Difference between revisions of "Singularity Generator"

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(added basic startup procedure)
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Power emitters are used to beam power into singularity field generators. Setting up the emitters before turning on the field generators is essential, as otherwise the containment field will quickly fail and allow the singularity to escape. In order to set up an emitter, do the following:
Power emitters are used to beam power into singularity field generators. Setting up the emitters before turning on the field generators is essential, as otherwise the containment field will quickly fail and allow the singularity to escape. In order to set up an emitter, do the following:


* Drag the emitter to its desired location, making sure that it is facing the correct direction.
# Drag the emitter to its desired location, making sure that it is facing the correct direction.
* Use a wrench to secure its floor bolts to lock it in place. Bizarrely, this works on open space as well.
# Use a wrench to secure its floor bolts to lock it in place. Bizarrely, this works on open space as well.
* Use a welding tool to weld it to the floor, further securing it. This also works over open space.
# Use a welding tool to weld it to the floor, further securing it. This also works over open space.
* Use an ID with engine access to unlock the controls on the emitter.
# Use an ID with engine access to unlock the controls on the emitter.
* Interact with it with an empty hand, and select "Yes" on the prompt that asks if you'd like to activate it.
# Interact with it with an empty hand, and select "Yes" on the prompt that asks if you'd like to activate it.
* Use an ID with engine access to relock the controls on the emitter.
# Use an ID with engine access to relock the controls on the emitter.


Do note that emitters themselves do not require power and can be set up anywhere, even outside the station. They can only be activated or deactivated while welded down, but they can be unwelded and unbolted while active and will continue firing. Emitter beams are extremely lethal to be struck by, which an aspiring antagonist or blob-hunter may find useful.
Do note that emitters themselves do not require power and can be set up anywhere, even outside the station. They can only be activated or deactivated while welded down, but they can be unwelded and unbolted while active and will continue firing. Emitter beams are extremely lethal to be struck by, which an aspiring antagonist or blob-hunter may find useful.
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Field generators are used to contain the gravitational singularity, so that it does not expand indefinitely and consume the entire station. When active, field generators with no more than 11 tiles in-between them in cardinal directions will automatically link, forming a high-voltage energy barrier between them. When four field generators are activated in a square around a singularity generator, '''the singularity will automatically spawn.''' Field generators require power from emitters in order to remain online. In order to set up a field generator, do the following:
Field generators are used to contain the gravitational singularity, so that it does not expand indefinitely and consume the entire station. When active, field generators with no more than 11 tiles in-between them in cardinal directions will automatically link, forming a high-voltage energy barrier between them. When four field generators are activated in a square around a singularity generator, '''the singularity will automatically spawn.''' Field generators require power from emitters in order to remain online. In order to set up a field generator, do the following:


* Drag the field generator to its desired location, making sure that there are no more than 11 tiles between it and the other field generators.
# Drag the field generator to its desired location, making sure that there are no more than 11 tiles between it and the other field generators, and that the line between it and the other field generators is not obstructed by opaque objects.
* Use a wrench to secure its floor bolts to lock it in place. Bizarrely, this works on open space as well.
# Use a wrench to secure its floor bolts to lock it in place. Bizarrely, this works on open space as well.
* Use a welding tool to weld it to the floor, further securing it. This also works over open space.
# Use a welding tool to weld it to the floor, further securing it. This also works over open space.
* Use an ID with engine access to unlock the controls on the field generator.
# Use an ID with engine access to unlock the controls on the field generator.
* Interact with it with an empty hand. '''This will activate it without prompting you for confirmation'''.
# Interact with it with an empty hand. '''This will activate it without prompting you for confirmation'''.
* Use an ID with engine access to relock the controls on the field generator.
# Use an ID with engine access to relock the controls on the field generator.


Do note that once activated, field generators cannot be deactivated or moved until they run entirely out of power, which can take up to 10 minutes. Touching the containment field will do a high amount of {{BURN}} damage, and may cut off limbs or disintegrate you entirely if you have enough accrued {{BURN}} damage. Mobs that touch a containment field have a 10% chance to harmlessly pass through it instead, which will usually cause them to be eaten by the singularity.
Do note that once activated, field generators cannot be deactivated or moved until they run entirely out of power, which can take up to 10 minutes. Touching the containment field will do a high amount of {{BURN}} damage, and may cut off limbs or disintegrate you entirely if you have enough accrued {{BURN}} damage. Mobs that touch a containment field have a 10% chance to harmlessly pass through it instead, which will usually cause them to be eaten by the singularity.
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===Basic Startup Procedure===
===Basic Startup Procedure===


* Use a wrench to bolt the singularity generator in place in the center of the singularity area. Leave it in its default location.
# Use a wrench to bolt the singularity generator in place in the center of the singularity area. Leave it in its default location.
* Drag the field generators to their desired positions. Making a larger singularity containment generates more power, to a maximum size of a 13x13 square containment.
# Drag the field generators to their desired positions. Making a larger singularity containment generates more power, to a maximum size of a 13x13 square containment.
* Use a wrench to bolt the field generators in place.
# Use a wrench to bolt the field generators in place.
* Drag the emitters to their desired positions. Make sure that they point towards the field generators.
# Drag the emitters to their desired positions. Make sure that they point towards the field generators.
* Use a wrench to bolt the emitters in place.
# Use a wrench to bolt the emitters in place.
* Using a welding tool, weld the emitters and field generators in place.
# Using a welding tool, weld the emitters and field generators in place.
* Activate the emitters. Take care to not be standing in front of them when you turn them on.
# Activate the emitters. Take care to not be standing in front of them when you turn them on.
* Locate engineering atmospherics storage and take a canister of plasma and enough tanks of plasma for one to be in each radiation collector. You may need a cart to carry them all.
# Locate engineering atmospherics storage and take a canister of plasma and enough tanks of plasma for one to be in each radiation collector. You may need a cart to carry them all.
* Set the plasma canister to maximum pressure, and fill each plasma tank with it.
# Set the plasma canister to maximum pressure, and fill each plasma tank with it.
* Insert the plasma tanks into the radiation collectors, and turn on the collectors and controllers.
# Insert the plasma tanks into the radiation collectors, and turn on the collectors and controllers.
* Activate the field emitters. Take special care to not be standing in the path of the containment field or inside the containment field square when activating them.
# Activate the field emitters. Take special care to not be standing in the path of the containment field or inside the containment field square when activating them.
* The singularity will spawn when all field generators are online and will begin producing power. Set the SMES units if necessary.
# The singularity will spawn when all field generators are online and will begin producing power. Set the SMES units if necessary.


If the field generators and emitters were installed on top of data terminals, you may instead use the EngineMaster program to remotely start them, which is somewhat safer than doing it manually.
If the field generators and emitters were installed on top of data terminals, you may instead use the EngineMaster program to remotely start them, which is somewhat safer than doing it manually.

Revision as of 17:32, 14 November 2022

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Pending construction as part of a phasing out of Powering_the_station.

The Singularity Engine (Singulo) is the main source of power on Donut 2 and Donut 3. It generates power by using radiation collectors to harvest energy released by a gravitational singularity being contained by advanced technology.

Parts of the Singulo

Emitters

Emitter.png

Power emitters are used to beam power into singularity field generators. Setting up the emitters before turning on the field generators is essential, as otherwise the containment field will quickly fail and allow the singularity to escape. In order to set up an emitter, do the following:

  1. Drag the emitter to its desired location, making sure that it is facing the correct direction.
  2. Use a wrench to secure its floor bolts to lock it in place. Bizarrely, this works on open space as well.
  3. Use a welding tool to weld it to the floor, further securing it. This also works over open space.
  4. Use an ID with engine access to unlock the controls on the emitter.
  5. Interact with it with an empty hand, and select "Yes" on the prompt that asks if you'd like to activate it.
  6. Use an ID with engine access to relock the controls on the emitter.

Do note that emitters themselves do not require power and can be set up anywhere, even outside the station. They can only be activated or deactivated while welded down, but they can be unwelded and unbolted while active and will continue firing. Emitter beams are extremely lethal to be struck by, which an aspiring antagonist or blob-hunter may find useful.

Field Generators

Field generator.png

Field generators are used to contain the gravitational singularity, so that it does not expand indefinitely and consume the entire station. When active, field generators with no more than 11 tiles in-between them in cardinal directions will automatically link, forming a high-voltage energy barrier between them. When four field generators are activated in a square around a singularity generator, the singularity will automatically spawn. Field generators require power from emitters in order to remain online. In order to set up a field generator, do the following:

  1. Drag the field generator to its desired location, making sure that there are no more than 11 tiles between it and the other field generators, and that the line between it and the other field generators is not obstructed by opaque objects.
  2. Use a wrench to secure its floor bolts to lock it in place. Bizarrely, this works on open space as well.
  3. Use a welding tool to weld it to the floor, further securing it. This also works over open space.
  4. Use an ID with engine access to unlock the controls on the field generator.
  5. Interact with it with an empty hand. This will activate it without prompting you for confirmation.
  6. Use an ID with engine access to relock the controls on the field generator.

Do note that once activated, field generators cannot be deactivated or moved until they run entirely out of power, which can take up to 10 minutes. Touching the containment field will do a high amount of BURN damage, and may cut off limbs or disintegrate you entirely if you have enough accrued BURN damage. Mobs that touch a containment field have a 10% chance to harmlessly pass through it instead, which will usually cause them to be eaten by the singularity.

Radiation Collectors

The radiation collector system consists of two parts: A radiation collector controller and up to four radiation collector arrays that surround it. These machines are what turn all the fancy sci-fi magic into actual electricity.

Radiation Collector Controller

Array controller.png

The radiation collector controller takes the energy harvested by the collector arrays and outputs it as useable electrical power. It must be secured over a wire to output power to, though it does not need to be on a wire terminal. In order for it to connect to a radiation collector array, the collectors must be cardinally adjacent to the controller. Controllers can be bolted or unbolted to the floor with a wrench.

Radiation Collector Array

Collection array.png

The radiation collector array uses a loaded plasma tank to harvest radiation from the singularity and output it as power to a controller. The amount of power it outputs is multiplied by the mol count of the loaded plasma tank. In order for it to connect to a radiation collector controller, the collectors must be cardinally adjacent to the controller. Collectors can be bolted or unbolted to the floor with a wrench.

Engine Control Terminals

EngineControlComputer.png EngineMaster.png

These ThinkDOS terminals have a program called EngineMaster, which allows for remote-starting the engine. When running the program, it will prompt you for the various commands it can run. Note that it communicates on the wired PNET grid. If you have set the engine components up in different locations from their defaults, they will likely not be over data terminals and the computer will not be able to interact with them. In this case, you will be required to start them by hand as detailed above.

Gravitational Singularity Generator

Gravitional Singularity Generator.png

Surprisingly the least complicated part. Just leave this in the center of the square formed by the field emitters and it will activate when the containment field is complete. It can be bolted or unbolted to the floor with a wrench.

Gravitational Singularity

Singularity.gif

The star of the show. Once the containment fields are set up, the singularity generator will implode on itself and form a gravitational singularity. So long as containment holds, the singularity is quite inert, as it will simply expand to fill the size of its containment field and no further. The singularity emits gravity, radiation, and meson waves, which may present hazards to those without proper protective equipment (detailed below).

Common Hazards

  • Gravity: All loose objects nearby to the singularity (including people) will be pulled towards it over time. To resist the pull of the singularity, use magnetic boots.
  • Radiation: Anyone who can see the singularity may be effected by radiation, which will cause TOX and BURN damage and may cause a random mutation. Wearing a radiation suit will mitigate the damage caused by radiation.
  • Meson Waves: Anyone who can see the singularity may be affected by a meson wave, which will stun them for a considerable length of time if their eyes are not protected by meson goggles.
  • The Singularity: The singularity itself will consume nearly any object that it touches. For obvious reasons, coming into contact with it would be lethal.
  • Emitters Beams and Containment: The emitter beams and containment field do immense amounts of BURN damage to anyone who comes into contact with them.
  • Space: The singularity will consume any floor tiles it expands over, meaning that its chamber is necessarily a vacuum. Internals will be needed in order to breathe near the singularity.

Basic Startup Procedure

  1. Use a wrench to bolt the singularity generator in place in the center of the singularity area. Leave it in its default location.
  2. Drag the field generators to their desired positions. Making a larger singularity containment generates more power, to a maximum size of a 13x13 square containment.
  3. Use a wrench to bolt the field generators in place.
  4. Drag the emitters to their desired positions. Make sure that they point towards the field generators.
  5. Use a wrench to bolt the emitters in place.
  6. Using a welding tool, weld the emitters and field generators in place.
  7. Activate the emitters. Take care to not be standing in front of them when you turn them on.
  8. Locate engineering atmospherics storage and take a canister of plasma and enough tanks of plasma for one to be in each radiation collector. You may need a cart to carry them all.
  9. Set the plasma canister to maximum pressure, and fill each plasma tank with it.
  10. Insert the plasma tanks into the radiation collectors, and turn on the collectors and controllers.
  11. Activate the field emitters. Take special care to not be standing in the path of the containment field or inside the containment field square when activating them.
  12. The singularity will spawn when all field generators are online and will begin producing power. Set the SMES units if necessary.

If the field generators and emitters were installed on top of data terminals, you may instead use the EngineMaster program to remotely start them, which is somewhat safer than doing it manually.

Singuloose

Dealing With It

SingularityBusterRocketLauncher.png SingularityBusterRocket.png


Raising Output

Go Big Mode

The Singularity Hungers

Building More Collectors

Denser Plasma Tanks

More Singularities