Cogmap1/Security

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Revision as of 14:29, 26 December 2013 by Convair880 (talk | contribs) (New pictures. Also, I'm pretty sure the prison station is no more.)
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Cogmap1/Security
Location

SecOffice2.png

Donut storage

Access

Security Officer, Detective


Security is located in the western part of the station, adjacent to the detective's office, courtroom, and bridge.

Security Office

This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.

Brig

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Features a general population cell and is home to the segways. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities to hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes. The worst cases get a solitary cell just north of this one, with less amenities.

Armory

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Contains four lockers of riot equipment (shotguns, flashbangs, EOD suits), a canister of N2O along with internals, several laser arrays and other miscellaneous supplies. Also features a backup communications console. While anybody can made their way past the doors, only an EMAG or the HoS himself can open the lockers.

Defendant's Chair

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Accessible from the brig. Theoretically where the defendant would sit during a trial, but is more often used for public executions.

Interrogation room

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Accessible from the brig from the north, and to the public from the south. The detective can observe the proceedings from his office.

Head of Security's Office

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Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.