Difference between revisions of "Items"

From Space Station 13 Wiki
Jump to navigation Jump to search
m (this should stop categorizing this as something under Items itself)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
#REDIRECT [[:Category:Objects]]
 
== General Items ==
See [[General Objects]]
 
== Medical/Science Items ==
===Beaker===
Its a beaker...it holds liquids. Comes in normal and large varieties.
===Electro-pack===
===Health Analyzer===
An analyzer of health. Lets you tell how jacked up a spaceman is and what things might have jacked him up.
 
===Hypospray===
In essence a super syringe. Hyposprays can hold 30 units of a liquid and can inject 1 to all of that liquid instantaneously. If a traitor gets their hands on one they can alter it to hold dangerous liquids.
===First Aid===
'''Contains:''' 3 Healing Patches, 2 Burn Patches, 1 Health Analyzer, 1 Syringe (Inaprovoline)
 
===Toxin First Aid===
'''Contains:''' 3 Syringes (Anti-Toxin), 3 Anti-Toxins Pills, 1 Health Analyzer
 
===Fire First Aid===
'''Contains:''' 2 Burn Patches, 1 Health Analyzer, 2 Syringes (Inaprovoline), 2 Kelotane Pill
 
===Oxygen Deprivation First Aid===
'''Contains:''' 4 Dexalin Pills, 1 Health Analyzer
 
===Neurological Damage First Aid===
'''Contains:''' 4 Alkysine Pills, 1 Health Analyzer
 
===Syringe===
[[File:Syringe.png|left|frameless|50px]]Used to draw or inject blood, chemicals, booze, liquids, etc into people, beakers, containers. Syringes can hold 15 units of whatever liquid you're dealing with.
 
 
===Tank Transfer Valve===
The mystical often used but seldom understood part used in making bombs.
 
== Engineering Items ==
See [[Engineering Objects]]
 
== Security Items ==
See [[Security Objects]]
 
== Syndicate Items ==
See [[Syndicate Items]]
 
== Wizard Items ==
===Staff===
A Wizard Staff. While holding it, the Wizard's spells are more powerful. He can also hit someone in the face with it, in a pinch, although it's not particularly powerful as a melee weapon.
 
===Robe===
The wizard can choose between Blue, Black, and Red robes. The choice purely aesthetic, as all robes do only one thing: Allow the Wizard to cast. Without his robes, the wizard is unable to cast any magic.
 
===[[Hats|Hat]]===
The wizard can choose from Blue, Black, and Red Hats. Again, the choice is purely aesthetic. The Wizard's powers are greatly weakened if he is not wearing his hat.
 
===Sandals===
The wizard's magic sandals protect him from ice and incoming segways.
 
===Spellbook===
Essentially the Wizard's version of the Syndicate radio. Using it will bring up a menu which allows the wizard to select 4 spells to complement the ones he starts with. The spellbook can't be used by anyone but the wizard.
 
===Space Grimoire===
A piece of paper listing all of the wizard's spells and their effects.
 
===Staff of Cthulu===
In exchange for giving up a spell, the wizard can acquire the Staff of Cthulu. It has many benefits over the basic staff. It hurts anyone except the wizard who tries to pick it up, does very good melee damage, and improves the wizard's ability to corrupt the station.
----
 
{{objects}}
[[Category: Reference]]

Latest revision as of 18:57, 3 February 2020

Redirect to: