Job specific traitors advices

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have you tried to take over the station but were busted in the first five minutes? have you attempted to create a murderbox only for the AI to rat you out immidately? or are you just overwhelmed by the sheer amount of items and possibilities that are now open to you?

worry not my murderous friend, for you have come to the right place, this is a guide that will give you some general advices for traitoring in ALL of the jobs.

we will usualy try to give advices regarding the use of job specific traitors items, thus if you are tring to find advices or give them to future traitors regarding normal items please use the Staff Assistant section.

you may also want to read Being A Better Traitor and Syndicate Items to help you understand more.

Roboticist

RoboticistNew64.png

JOB EXCLUSIVE ITEMS CyborgDockingStationV2-32x32.png CyborgFrameV3-32x32.png


the Roboticist greatest strenght and weakness is their isolated job, usualy the Roboticist has to take care of the first round of cyborgs and then goes unnoticed for the rest of the shift, having only to meet the silicons requests from time to time, witch leaves a loot of dead time where you can do your illegal stuff where no one will notice your abscence from robotics or your silence on the radio.

of course this also means that if you are gone when the station needs you they will start a manhunt and that will usualy result in you being discovered and promptly briged, off course your collegues can take care of the job themselfs, however due to the close contact with them, they will be the first to notice your prolonged absence.

acces to medbay also grants you the ability to make some mean posions in the Pharmacy or healing chems for yourself, it will also make it very easy to justify dragging corpses around, just say that you are bringing them to medbay while in reality you murder them the moment you are out of sight, all of this comes without the usual responsibility of doctors since peoples don't expect you to treat others.

maintanace is also aviable to you, witch is perfect considering thats the best place to do your stuff out of sight and the tools you spawn with allow you to tinker with various devices.


Beginning

your collegues are usualy problematic since they tend to notice wierd behavior, also they are in close contact with the AI witch is the gratest nightmare for every traitor, dealing with them in some way is advised.

  • use a mindhack implant

generaly the best way, just implant them when no one is watching, if someone sees them fall (but not you implanting them) just say that they accidentaly stabbed themselfs or tried to drink anestetic or everything realy, the mindhack HAS to go along with your bullshit. you can only do this on one person if you want enough currency to buy the conversion chamber.

  • flash and bash

hacking the robo fab that are in your workplace allows you to produce practicaly unlimited flashes, just make some and then stun them the moment they are unprepared (it is recommended to be a rather robust player for this) then quickly debrain them, this is best to be done out of sight since it is usaly hard to belive they wanted to be borged.

  • poison

one of the few methods that won't consume Syndicate currency, but requires some chemical knowledge.

Neurotoxin is usaly the best but a sleepy pen is too expensive so you have to be crative, for example put the toxin in a patch and rename it to Silver Sulfadiazine then ask your friend to hack the fabs, since insulated gloves are not easily accessible they have a chance to get shocked, then apply the patch after they are done.

if they ask you why it is a man made patch simply say that you prepared the chem just in case and put it there or that you were planing on doing something that might get you burned, after that they will slowly start to die because of the effects of the neurotoxin.

another way is to give them a pill, this is a bit better since instead of releasing the toxin slowly it is inserted into the body in a instant, of course getting them to actualy eat the pill is another story (i have no advice for this one, someone else smarter than me might complete this).

of course the poison has a very high chance of being discovered, so drag them out the moment they start to fall.


there are other ways to remove your collegues, and dependig on the situation some methods can be used while some become unaviable, one of the gratest strenght of a traitor is the ability to improvise.

if for some reason you don't want to kill the other roboticists then thats fine too, having someone else take care of the silicons will take the heat off your back since the work is still being done, also, later in this guide you shuld be able to do your stuff without ever having to leave robotics!

  • use the syinde frame

the Syndicate cyborg frame is very useful in this situation aldough it might take a while before you find a brain, when a cyborg is built with this they will have their laws modified to obey the traitors and maintain their identity a secret, witch is very helpful to you.

they also have the ability to see if someone is a traitor and they can tell you who they are (the secrecy law applyes only to crew members) so that you might kill them coordinate with them

Midway

after you have dealt or not with the other roboticists, it is time to begin.

if your intention is to create a robot army then you shuld buy the converison chamber, this dreadful machine looks and examines exactly like a normal cyborg pod BUT when a living person is inserted they come out as syindicate cyborgs ready to do your biddings.

bringing victims here can be quite tricky but you shuld get the hang of this.