Difference between revisions of "User:ThatsMamaLuigiToYouMario/Sandbox"

From Space Station 13 Wiki
Jump to navigation Jump to search
Line 15: Line 15:
! Item
! Item
! class="unsortable" | Image
! class="unsortable" | Image
! class="unsortable" | Cost
! class="unsortable" | Usage
! class="unsortable" | Usage
! class="unsortable" | Cost
! class="unsortable" | Description
! class="unsortable" | Description
! class="unsortable" | Notes
! class="unsortable" | Notes
Line 23: Line 23:
! Syndicate Reinforcement Beacon
! Syndicate Reinforcement Beacon
| <center>[[File:BeaconV2-32x32.gif]]</center>
| <center>[[File:BeaconV2-32x32.gif]]</center>
| A beacon for calling in a mighty reinforcement to assist.
| 2 Uplink points
| 2 Uplink points
| A beacon for calling in extra power to defend the precious nuke. When used on the station Z level, the beacon will quickly poll any ghosts asking if they want to become a "Syndicate Reinforcement". When one is selected they will turn into a '''Syndicate Gunbot''' and will fly towards the beacon similar to the [[Spacebux#Missile Arrival|Spacebux Missile Arrival]].
| Extra firepower to join you in heated battle.
| Syndicate Gunbots are a much more powerful foe then standard gunbots, having much better armor then your standard run of the mill gunbot (7 Melee Resistance, 2.5 Ranged Resistance) as well as being equipped with a 7.62 DMR shot instead of a .38 revolver round. Beware!
| A beacon for calling in extra power to defend the precious nuke. When used on the station Z level, the beacon will quickly poll any ghosts asking if they want to become a "Syndicate Reinforcement". When one is selected they will turn into a '''Syndicate Gunbot''' and will fly towards the beacon similar to the [[Spacebux#Missile Arrival|Spacebux Missile Arrival]]. If the beacon doesn't work due to a lack of spiritual entities, you can tap the beacon onto your uplink to get a full refund. Includes a [[Reinforcement Disclaimer|helpful manual]] for usage!
| Syndicate Gunbots are a powerful foe, having much better armor then your standard run of the mill gunbot (7 Melee Resistance, 2.5 Ranged Resistance) as well as being equipped with a [[Murder#7.62 NATO Magazine|7.62 DMR]] instead of a [[Murder#38FMJ|.38 revolver]]. Beware!


|- id="
|- id="Ammo Bag"
! Ammo Bag
| <Center>file:ammobag.png</center>
|2 Uplink points
| Get more ammo for standard syndicate weapons while on the battlefield.
| An ammo bag that is meant for taking on the go. It takes around 8 seconds to deploy using {{key|C}} ({{key|Z}} for /TG/ controls) and comes with 10 charges. When deployed, syndicate members can click on it with a gun in hand to dispense ammo for that specific type of gun as well as depleting the bag's charge.
| Certain ammo for specific guns cannot be dispensed, i.e [[Murder#MPRT-7|MPRT-7]] rockets or [[Murder#Rigil Grenade Launcher|Rigil Grenade Launcher]] grenades.

Revision as of 22:31, 12 April 2022

blurgh
to do: artistic toolbox... somewhere. make sure to include the crayon device! 
pod war
donut
arcfiend
that gene power thing and mainframe memory board on https://wiki.ss13.co/index.php?title=Traitor_Objectives&curid=642&diff=49484&oldid=46404
some other stuff as a treat

Syndicate Commander Uplink

image=Syndicate_Uplink.PNG

yeah uplink stuff i gues 

The Nuclear Operative Commander additionally gets a special uplink included within their backpack to help assist with the assault on the NT Station. The points on your uplink scales with player population, with 1 point for every 20 people on the server with a minimum point of 2 points.

Item Image Cost Usage Description Notes
Syndicate Reinforcement Beacon
BeaconV2-32x32.gif
2 Uplink points Extra firepower to join you in heated battle. A beacon for calling in extra power to defend the precious nuke. When used on the station Z level, the beacon will quickly poll any ghosts asking if they want to become a "Syndicate Reinforcement". When one is selected they will turn into a Syndicate Gunbot and will fly towards the beacon similar to the Spacebux Missile Arrival. If the beacon doesn't work due to a lack of spiritual entities, you can tap the beacon onto your uplink to get a full refund. Includes a helpful manual for usage! Syndicate Gunbots are a powerful foe, having much better armor then your standard run of the mill gunbot (7 Melee Resistance, 2.5 Ranged Resistance) as well as being equipped with a 7.62 DMR instead of a .38 revolver. Beware!
Ammo Bag
file:ammobag.png
2 Uplink points Get more ammo for standard syndicate weapons while on the battlefield. An ammo bag that is meant for taking on the go. It takes around 8 seconds to deploy using C (Z for /TG/ controls) and comes with 10 charges. When deployed, syndicate members can click on it with a gun in hand to dispense ammo for that specific type of gun as well as depleting the bag's charge. Certain ammo for specific guns cannot be dispensed, i.e MPRT-7 rockets or Rigil Grenade Launcher grenades.