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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | User | Description | Versions |
---|---|---|---|---|---|---|
18:34, 24 July 2021 | Painauchocolat.png (file) | 356 bytes | Walpvrgis | Pain au Chocolat sprite by Walpvrgis Category:Object Sprites | 1 | |
18:31, 24 July 2021 | Danish weed.png (file) | 445 bytes | Walpvrgis | Cannadanish sprite by Walpvrgis Category:Object Sprites | 1 | |
18:30, 24 July 2021 | Danish cherry.png (file) | 390 bytes | Walpvrgis | Cherry Danish sprite by Walpvrgis Category:Object Sprites | 1 | |
18:30, 24 July 2021 | Danish blueberry.png (file) | 385 bytes | Walpvrgis | Blueberry Danish sprite by Walpvrgis Category:Object Sprites | 1 | |
18:29, 24 July 2021 | Danish apple.png (file) | 503 bytes | Walpvrgis | Apple Danish sprite by Walpvrgis Category:Object Sprites | 1 | |
18:20, 24 July 2021 | Croissant.png (file) | 463 bytes | Walpvrgis | Croissant sprite by Walpvrgis Category:Object Sprites | 1 | |
18:06, 24 July 2021 | Garlicbreadc.png (file) | 744 bytes | Walpvrgis | Cheesy Garlic Bread sprite by Walpvrgis Category:Object Sprites | 1 | |
18:06, 24 July 2021 | Garlicbread.png (file) | 685 bytes | Walpvrgis | Garlic Bread sprite by Walpvrgis Category:Object Sprites | 1 | |
18:05, 24 July 2021 | Fairybread.png (file) | 516 bytes | Walpvrgis | Fairy Bread sprite by Walpvrgis Category:Object Sprites | 1 | |
18:04, 24 July 2021 | Baguette.png (file) | 722 bytes | Walpvrgis | Baguette sprite by Walpvrgis Category:Object Sprites | 1 | |
15:43, 18 July 2021 | Sequenced Mutation v2.png (file) | 4 KB | TheRandomnessGuy | GeneTek Console v2.01 icon for a sequenced mutation | 1 | |
15:42, 18 July 2021 | Researched Mutation v2.png (file) | 4 KB | TheRandomnessGuy | GeneTek Console v2.01 icon for a researched mutation | 1 | |
15:42, 18 July 2021 | Unknown Mutation v2.png (file) | 4 KB | TheRandomnessGuy | GeneTek Console v2.01 icon for an unknown mutation | 1 | |
15:15, 18 July 2021 | Sequencing Finished v2.png (file) | 10 KB | TheRandomnessGuy | Finished sequencing a mutation. All base pairs are unlocked and correct. | 1 | |
15:11, 18 July 2021 | Sequencing Locked Pair v2.png (file) | 10 KB | TheRandomnessGuy | Correctly guessed the base pairs during mutation sequencing, but one base pair is still locked. | 1 | |
15:08, 18 July 2021 | Sequencing Check Stability v2.png (file) | 11 KB | TheRandomnessGuy | While sequencing the mutation, checking stability has shown that the guess is incorrect. | 1 | |
15:05, 18 July 2021 | Sequencing Fill Empties v2.png (file) | 11 KB | TheRandomnessGuy | Sequencing the mutation by guessing base pairs where both ends are unknown. | 1 | |
15:02, 18 July 2021 | Sequencing Fill Halves v2.png (file) | 11 KB | TheRandomnessGuy | The second step of sequencing a mutation is filling out the half-filled base pairs. | 1 | |
14:58, 18 July 2021 | Sequencing Initial v2.png (file) | 11 KB | TheRandomnessGuy | The start of sequencing a mutation. Base pairs are missing and a base pair is locked. | 1 | |
14:52, 18 July 2021 | GeneTek Console v2.01.png (file) | 52 KB | TheRandomnessGuy | The new GeneTek Console v2.01 UI | 1 | |
13:44, 18 July 2021 | BlastLandmine.gif (file) | 462 bytes | TheRandomnessGuy | Brutal landmine. | 1 | |
13:44, 18 July 2021 | Landmine.gif (file) | 251 bytes | TheRandomnessGuy | Reverted to original version. New sprite uploaded as BlastLandmine.gif. | 3 | |
04:21, 17 July 2021 | BlackMinisub.png (file) | 1 KB | Splints | A heavily armored submarine for deep sea exploration and combat. | 1 | |
04:12, 17 July 2021 | Minisub white.png (file) | 1 KB | Splints | A minisub with a white body. | 1 | |
16:24, 16 July 2021 | CommandLocker-32x32.png (file) | 3 KB | TheRandomnessGuy | 1 | ||
16:07, 16 July 2021 | Porridge.png (file) | 4 KB | TheRandomnessGuy | Cropped out excess transparent space. | 2 | |
15:43, 16 July 2021 | StunLandmine.gif (file) | 482 bytes | TheRandomnessGuy | Stunning landmine. | 1 | |
15:42, 16 July 2021 | RadiationLandmine.gif (file) | 471 bytes | TheRandomnessGuy | Glowy landmine. | 1 | |
15:42, 16 July 2021 | IncendiaryLandmine.gif (file) | 466 bytes | TheRandomnessGuy | Spicy landmine. | 1 | |
12:11, 27 June 2021 | AccessProClown.png (file) | 257 bytes | Nefarious6th | A Clown ID is in the AccessPro. Honk! Category:Object Sprites | 1 | |
12:10, 27 June 2021 | AccessProHead.png (file) | 253 bytes | Nefarious6th | An AccessPro with a Head of Staff ID in it Category:Object Sprites | 1 | |
12:08, 27 June 2021 | AccessProEng.png (file) | 255 bytes | Nefarious6th | An AccessPro with an Engineering ID inserted. Category:Object Sprites | 1 | |
12:06, 27 June 2021 | AccessProSec.png (file) | 255 bytes | Nefarious6th | The AccessPro with a Security ID inserted. Category:Object Sprites | 1 | |
12:04, 27 June 2021 | AccessProCiv.png (file) | 255 bytes | Nefarious6th | An AccessPro with the ID set to Civilian Category:Object Sprites | 1 | |
09:35, 27 June 2021 | AccessProRes.png (file) | 255 bytes | Nefarious6th | An AccessPro with a Research ID in it, or any ID from a scientist, doctor, roboticist, or geneticist. Category:Object Sprites | 1 | |
09:33, 27 June 2021 | AccessProEmpty.png (file) | 255 bytes | Nefarious6th | An empty AccessPro. Category:Object Sprites | 1 | |
12:16, 26 June 2021 | DiplomatV3-64x64.gif (file) | 11 KB | Nefarious6th | Frames should all be the same length now :^) | 2 | |
06:33, 26 June 2021 | YouCanNeverKnowWhatGoonstationHasInStore.png (file) | 800 KB | Studenterhue | An image of all sorts of crazy things going on in Goonstation, dated toaround Jn 27th, 2021. Yes, this is technically the human resprite milestone image from [https://forum.ss13.co/showthread.php?tid=15488&pid=159136#pid159136 this post]. What can I sa... | 1 | |
06:11, 26 June 2021 | SyndicateScoutV2Alt-64x64.png (file) | 939 bytes | Studenterhue | A screenshot of a Nuclear Operative equipped with the Scout loadout. They hope they'll be the last thing you'll ever see. This particular version is wearing a jetpack instead of a backpack, which at least from my POV, looks less like a mankini. 64x64... | 1 | |
04:56, 26 June 2021 | SyndicateScoutV2-64x64.png (file) | 640 bytes | Studenterhue | A screenshot of a Nuclear Operative equipped with the Scout loadout. They hope they'll be the last thing you'll ever see. 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically f... | 1 | |
04:53, 26 June 2021 | SyndicateMarksmanV3-64x64.png (file) | 609 bytes | Studenterhue | A screenshot of a Nuclear Operative kitted out in the Marksman loadout, ready to miss every shot. 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically for the gallery of getups... | 1 | |
04:52, 26 June 2021 | SyndicateKnightV2-64x64.png (file) | 673 bytes | Studenterhue | A screenshot of a Nuclear Operative kitted out in the Knight loadout. A knight in shining armo(u)r or a black knight? 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically for t... | 1 | |
14:15, 25 June 2021 | OmniTraitorV2-64x64.gif (file) | 6 KB | Nefarious6th | The do-it-all antag; a little bit of wizard, vampire, werewolf, changeling, grinch, and traitor all in one. The 64x96 is the size of the image, perfect for the jobs page. This one's a little taller than most others (the arachnid-like abomination legs... | 1 | |
13:24, 25 June 2021 | CyborgV3-64x64.gif (file) | 16 KB | Nefarious6th | Borgs and more borgs. Cyborgs are silicon life; some spontaneously find conciousness and some are re-purposed human brains. The 64x64 means 64 by 64 pixels, which is a good fit for jobs pages. Category:Character Sprites | 1 | |
04:31, 25 June 2021 | SyndicateInfiltratorV3-64x64.png (file) | 717 bytes | Studenterhue | A screenshot of a Nuclear Operative in the Infiltrator loadout. Basically, the Syndicate hired someone who liked to cosplay both ''Metal Gear'' and ''Hitman'', and tasked them with infiltrating the NT base. 64x64 means it's 64 pixels tall and 64 wide.... | 1 | |
04:26, 25 June 2021 | SyndicateGrenadierV3-64x64.png (file) | 629 bytes | Studenterhue | A screenshot of a Nuclear Operative in the Combat Engineer loadout, ready to accidentally HE his teammate. 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically for the gallery... | 1 | |
04:23, 25 June 2021 | SyndicateCombatEngineerV2-64x64.png (file) | 634 bytes | Studenterhue | A screenshot of a Nuclear Operative in the Combat Engineer loadout, armed with a wrench, a SPES-6, and a will to wreck NT's shit. Don't knock on him about the overalls unless you want to see what a wrench to the head feels like. 64x64 means it's 64 pi... | 1 | |
04:18, 25 June 2021 | SyndicateFieldMedicV3-64x64.png (file) | 691 bytes | Studenterhue | A screenshot of a Nuclear Operative equipped with the Field Medic loadout (formerly known as Combat Medic) They've a Juggernaut injector in one hand and an health anaylzer in another. What's the diagnosis? Dead. 64x64 means it's 64 pixels tall and 64... | 1 | |
03:55, 25 June 2021 | MonsieurStirstirV2-64x64.png (file) | 536 bytes | Studenterhue | A screenshot of the infamous Monsieur Stirstir, an NPC monkey that inhabits the Brig. Do not confuse with his, ahem, colleague, Colonel Shakeshake. Stirstir knows way more secrets. 64x64 pixels means it's 64 pixels tall by 64 wide. Typical format for... | 1 | |
03:53, 25 June 2021 | MonsieurStirstirV2-32x32.png (file) | 449 bytes | Studenterhue | A screenshot of the infamous Monsieur Stirstir, an NPC monkey that inhabits the Brig. Do not confuse with his, ahem, colleague, Colonel Shakeshake. Stirstir knows way more secrets. 32x32 means it's 32 pixels wide by 32 pixels tall. Normally, character... | 1 |