Difference between revisions of "Gas"

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==Air==
==Air==
[[File:aircan.png]]<br>
Nitrogen and oxygen. What you are generally breathing. Spare canisters of air are available in [[Toxins]], and air is created every time a floor tile is placed in space, resulting in [[space wind]]. Putting air in a [[jetpack]] will make it stop working.
Nitrogen and oxygen. What you are generally breathing. Spare canisters of air are available in [[Toxins]], and air is created every time a floor tile is placed in space, resulting in [[space wind]]. Putting air in a [[jetpack]] will make it stop working.


==Oxygen==
==Oxygen==
[[File:o2can.png]]<br>
In the future, pure oxygen is safe to breathe! It is readily available in blue canisters in [[Toxins]] and [[Engineering]], as well as in [[oxygen tank]]s and [[jetpack]]s. Oxygen fuels fires and is necessary for the [[blob]] to evoluate.
In the future, pure oxygen is safe to breathe! It is readily available in blue canisters in [[Toxins]] and [[Engineering]], as well as in [[oxygen tank]]s and [[jetpack]]s. Oxygen fuels fires and is necessary for the [[blob]] to evoluate.


==Plasma==
==Plasma==
[[File:plasmacan.png]]<br>
The true purpose of SS13's research, plasma is a purple gas that is highly toxic and highly flammable. It is the main ingredient in making bombs and hellish station-consuming fires. Plasma canisters are available in [[Toxins]]. Breathing plasma will give a biohazard indicator next to your regular health marker. Carrying any sort of lit object (welder, cigarette, cakehat) into a cloud of plasma will ignite it, setting off a fire that will quickly spread.
The true purpose of SS13's research, plasma is a purple gas that is highly toxic and highly flammable. It is the main ingredient in making bombs and hellish station-consuming fires. Plasma canisters are available in [[Toxins]]. Breathing plasma will give a biohazard indicator next to your regular health marker. Carrying any sort of lit object (welder, cigarette, cakehat) into a cloud of plasma will ignite it, setting off a fire that will quickly spread.


==Carbon Dioxide==
==Carbon Dioxide==
[[File:co2can.png]]<br>
Invisible but deadly, canisters of CO2 can be found in [[Toxins]]. Inhaling CO2 will cause a player to eventually fall unconscious and suffocate if they are not moved to an area with proper atmosphere. Carbon dioxide is also produced in tiny amounts by humans natural breathing.
Invisible but deadly, canisters of CO2 can be found in [[Toxins]]. Inhaling CO2 will cause a player to eventually fall unconscious and suffocate if they are not moved to an area with proper atmosphere. Carbon dioxide is also produced in tiny amounts by humans natural breathing.


==NO2==
==NO2==
[[File:no2can.png]]<br>
Knock-out gas that will render players unconscious. No longer available in canister form, tanks of NO2 can be found in [[Medbay]]'s anesthetic locker.
Knock-out gas that will render players unconscious. No longer available in canister form, tanks of NO2 can be found in [[Medbay]]'s anesthetic locker.
[[Category:Tutorial]]

Revision as of 14:06, 24 October 2012

SS13's robust atmospheric system has been simplified, but you will still have to be wary of the air around you. To quickly check whether or not you can take off that gas mask, you can use an analyser, the built-in analyser in your PDA, or look at any of the wall-mounted atmos alert systems that will blare a lethal alarm the moment there is more than 0.01 kpa of carbon dioxide present.

Air

Aircan.png
Nitrogen and oxygen. What you are generally breathing. Spare canisters of air are available in Toxins, and air is created every time a floor tile is placed in space, resulting in space wind. Putting air in a jetpack will make it stop working.

Oxygen

O2can.png
In the future, pure oxygen is safe to breathe! It is readily available in blue canisters in Toxins and Engineering, as well as in oxygen tanks and jetpacks. Oxygen fuels fires and is necessary for the blob to evoluate.

Plasma

Plasmacan.png
The true purpose of SS13's research, plasma is a purple gas that is highly toxic and highly flammable. It is the main ingredient in making bombs and hellish station-consuming fires. Plasma canisters are available in Toxins. Breathing plasma will give a biohazard indicator next to your regular health marker. Carrying any sort of lit object (welder, cigarette, cakehat) into a cloud of plasma will ignite it, setting off a fire that will quickly spread.

Carbon Dioxide

Co2can.png
Invisible but deadly, canisters of CO2 can be found in Toxins. Inhaling CO2 will cause a player to eventually fall unconscious and suffocate if they are not moved to an area with proper atmosphere. Carbon dioxide is also produced in tiny amounts by humans natural breathing.

NO2

No2can.png
Knock-out gas that will render players unconscious. No longer available in canister form, tanks of NO2 can be found in Medbay's anesthetic locker.