Arcfiend

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Powers

Icon Name Cooldown Energy Cost Description
Sap Power N/A N/A Drain power from a target entity or machine. The speed of the sap is determined by the type of machine and it's draw. APC's are the always fastest, followed by high power machines. Some machines use so little power that you can't drain from them at all.
Discharge 15 seconds 25 Run a powerful current through a target in melee range damaging mobs and depowering doors
Flash 10 seconds 25 Release a sudden burst of power around yourself disorienting nearby foes
Arc Flash 15 seconds 50 Unleash a ranged bolt of electricity that chains to nearby targets with reduced damage
Polarize 12 seconds 50 Unleash a wave of charged particles polarizing nearby mobs giving them magnetic auras. Either a Positive or Negative aura is chosen and then applied to all mobs in range. Casting this again before an aura ends will extend an auras duration but can not change its orientation, even if the orientation being applied to aura-less mobs was of the opposite polarity.
Ride The Lightning N/A 75 Expend energy to travel through electrical cables. Energy is slowly expended when residing within a cable, and is quickly consumed when moving.
Jamming Field 2 Minutes 200 You're radiating out electromagnetic waves and jamming nearby broadcasts
Jolt 2 minutes 500 Charge up and release a series of powerful jolts into your target, eventually stopping their heart. Any actions taken by or against you will end the ability early.