Captain

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The boss man of the station. Gets a swanky green and gold suit, and golden ID card, a kickass hat, and a gun. Can go anywhere, do anything, and shoot people in the face. The only room he can't enter is the HoS Office. Technically has the responsibility of running the station and making sure things work correctly, but is typically either an incompetent boob, a power-crazed psycho or just doesn't care and will use his power to conduct experiments, run gimmicks, and get hammered. In all of the above cases he will frequently get shot in the face by traitors or syndicates or eaten by changelings because they want to jack his cool shit. Funnily enough, while Security Officers can't be traitors, the Captain himself can.

NEW PLAYER is the captain! oh no

Things to know: The syndies want that auth disk in your pocket, don't lose it. If you leave your spare ID in the little room it starts in, someone will break in from space to steal it. There's a gun in your locker, along with some regular armor if you don't like the jolly green giant look. The hand tele, insulated gloves, multitool+screwdriver will get you out of a lot of bad spots, Everyone wants your things, so don't be too surprised if passersby yank your ID and hat off when you tase yourself/slip on spacelube/get spit on, though some people will be more likely to help you up.

You have free run of the station, so use it to the fullest. People will ask you for help with things pretty frequently, so be a cool dude and help them out with whatever it is, later, when you've been beaten unconscious or shot or shoved in a locker those people will help you! sometimes. Be wary of anyone who wants to "show you something" in maintenance. Sometimes it can be tempting to play supercop traitor hunter extraordinaire as the captain, but resist the urge. It's more fun when the station is broken and changelings/vampires/other traitorous fiends roam the halls in packs.

Calling the shuttle: As captain, people will yell at you to call the shuttle a lot, but ignore those people. They are weak and cowardly, afraid of a little bit of space exposure. If the station is completely unlivable, call it, but calling it 20 minutes into a round because a bomb went off in research usually sucks. Things are more fun when the station is demolished anyway.

As captain you want to:

  • Keep an eye on the hop, he's probably terrible!
  • Check the brig/keep an eye on sec!
  • give the AI terrible freeform laws!
  • resolve disputes between players, usually even the dumbest slapfight can be defused ingame!
  • beat up troublemakers!
  • deep fry things!
  • burst into the kitchen and make cakes! burst into chemistry and commandeer a machine and make terrible icing!
  • use your PDA to set the status display to fun things!
  • make assistants fight to the death!
  • recruit assistants for a social experiment!
  • have the assistants sign a waiver!