Syndicate Apparel also has military boots
     
05:52 (cur | prev) +71 Studenterhue talk contribs →‎Head: Mention Syndicate Apparel machine has red space helmets
     
05:50 (cur | prev) +164 Studenterhue talk contribs →‎(Exo)Suit: Similar sort of deal for red space suit.
     
05:47 (cur | prev) +180 Studenterhue talk contribs →‎Uniform: List a couple of ways to get the tactical turtleneck, mostly to mention that Syndicate Apparel has it. Also replace "infiltrators" with "nuclear operatives" when linking to Nuclear Operative, because they aren't always trying to infiltrate
     
05:31 (cur | prev) +92 Studenterhue talk contribs →‎Back: Add another source of syndie satchels, Syndicate Apparel, the syndie clothing vendor added in PR #19512
     
05:29 (cur | prev) +29 Studenterhue talk contribs →‎Back: Update info on how to get the syndie backpack, since PR #19512 also replaced the Listening Post closet with said syndie vending machine, which also provides syndie backpacks
     
05:25 (cur | prev) −32 Studenterhue talk contribs →‎Masks: Update method for obtaining the red SWAT mask. As a result of PR #19512 getting merged, you now get it from a Syndicate vending machine rather than CARL
     04:59  Murder‎‎ 2 changes history +55 [NightmarechaMillian‎; Studenterhue‎]
     
04:59 (cur | prev) 0 Studenterhue talk contribs →‎List of Longarms: Capitalize each word in Four Letter Word, like how it is in-game. This also winds up correcting the Salvager links
     
00:27 (cur | prev) +55 NightmarechaMillian talk contribs updates the FLW desc
     02:45  Guide to Genetics‎‎ 4 changes history +246 [JackMoloney‎ (4×)]
     
02:45 (cur | prev) +803 JackMoloney talk contribs added all the downgrade effects for positive mutations as well as their links. might add power cooldowns in the future and also some page beautification (such as adding gene images next to their names)
     
02:29 (cur | prev) −1,828 JackMoloney talk contribs color coded beneficial, harmful, and harmless mutations. removed their danger level portions because their danger level is in the title.
     
02:01 (cur | prev) +493 JackMoloney talk contribs did some more cleaning, and added synched and failure power information. will be adding positive gene downgrades next.
     
01:38 (cur | prev) +778 JackMoloney talk contribs collapsed a bunch of tables to make it not take 12 years to scroll down the page for those who've read the article and just want a quick check up on the mutations. also, added a little bit more info. will add synched effect soon.

9 July 2024

     23:08  Murder diffhist +735 NightmarechaMillian talk contribs →‎List of Longarms
     07:10  Chemicals‎‎ 2 changes history +100 [Studenterhue‎ (2×)]
     
07:10 (cur | prev) 0 Studenterhue talk contribs →‎Miscellanea: Correct GHC's depletion rate; it should in fact be 0.4, not 0.6
     
07:01 (cur | prev) +100 Studenterhue talk contribs →‎Miscellanea: Provide some more details about how Graphene Hardening Compound raises pressure tolerance
     05:21  Guide to Genetics‎‎ 4 changes history −1,515 [JackMoloney‎ (4×)]
     
05:21 (cur | prev) +78 JackMoloney talk contribs made all tables with mutations collapsed from the start so that you can choose what you see
     
04:05 (cur | prev) −3,502 JackMoloney talk contribs Managed all of the lists to be mostly alphabetical, also removed the empowered category from frontal gyrus and hema sections as they have no effects with it. Removed accidental list misplacements, and also made all "no effect" and "no change" simply say "no effect" so it doesn't look weird. Will add synchronized effects to powers in the future.
     
03:22 (cur | prev) +1,688 JackMoloney talk contribs Separated the giant mutation list into specific categories, being Frontal Gyrus, Hemachromia, Powers, Beneficial, Harmful and Harmless. Will be categorizing it alphabetically in the future, and will also double check the list as well as modify it to show power cooldowns and etcetera. Mutations that are unobtainable have been removed, as those that are first learning genetech have no reason to know about them, as they can't be obtained. They will be in the complete list that I'll update soon.
     
02:44 (cur | prev) +221 JackMoloney talk contribs updated some stability info, going to make more changes