Difference between revisions of "Traitor"

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All jobs except for [[Security Officer]] and [[Head of Security]] are potential traitors. If you're selected to be a traitor, you get a giant popup that says HEY BUDDY YOU ARE A TRAITOR so if you're not sure if you're a traitor, you aren't, don't kill anyone.
All jobs except for [[Security Officer]] and [[Head of Security]] are potential traitors. If you're selected to be a traitor, you get a giant popup that says HEY BUDDY YOU ARE A TRAITOR so if you're not sure if you're a traitor, you aren't, don't kill anyone.


==Tips!:==  
==Top Traitor Tips!:==  


*Don't spawn your syndicate items where someone might see you do it! At best they will be stolen, and at worst you will end up with the sword you just ordered firmly planted in your chest.
*Don't spawn your syndicate items where someone might see you do it! At best they will be stolen, and at worst you will end up with the sword you just ordered firmly planted in your chest.

Revision as of 15:52, 12 September 2012

Oh boy, You're a traitor!:

Traitors are spies, assassins or thieves sent from the shadowy Syndicate to do foul deeds! Disguised as normal crewmembers, each traitor is given 2 or more objectives to complete and a special syndicate uplink hidden in their PDA which allows them to request items from the Syndicate by inputting a special code.

As a traitor, you have complete and total freedom to trick, coerce, maim, kill, and even experiment on the poor, clueless crew of Space Station 13. Please be aware that being a traitor does not prevent you from being punished for being racist or creepy! Rules

A varying number of traitors are chosen randomly from among players at the start of every round, and very occasionally from late joining crew. There can be multiple traitors in a single round, and they are free to team up with or murder their fellow traitors for sweet traitor loot, convenience, or because they're bored. Traitors can recognize each other if they are wearing sunglasses. Of course, with all the freedom and power they have, traitors are still only human. A laser to the face makes them just as dead as anyone else. More so, even, since they're very unlikely to be cloned once exposed.

All jobs except for Security Officer and Head of Security are potential traitors. If you're selected to be a traitor, you get a giant popup that says HEY BUDDY YOU ARE A TRAITOR so if you're not sure if you're a traitor, you aren't, don't kill anyone.

Top Traitor Tips!:

  • Don't spawn your syndicate items where someone might see you do it! At best they will be stolen, and at worst you will end up with the sword you just ordered firmly planted in your chest.
  • Try to be at least a little subtle! Don't murder your target in a room full of people with a sword. Don't mow down random people unless you feel you can take the heat.
  • Make sure your target is dead! So you've caught your target or incapacitated him? Make sure he's dead and not faking! Make sure he does not get cloned, healed or revived. The easiest way is to take his corpse to the nearest airlock and fling it into the depths of space.


Oh god I'm a traitor for the first time!:

Don't worry. It doesn't really matter if you don't win. Just make a valiant attempt at it. Remember, you don't have to get traitor gear right away, or ever if you don't want to, so don't get anything unless you know what you want to use it for. If your objectives are annoying or pointless(like steal 15 ID cards), nobody cares if you decide to ignore them and cause a little chaos instead. Being a traitor is also a great opportunity to run gimmicks that could get you banned as a normal crewman. If the Syndicate tells you to steal all the multitools and shoot some monkeys and instead you kidnap the Captain and force the crew to answer trivia questions to save his life, you are not playing the game wrong.