Talk:Rules

From Space Station 13 Wiki
Jump to navigation Jump to search

Page clean-up

The rules page seems to need a clean-up. Obviously this is one of the most important pages in the wiki, so it can't have any important content cut out. I've already started by removing some redundancy about metagaming. --Conor12 (talk) 07:49, 9 May 2014 (CDT)

It's a god damn mess, alright. An unreadable, poorly-formatted abomination. I could try to implement some improvements after I'm done with the backlog of my projects, but I honestly wouldn't feel comfortable doing so. This is indeed a very important page, and I sort of lack authority to mess with stuff here, like deciding what could be omitted during a rewrite. --Convair880 (talk) 03:18, 10 May 2014 (CDT)

Couple of anti-grief things

I was told that this was where to suggest touch-ups to the Rules, so here I am. These are things that should be common knowledge, yet I've still encountered them, so I'm wondering if they should be displayed here.

To be put under Don't grief:

  • You can ignore or heal antagonists if you so choose. You can not knowingly supply them with a means to do damage, as this counts as harming the crew/station as a non-antag!
    • Note that the line between harm and non-harm can be a bit muddled depending on if the antag is running a gimmick or not. If you're concerned/confused about said gimmick, you should ask in mentorhelp or adminhelp about how to proceed.
    • If the antag is threatening you with death, and says he'll let you live in exchange for something you know will end badly for the station, do not give in; this is still considered griefing! Either let him kill you, or lie like a rug and then blow him off the first chance you get, but do not actually help him under any circumstances. Consider adminhelping these situations as well so the then-antag is yelled at not to do these things.
  • For god's sake, if you're a mindslave waiting for an order from your master, this does not mean you're free to kill your master before he issues an order. This is griefing and metagaming to the nth degree and is absolutely shit. The whole point of being stunned when mindslaved is to give you time to realize, "Hey, maybe I shouldn't kill this guy!"

To be put under Guidelines for mindslaves:

(continued after the secret chem recipe thing)

    • If a mindslaving antag tries to lock you into a situation where he's forcing you to actually give him secret recipes, then he is being shit. Adminhelp it. --Sl the pyro (talk) 08:39, 20 June 2014 (EST)

Thanks, it has been added to our internal discussion thread along with the rest of the suggestions. --Convair880 (talk) 01:13, 22 June 2014 (CDT)

Some Clarity on Miscreants

Miscreants are this weird half traitor role that really push the limits of what is and what isn't appropriate for a player to do. Heck one of their goals is to heckle a player so bad they get killed. can anyone give some insight to the appropriate bounds of miscreant behavior? Comatosephoenix (talk) 06:37, 12 October 2014 (CDT)

Didn't see this until now, sorry, but miscreants are just normal guys with goofy crew objectives - when you spawn as one, you're explicitly told not to commit traitorous acts. You could totally be a shoe-stealing jerk or whatever either way, as long as you don't ruin people's rounds on purpose, kill, wreck the station etc. The boundaries for ordinary crew members and miscreants are the same, basically. --Convair880 (talk) 09:39, 30 October 2014 (CDT)