Difference between revisions of "Electrician"

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[[File:Electronics.png|thumb|Electronics.]]
#REDIRECT [[Mechanic]]
 
Electricians are part of the Engineering jobs and start in the Electrician Office unsurprisingly. They spawn with a yellow (electric) toolbox, device analyzer, a solder, and insulated gloves when assigned along with the standard stuff, and have access to more tools and equipment in the Office. They are cousins of the Engineers in that they share a similar purpose of fixing the station (or not) when times are rough in Space Station 13, but unlike engineers can fix the irreparable damage to many devices that engineers can't (or just steal some traitor's c-sword and make a million copies and hand them out instead all round). They have most of the access engineers do, except access to the engineering bay.
 
== The Device Analyzer: How to Copy and Make (A Zillion Gibbers)==
 
The most important difference between the rest of the crew and an electrician is his analyzer because it gives access to copying many electronic devices around the station. Slamming it against many electronic devices around will analyze how the object is built and give you access to its blueprint (holds one blueprint at a time) which you can throw into the manufacturer in order to start researching. Once the object is researched you can then produce a disk of the components needed that you can put in your device analyzer to read as well as create a frame of the object you copied. Using the component vending machines in the Electrician Office you can then read off your device analyzer and attach the components to the frame. Once all the components are in the frame, solder it, then click the frame to put it in a box. Then move to where you want the object to go, as some objects are immovable once dropped, and solder the box again to deploy.
 
== Traitor Item ==
A device analyzer that can copy a couple things a regular analyzer can't like the Traitor items or the Chefs gibber.
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Latest revision as of 06:27, 13 May 2013

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