User:ThatsMamaLuigiToYouMario/Sandbox

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Revision as of 05:39, 20 April 2022 by ThatsMamaLuigiToYouMario (talk | contribs) (→‎Syndicate Commander Uplink: Someone someday is going to not like these inconsistencies with the file names.)
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blurgh
to do: artistic toolbox... somewhere. make sure to include the crayon device! 
pod war
donut
that gene power thing and mainframe memory board on https://wiki.ss13.co/index.php?title=Traitor_Objectives&curid=642&diff=49484&oldid=46404
commander uplink
revisit book page for commander uplink
some other stuff as a treat

Syndicate Commander Uplink

Uplink commander.png

yeah uplink stuff i gues 

The Nuclear Operative Commander additionally gets a special uplink included within their backpack to help assist with the assault on the NT Station. The points on your uplink scales with player population, with 1 point for every 20 people on the server with a minimum point of 2 points.

Item Image Cost Usage Description Notes
Syndicate Reinforcement Beacon
BeaconV2-32x32.gif
2 Uplink points Extra firepower to join you in heated battle. A beacon for calling in extra power to defend the precious nuke. When used on the station Z level, the beacon will quickly poll any ghosts asking if they want to become a "Syndicate Reinforcement". When one is selected they will turn into a Syndicate Gunbot and will fly towards the beacon similar to the Spacebux Missile Arrival. If the beacon doesn't work due to a lack of spiritual entities, you can tap the beacon onto your uplink to get a full refund. Includes a helpful manual for usage! Syndicate Gunbots are a powerful foe, having much better armor then your standard run of the mill gunbot (7 Melee Resistance, 2.5 Ranged Resistance) as well as being equipped with a 7.62 DMR instead of a .38 revolver. Beware!
Ammo Bag
Ammobag32.png
2 Uplink points Get more ammo for standard syndicate weapons while on the battlefield. An ammo bag that is meant for taking on the go. It takes around 8 seconds to deploy using C (Z for /TG/ controls) and comes with 10 charges. When deployed, syndicate members can click on it with a gun in hand to dispense ammo for that specific type of gun as well as depleting the bag's charge. Certain ammo can cost more charge to get such as Antares LMG Belts, as well as certain ammo for specific guns which cannot be obtained at all, i.e MPRT-7 rockets or Rigil Grenade Launcher grenades.
Laser Designator
LaserDesignator32.png
3 Uplink points Orbital artillery at your fingertips. A small telescopic device used for calling down fire support from the Cairngorm. By holding down SHIFT or SPACE for TG style controls, you are able to aim it wherever you so please much like the Betelgeuse Sniper Rifle as long as you have visual sight of the target. When an area is clicked on, it will drop a laser sight onto said area, followed a few seconds after by an announcement telling where the ordinance will land, giving a 10 second warning. The ordinance will cause an explosion slighty bigger then an MPRT-7 rocket. Also includes a pamphlet, free with purchase. The designator has two charges from to launch ordinance. Also, don't stand too close to the spot you designate in, silly.
Nuclear Bomb Teleporter
NuclearBombTeleporterRemote-32x32.png
1 Uplink points Teleport the nuclear bomb to you if it's not deployed-once. It's a single-use (i.e. you can do this only once), it only works if the bomb has not been armed (i.e. it's not counting down), and only works on the station Z-level, though the bomb can be in another Z-level. Useful if you want to go for a lightning-fast sneak deploy or you lose track of the bomb during transit. Formerly included within the Commander's Backpack, now included within the commander's uplink due to the Syndicate finding it economically unfeasible to give them out for free to every Commander.
Specialist Ammo Bag
Ammobagspecial.png
3 Uplink points Get EVEN MORE ammo for standard syndicate weapons as well as specialized ammo for both standard weapons and specialized weapons. Identical to the ammo bag, but is now able to give out all types of ammunition for almost all syndicate firearms as well as specialized ammunition for certain guns, i.e .357 AP rounds for the Predator Revolver, AP 5.62 magazines for the Sirius Assault Rifle. If no associated special ammo type is associated with the gun, the ammunition grabbed will cost 1 less charge then it would usually take from an ammo bag.