Traits

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Traits are little things that can make your character unique.

Some are purely cosmetic; currently being a lizard and/or Swedish are options. Some are debilitating; starting with a natural cough, blindness, or not being able to be cloned.

Some cost points to add on, some take away points when you add them on. The idea is to get to 0 - so if you wanted two positive traits, you'd need to take two negative etc.

Name Point Change Description Effect
Career Alcoholic 0 You gain alcohol resistance but your speech is permanently slurred. You gain alcohol resistance like the bartender, but your speech is slurred.
Robotic Arms 0 Your arms have been replaced with light robotic arms. Both of your arms get replaced with light cyborg arms.
Swedish 0 You are from sweden. Meat balls and so on. You speak with a swedish accent mutation.
Chav 0 U wot m8? I sware i'll fite u. You speak with a chav accent mutation.
New Jersey Accent 0 Ha ha ha. What a story, Mark. You speak with a Tommy Wiseau accent mutation.
Addict +2 You spawn with a random addiction. Once cured there is a small chance that you will suffer a relapse. You spawn with an addiction of either: bath salts, LSD, space drugs, THC, psilocybin, cat drugs, or meth. It is possible to relapse.
Strong willed -1 You are more resistant to addiction. You are CHANGEMECHANGEMECHANGEMECHANGEME resistant to addiction.
Unionized -1 You start with a higher paycheck than normal. You start with a CHANGEMECHANGEMECHANGEMECHANGEME paycheck than normal.
Clerical Error 0 U wot m8? I sware i'll fite u. You speak with a chav accent mutation.
Slow Metabolism 0 Any chemicals in you body deplete much more slowly. Any chemicals in you body deplete at a CHANGEMCHANGMECHAMFNSDNJKDFNKJ% rate.
Chem Resistant -2 You are more resistant to chem overdoses. You are more CHANGEMECHANGEMECHANGEMECHANGEME% resistant to chem overdoses.
Puritan +2 You can not be cloned. Any attempt will end badly. You will gib once the cloning process is started.
Survivalist -1 Food will heal you even if you are badly injured. Food will heal you even if you are badly injured above IFJKLEAFNWELK;FNEWSFNEKSJFEKSJ.
Smooth Talker -1 Traders will tolerate 50% more when you are haggling with them. Traders will tolerate 50% more when you are haggling with them.
Smoker -1 You will not absorb any chemicals from smoking cigarettes. You will not absorb any chemicals from smoking cigarettes.
Illegal Immigrant +1 You spawn without an ID or PDA. You spawn without an ID or PDA.
Short-Sighted +1 Spawn with permanent short-sightedness and glasses. You spawn with bad eyesight and a pair of glasses.
Deaf +1 Spawn with permanent deafness and an auditory headset. You spawn with permanent deafness and an auditory headset.
Hemophilia +1 You bleed more easily and you bleed more. You bleed more easily and you bleed more. FNSEOMFESAKLJFESKJFHAEKJFLAHLKJFHMSEFAESHFKJESAHFLKASEFHSEMLF
Nervous +1 Witnessing injuries or violence will sometimes make you freak out. Witnessing injuries or violence will make you freak out fmeafjlkaesfjfmjesklfajaseklmfjsaelkfjaeflk% of the time.
Human Torch +1 Extends the time that you remain on fire for, when burning. Extends the time by fafjevfmjesilfvjaesijfijesfiasevf% that you remain on fire for, when burning.
Carpenter -1 You can construct things more quickly than other people. You can construct things more quickly than other people by fneasjkfaeskfjsejfnsaejkfnasekjf%.
Adamantium Skeleton -2 Halves the chance that an explosion will blow off your limbs. Halves the chance that an explosion will blow off your limbs.
Cat Eyes -1 You can see 2 tiles further in the dark. You can see 2 tiles further in the dark.
Infravision -1 You gain permanent infravision. You can see text people have written with infrared pens.
Kleptomaniac +1 You will sometimes randomly pick up nearby items. You will pick up nearby items 9% of the time.
Spacephobia +2 Being in space scares you. A lot. While in space you might panic or faint. You will panic or faint when you are in space 2% of the time.
Robust Genetics -2 You gain an additional 20 genetic stability. You gain an additional 20 genetic stability.
Stable Gene -2 You are less likely to mutate from radiation or mutagens. You are eflkesfesjmfklesmjfkesfjsklefejs% less likely to mutate from radiation or mutagens.
NT Loyalist -1 Start with a Nanotrasen Beret as your trinket. You spawn with a Nanotrasen Beret as your trinket.
Petasusaphilic -1 Start with a random hat as your trinket. Start with a random hat as your trinket from this list: fsefesafesafesffesfsefasef
Clutz +2 When interacting with anything you have a chance to interact with something different instead. When interacting with anything you have a 4fmseklfselkfjsekflasekfjalske% chance to interact with something different instead..
Two Left Feet +1 Every now and then you'll stumble in a random direction. You have a fneskfnsefjkesfj% chance to stumble in a random direction when you move.