File:SyndicateCommanderV3-64x66.png

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SyndicateCommanderV3-64x66.png(64 × 66 pixels, file size: 740 bytes, MIME type: image/png)

Summary

A character sprite for a WH40K commissar, I mean, a Syndicate commander in charge of a team of nuclear operatives. This one's wearing her distinct overcoat and hat, as well as her syndicate field protective mask, and is charging into battle with her sword. Whoa!

This file has some unusual dimensions: 64 pixels wide by 66 tall. That's because I clipped it from the in-game sprite, which operates at the 32x48 scale, moved its feet down, and then sized up it by a factor or two. This is how most character sprite files on the wiki are made, but this one is a bit more unusual since the commander's cap goes above the usual 32x32 tile size.

Another new version since there's been a bunch of changes since the previous version. Humans got resprited to 3/4 view, so a lot of worn sprites for clothing got changed. Then nukies got syndicate gas masks, and later those gas masks got new worn sprites--and there are probably a few things I'm forgetting. Basically an updated version was long overdue at this point.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current08:19, 31 July 2023Thumbnail for version as of 08:19, 31 July 202364 × 66 (740 bytes)Studenterhue (talk | contribs)A character sprite for a WH40K commissar, I mean, a Syndicate commander in charge of a team of nuclear operatives. This one's wearing her distinct overcoat and hat, as well as her syndicate field protective mask, and is charging into battle with her sword. Whoa! This file has some unusual dimensions: 64 pixels wide by 66 tall. That's because I clipped it from the in-game sprite, which operates at the 32x48 scale, moved its feet down, and then sized up it by a factor or two. This is how most...

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