Difference between revisions of "Cogmap1/Research Director"

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[[File:RDoffice.png|200px|thumb|right|Your office.]]
#REDIRECT [[Research Director]]
 
 
 
= What have I gotten myself into? =
Well, congratulations! You're a Head of the station, as well as being the boss of the rarely competent Research team. Your job is mainly just to prevent Research from blowing up, burning, and getting covered in radiation for as long as possible. Chances are, you won't be successful at that. It's okay though, as an RD you have arguably the most relaxed and easy Head job on the station, yet you're also the most potentially dangerous. If you're interested in trying out a Head job but you're afraid of being awful, RD is the job for you. As long as you don't blow up the Research wing or send your unstoppable Guardbuddies on a rampage/let a traitor do these things, it's almost impossible to be a bad Research Director.
 
= So what's my actual job? =
Whatever you make of it! Explore space in the [[Teleporter lab]], make explosives in [[Guide to Toxins|Toxins]], set [[Chemistry]] on fire, or [[Artifact Research|accidentally kill everyone]]...
 
That being said, your basic job (and really only task) is to be the boss of the Research team. Typical RD activities include ordering chemists to create dozens of chicken soup pills, having Telescience steal all the monkeys on the station, and making sure Toxins and Artifact Research don't spiral out of control. However, you're also a Head, which means you also have some say in big decisions regarding the shuttle. You can call and recall the shuttle, and you have [[Bridge]] access for when you just feel like drinking wine with the HoP and ignoring your duties.
 
Failing your own creativity, here are a few things you can do.
 
== Get the Guardbuddies moving ==
Using the [[DWAINE Terminals|DWAINE terminal]] in your office, you can assign your [[Robots|Guardbuddies]] to various jobs.  To start playing with your buddies, follow these instructions on TermOS [[TermOS|here]].
 
==Figure out Telescience==
Telescience is often ignored during games because it requires cooperation from other people to do anything really fun.  However, as RD, your entire point is to foster cooperation and efficiency among departments, so figuring out how the teleporters work this round is very helpful.  If you've figured out how the teleporter works, all sorts of fun can come of enabling other peoples' gimmicks.  Space explorers can be beamed back to resupply and offload their finds, or even better their finds can be beamed back for them.  All they need to do is to feed you the appropriate coordinates and you can take care of the rest.  One of the few always-legitimate uses for bombs is to beam them out to dangerous derelicts to crack them open like a peanut.  If you know the location of something you want on the station, you can just teleport it straight to Research.  Are those lazy-ass miners not doing anything with their space suits?  Lock in on their locations via the space GPS, teleport them to Research, and distribute them to your staff!  Are the Electricians illegally building a bunch of guns?  Teleport them into Research and give them to your chemists!  Is the Captain brain dead in his quarters?  Teleport him to Research and steal his ID!
 
Convinced?  You should be!  Check the [[Telescience]] article for more details.
 
==Screw around with Chemistry==
Failing all that, being the RD is pretty much carte blanche to waste your entire round trying to figure out new and interesting ways to cause misery in [[chemistry]].  Or maybe you want to buck the trend and actually be helpful by filling a fire extinguisher with space cleaner and showing the [[Janitor]] he's a useless piece of shit.  The possibilities are endless!
 
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{{JobMenu}}
 
[[Category: Jobs]]

Latest revision as of 02:50, 26 January 2020

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