Difference between revisions of "User:Nefarious6th"

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engine core will shock you when you crowbar it out of the engine.
engine core will shock you when you crowbar it out of the engine.
we will get back to this
=========

Revision as of 20:01, 10 April 2021

The Syndicate Weapon: Orion Retribution Device, or S.W.O.R.D. for short, is a boss critter that appears on the station Z-level with the initiation of the random Syndicate Retribution Event, which is a major event type. In order for the event to start, a few criteria must first be met, and there are some exclusions to when and where the S.W.O.R.D. can be summoned:

  • A Makeshift Syndicate Signaller must be created and the 8 metadata slots must all be filled, and then the signaller can call the S.W.O.R.D. to the station (this method is currently disabled for now, but exists in the code)
  • The S.W.O.R.D. and the Syndicate Retribution Event can both be seen on the Classic Servers, but are not available to spawn on the RP Servers
  • The S.W.O.R.D. and the Syndicate Retribution Event can only show up after a round has progressed past 40 minutes long
  • The S.W.O.R.D. and the Syndicate Retribution Event can both only show up once per round
  • At least 30 crew members must be alive for the S.W.O.R.D. to be able to spawn
  • Of the entire living crew, 8% or less must have antagonist status for the Syndicate Retribution Event to be in the pool of random major events
  • The S.W.O.R.D. cannot appear on restricted Z-levels

Summoning S.W.O.R.D.

Though removed from the current methods of activation for the S.W.O.R.D. for players, there exists a method to summon the S.W.O.R.D. for players seeking a challenge or an additional asset to their nefarious goals with the hel of a Makeshift Syndicate Signaller. It is currently only available from admin spawns.

Makeshift Syndicate Signaller

File:Placeholder.png

You will need:

To make:

  1. Attach the cable coil to the Remote Signaller. There should be a little wire hanging out the bottom of the Makeshift Signaller Frame now.
  2. Use a multitool on the Makeshift Signaller to attune to the wiring.
  3. Use a metal sheet on the Signaller to make a circuit board port.
  4. Secure everything with a wrench to create a Makeshift Syndicate Signaller.

In practice, what would happen is that one could take circuit boards like the ones dropped by fishdrones on Manta or Oshan, or destroy a non-aquatic drone in the Derbis Field to gain metadata that would make the Makeshift Syndicate Signaller usable. There would be eight metadata slots to fill, with each circuit board used or each drone destroyed granting one slot of filled metadata. Each used circuit board would produce a Fried Syndicate Circuit Board. After at least one slot is filled, the sprite changes to have a green flashing light.

Those with access to an Emag can also use the Emag on the Makeshift Syndiacte Signaller to randomly fill between two and seven of the metadata slots. This can only be done once. A red light would start blinking on the Makeshif Syndicate Signaller to indicate that it is active and ready to call the S.W.O.R.D. to its location. After use, the Signaller would break.

Retribution

When the event starts, an event alert message is sent to all players 15 seconds after it begins, informing the crew of an unidentified long-range beacon near the station. The S.W.O.R.D. spawns somewhere on the station as an inactive beacon. Two minutes after that the S.W.O.R.D. activates and a second alert announcement is sent to all players on the server telling them that a Syndicate-made object is aboard the station and that the crew is to survive however possible. The S.W.O.R.D. has a lot of health (/5,400 health/) and many attacks that deal moderate to high amounts of damage, even some with the potential for gibbing players, so organizing your crewmates and stocking up on useful weapons and medical supplies is essential. The S.W.O.R.D. is meant to be fought with the full force of the crew (min crew population here instead of in the bullets?).

S.W.O.R.D. Abilities

The S.W.O.R.D. comes equipped with three different types of abilities: Anchored, Unanchored, and Universal. Anchored abilities can only be used by the S.W.O.R.D. when it is static on a tile and not moving. Unachored abilities can only be used by the S.W.O.R.D. when it is capable of moving across multple tiles. Universal abilities can be used by the S.W.O.R.D. when it is in either its Anchored or Unanchored configurations. The S.W.O.R.D. will activate an ability every two seconds. The chat window and combat log will show which player the S.W.O.R.D. is targeting on with each ability used.

Ability Type Ability Name Sprite Damage output modifier Description
Anchored Linear Purge
WhiteHen.png
1.5 times The S.W.O.R.D. will begin to glow red, and after charging for 1.5 seconds, it will lock orientation and unleash a beam that destroys walls and floor for 10 tiles in front of it. This beam is very deadly for both silicons and non-silicons. Silicons can expect to take damage equal to 80-90% of their maximum health in BURN damage if they're directly in the beam.

Rewards

engine core will shock you when you crowbar it out of the engine. we will get back to this

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