Medical Doctor

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Wears a cool red and white suit, hangs out in medbay, yells at chemis- I mean scientists for not doing their job and gets yelled at by Genetics/Robotics for not letting them do theirs

ROUGH DRAFT ON HOW TO BE A GOOD DOCTOR:

1. Knowing how to set the cryo:

  • Pick up Wrench
  • Click on Oxygen Canister
  • Drop Wrench
  • Go to Blue Beakers, pick up ONE AT A TIME
  • Place inside each cryo tube.
  • Click on white freezer box in between tubes
  • Set the temperature to 73.13
  • turn on, LEAVE ON. Don't leave the tubes on until someone's in them, though.

2. Knowing Your Tools

Hypos: Take no more than 2. 1 per doctor on busy shifts. Bicardine, Tricordizine, or Inaprovaline in these. If Bicardine and Tricordizine, set it to a lower dosage than 5 units per shot - you will waste a lot of medicine that way.

To make Tricordizine, mix 10 Units Anti-Toxin and 10 Units Inaprovaline. Don't try and mix together more than 10 units of each at a time or else BYOND shits up the process something fierce and you waste resources. It is very difficult to get more resources for medbay, so wasting resources is bad.

Medical Patches and Burn Patches administer a LOT of medicine at once, so save them for critical situations. Particularly the burn patches. Feel free to disarm and toss someone out if they're trying to ransack your medkits for the patches unless they're in serious condition.

Medical Belts are a godsend if you're going to work outside of Medbay. They can hold pills, hyposprays, and syringes (but not beakers(?)). Medbay only comes with two of these, which can't be re-ordered by QM, so if you lose these you're fresh out of luck.

You can put pills in beakers and withdraw medicine from the pills, this is most useful with burn damage since Medbay doesn't have a lot of Kelotane to go around, and throwing someone in the Cryo when they're on fire is almost as likely to kill them, set properly or not.

3. Reacting Quickly to Injury

Prodoc Healthgoggles show you health at a glance and if you aren't wearing a pair as a doctor you deserve to be fed to the roboticist. The same goes if you're hogging them all, since there's literally no reason to do so unless you're being an ass.

IN ORDER OF LEAST TO MOST SEVERE AT-A-GLANCE:

  • Green = Ignore, they're probably drunk and blabbing to you about how they're sick.
  • Yellow = Probably worth a scan, maybe 1 unit of whatever the hell ails them.
  • Orange = Treat with minor supplies if they're not essential staff. If you've got an orange level or below sec/hop/captain you should probably yell at him to stop so you can patch him up
  • Red = Serious condition. Patch up with whatever resources you have lying around.
  • Flashing Red = Why the hell haven't you healed these people yet? If they're standing up, treat with normal supplies. If not, throw them in the Cryo.
  • White = Negative HP, immediately cyro. If you're too far from Medbay, or it is in ruins, get ready to administer a ton of medicine. Inappovaline, scan for damage, treat the most serious offender first. Types are Brute, Burn, Toxins, Asphyxiation, in that order.
  • Grey = He's dead, Jim. Toss them to the Geneticist or the Roboticist, they'll take it from here.

You can also scan people with a Health Analyzer or, as mentioned above, your PDA. In this case, the damage will be separated in terms of type. Individual damage will add up to no less than zero. If it's more than 100, then they need immediate medical attention, in more than 200, they're already gone.

Damage Types

  • Brute = Bicardine or Tricordizine, either by injection or by patches (if seriously hurt)
  • Burn = Kelotane, in Burn Patches or pills.
  • Toxins = Anti-Toxins, or Dyvolene. In syringe and pill form.
  • Asphyxiation = Caused by standing out in space like a git. CPR's the solution here, performed by removing your mask and the patient's mask, then clicking them with an empty hand while using the Help intent. Dexalin is the chemical solution, so if some is convenient use that as well.