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Date Name Thumbnail Size Description Versions
06:03, 21 March 2024 NunHood.png (file) 188 bytes The item sprite for the nun hood, one half of the Chaplain's nun outfit. Now this is a ''good'' habit. [https://github.com/goonstation/goonstation/pull/7295 Sprite by AnguishedEnglish]. Category:Object Sprites 1
07:14, 20 March 2024 BitsOfBoneV2.png (file) 297 bytes The item sprite for "bits of bone", a piece of raw bone material ready to processed or made into something better. But what kind of bone is it...? [https://github.com/goonstation/goonstation/pull/5902 New sprite by Flaborized, indirectly.] She resprited scrap, and bits of bone is a piece of scrap with coloring for bone material, so this naturally changed appearance when steel scrap got changed. Looks pretty close to before, but we've some nicer shading and edges now. Category:Object Sprites 1
07:11, 20 March 2024 9mmMORMagazine.png (file) 466 bytes The item sprite for a 9mm MOR magazine. More specifically, this is one that's filled up/not empty, since there is a separate sprite for when it has no ammo. Assuming Mora made this one, since [https://github.com/goonstation/goonstation/pull/18180/ they also made the gun this goes with]. Category:Object Sprites 1
07:07, 20 March 2024 MOR30.png (file) 525 bytes The item sprite for the MOR-30, informally known as the Uzi. "MOR" in this case means "MOR DAKKA", 'cause this thing has burst fire and full auto, but not single-fire. [https://github.com/goonstation/goonstation/pull/18180 Sprite by Mora]. Category:Object Sprites 1
06:50, 20 March 2024 LoPoint.png (file) 829 bytes The item sprite for the Lo-Point, a 9mm gun riffing off the Hi-Point. Throw it on empty for a silly twist on the "throwaway guns" trope. This was likely made by schwicky_swag, but definite proof is a little hard to locate since much of the evidence got deleted during a hack. Category:Object Sprites 1
06:46, 20 March 2024 455WebleyBullets.png (file) 1,013 bytes The item sprite for .455 Webley Bullets, ammo for the Webley 'Holdout' Revolver. Notice how this has six shots--that's a clue the 7-shot revolvers won't take this. [https://github.com/goonstation/goonstation/pull/18180 Presuming what7431 made this sprite]. Category:Object Sprites 1
07:02, 18 March 2024 WebleyHoldoutSnubnose.png (file) 776 bytes The item sprite for the Webley "Holdout" Snubnose, a break-open (this is the sprite for when it's closed) revolver often used by gangs (or planned to--that part has yet to be implemented). Looks like it might be older than the first tank. [https://github.com/goonstation/goonstation/pull/18180 Sprite by what7431]. Category:Object Sprites 1
06:05, 18 March 2024 Cogmap2Armory-March-18th-2024.png (file) 86 KB The Armory of Cog2, pulled images on the Goonhub server on March 18, 2024. The Armory itself hasn't changed much, but [https://github.com/goonstation/goonstation/pull/15900/ EOD gear got resprited] and [https://github.com/goonstation/goonstation/pull/15970 so did autoinjectors], so an update seemed in order. This specific image also shows more of the area around the Armory, so people have some idea of where it is and what's by it. Category:Map Images 1
06:33, 17 March 2024 SyndicateKnightStabV3-32x48.png (file) 1 KB A screenshot of a Nuclear Operative kitted out in the Knight loadout, with their sword set to stab mode (the red one). A knight in shining armo(u)r or a black knight? 32x48 means it's 32 pixels wide by 48 pixels tall. This is a somewhat atypical size for character sprites, as most are currently 64x64. Made a new version since the Hadar power sword [https://github.com/goonstation/goonstation/pull/16337 got its own set of worn/wield sprites], instead of just reusing the d-saber's. In additio... 1
06:29, 17 March 2024 SyndicateKnightSwipeV3-32x48.png (file) 1 KB A screenshot of a Nuclear Operative kitted out in the Knight loadout, with their sword set to swipe mode (the blue one). A knight in shining armo(u)r or a black knight? 32x48 means it's 32 pixels wide by 48 pixels tall. This is a somewhat atypical size for character sprites, as most are currently 64x64, but I'm trying something out. Made a new version since the Hadar power sword [https://github.com/goonstation/goonstation/pull/16337 got new worn/wield sprites]. They look pretty gnarly. [[C... 1
06:15, 17 March 2024 SyndicateBackpackV1.png (file) 277 bytes Restore to old sprite for historical interest. In 32x32 as standard for wiki format these days 3
06:00, 16 March 2024 CoolingRack.png (file) 962 bytes The item sprite for the cooling rack, a simple kitchen device for cooling foods. This sets it to the ambient air temp, so technically it could heat foods too, if the air was really hot or the food was freezing or something. [https://github.com/goonstation/goonstation/pull/18170 Sprite by DecidedlyUnethical, it appears?] Category:Object Sprites 1
05:06, 16 March 2024 HadarHeavyPowerSwordSwipeModeHigh-64x32.gif (file) 2 KB The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the swipe (or sweep if you prefer), which is the one that goes wide and 2) when it has reached 90+% of its maximum damage potential, which is called "high mode" and "stage three" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels].... 1
05:04, 16 March 2024 HadarHeavyPowerSwordSwipeModeMedium-64x32.gif (file) 2 KB The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the swipe (or sweep if you prefer), which is the one that goes wide and 2) when it has reached 50-90% of its maximum damage potential, which is called "medium mode" and "stage two" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels... 1
05:02, 16 March 2024 HadarHeavyPowerSwordStabModeHigh-64x32.gif (file) 2 KB The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the stab mode, which has extra range, and 2) when it has reached 90+% of its maximum damage potential, which is called "high mode" and "stage three" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels]. Now there are different sprit... 1
05:00, 16 March 2024 HadarHeavyPowerSwordStabModeMedium-64x32.gif (file) 2 KB The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the stab mode, which has extra range, and 2) when it has reached 50-90% of its maximum damage potential, which is called "medium mode" and "stage two" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels]. Now there are different spr... 1
07:28, 7 March 2024 HadarHeavyPowerSwordSwipeModeV2-64x32.png (file) 2 KB The sprite for the huge "Hadar heavy power-sword" used by the Nuclear Operative Knight loadout. It gains power with each hit, can switch between a stab and a sweep special, and most importantly looks frigging huge. This is specifically the sprite for when the sword is in swipe mode, which has a sweep special attack that does knockback, and when the sword is in low mode and has less than 50% of its maximum potential damage. (In a way, this is the default mode.) 64x32 means the file's 64 pixel... 1
07:20, 7 March 2024 HadarHeavyPowerSwordStabModeV2-64x32.png (file) 2 KB The sprite for the huge "Hadar heavy power-sword" used by the Nuclear Operative Knight loadout. It gains power with each hit, can switch between a stab and a sweep special, and most importantly looks frigging huge. This is specifically the sprite for when the sword is in stab mode, which has extra range, and when the sword is in the "low" mode and has less than 50% of its maximum potential damage (so sort of the default state). 64x32 means the file's 64 pixels wide by 32 tall. This might loo... 1
06:16, 7 March 2024 MagneticTractionUpgrade.png (file) 1 KB The item sprite for the cyborg magnetic traction upgrade. It's like magboots but for cyborgs. [https://github.com/goonstation/goonstation/pull/17502 Sprite by Vincent983, it appears]. Category:Object Sprites 1
07:28, 6 March 2024 PowerTerminalV2.png (file) 242 bytes The sprite for the power terminal, that thingabob you see under APCs. More specifically, this is the version where the wires are going southward. [https://github.com/goonstation/goonstation/pull/18044 New sprite by Mister-Moriarty]. It's in that nice 3/4 view now, but more importantly, it uses a different design from the data terminal, reducing confusion. Hooray for visual design! Category:Sprites 1
07:17, 6 March 2024 DataTerminalV2-128x128.png (file) 298 bytes File:DataTerminalV2.png, enlarged to 128x128 to test an illustration. Category:Sprites 1
06:52, 6 March 2024 DataTerminalV2.png (file) 428 bytes It's the sprite for a data terminal. Need to plop your computer onto one of these to connect it to the wired network. [https://github.com/goonstation/goonstation/pull/18044 New sprite by Mister-Moriarty]. Now it's more visually distinct from power terminals; they used to look alike, which caused a lot of confusion among apprentice tech wizards. And check out that 3/4 view. Category:Sprites 1
06:46, 27 February 2024 THE MONSTER V2.png (file) 454 bytes The item sprite for THE MONSTER, a burger so big the game can't show it all. As DarkSpace would say, "Eat with care!" [https://github.com/goonstation/goonstation/pull/17657 New sprite by tanker4390]. Now it looks closer to the sprites for other burgers, for some nice visual consistency. Still looks incredibly unhealthy, of course. Category:Object Sprites 1
06:43, 27 February 2024 SausageMacguffinV2.png (file) 225 bytes The item sprite for the sausage macguffin, an important food item, critical to the plot of...wait, this is just a copy cat of a breakfast sandwich from McDonald's. [https://github.com/goonstation/goonstation/pull/17657 New sprite by tanker4390]. Basically makes it more in-line with other burger-style sprites and generally less rough around the edges. Category:Object Sprites 1
08:23, 26 February 2024 RubberHammerV2.png (file) 1 KB Stop! It's time to reference a 1990 M.C. Hammer song! Did you know M.C. Hammer went bankrupt after music trends shifted in favor of the gangsta rap types and he couldn't afford to fund his flashy pants lifestyle as a result? He switched careers paths to Pentecostal minister and does a lot of Christian music and TV shows now. He claims he still goes by "MC", but now he says it means "Man of Christ" rather than "Master of Ceremonies". What were we talking about? Oh, right, this rubber hammer.... 1
06:55, 26 February 2024 SyndicateSatchelV1.png (file) 291 bytes 32x32 version as per standard 4
06:50, 26 February 2024 NTSatchelV2.png (file) 291 bytes More or less a revert to the actual second version of the NT satchel sprite, except this time it's in 32x32 3
07:18, 18 February 2024 RandoseruSatchel.png (file) 289 bytes The item sprite for the randoseru satchel. The classic Space Japanese red bag, now available in over-the-shoulder form, in the manner of the Space Americans. [https://github.com/goonstation/goonstation/pull/5080 Sprite by Walpvrgis] Category:Object Sprites 1
07:10, 18 February 2024 NTBackpackV2.png (file) 277 bytes 32x32 version for wiki 4
06:35, 18 February 2024 BrownSatchel.png (file) 306 bytes The item sprite for the brown satchel (called just "satchel" in-game). Did it start brown? [https://github.com/goonstation/goonstation/pull/5080 Sprite by walpvrgis]. Category:Object Sprites 1
06:34, 18 February 2024 BrownBackpack.png (file) 294 bytes The item sprite for the brown backpack. Pretty self-explanatory; it's a backpack, and it's brown. But why is it brown...? [https://github.com/goonstation/goonstation/pull/5080 Sprite by walpvrgis]. Category:Object Sprites 1
07:19, 17 February 2024 Efnysiensurvivalrifle.png (file) 408 bytes Transparent version for the wiki 2
09:39, 16 February 2024 TravelSatchel.png (file) 328 bytes The item sprite for the travel satchel, the satchel version of the travel backpack. This is interesting, see, because the travel backpack is itself a reskinned backpack, so this is a reskin of a reskin. Reskinception! [https://github.com/goonstation/goonstation/pull/5080 Sprite by walpvrgis]. Category:Object Sprites 1
07:59, 16 February 2024 MakeshiftLaserRifle.png (file) 472 bytes The item sprite for a makeshift laser rifle loaded with a power cell and light tube. Now it's ready to pew pew. [https://github.com/goonstation/goonstation/pull/15856 Sprite by UnfunnyPerson]. Category:Object Sprites 1
09:04, 14 February 2024 MakeshiftLaserRifleNoCellNoTube.png (file) 398 bytes The item sprite for a makeshift laser rifle with no cell and with no tube. Aren't you going to give it one? [https://github.com/goonstation/goonstation/pull/15856 Sprite by UnfunnyPerson]. Category:Object Sprites 1
09:00, 14 February 2024 NewspaperOpen.png (file) 1 KB The item sprite for a newspaper that's been opened up (it just goes by the name of the newspaper in-game), allowing people to read it. What does it say? [https://github.com/goonstation/goonstation/pull/14928 Sprite by Tyrant]. Category:Object Sprites 1
08:56, 14 February 2024 NewspaperRolledUp.png (file) 1 KB The item sprite for a newspaper that's been rolled up. (In-game, it just goes by the name of the newspaper) Great for re-enacting ''Paperboy'' or imitating internet memes. [https://github.com/goonstation/goonstation/pull/14928 Sprite by Flaborized]. Category:Object Sprites 1
06:43, 14 February 2024 RucksackSatchelYellow.png (file) 310 bytes The item sprite for the yellow version of the rucksack satchel, which is basically the satchel version of the rucksack Spacebux item. The rucksack is a backpack reskin, and satchels are more or less reskins of backpacks, so this is a reskin of a reskin. Whoa! [https://github.com/goonstation/goonstation/pull/5080 Sprite by walpvrgis]. Category:Object Sprites 1
06:42, 14 February 2024 RucksackSatchelRed.png (file) 310 bytes The item sprite for the red version of the rucksack satchel, which is basically the satchel version of the rucksack backpack reskin. It's only neon red, not crimson, so you won't get shot by trigger-happy Security looking for Nuclear Operatives while wearing this thing. [https://github.com/goonstation/goonstation/pull/5080 Sprite by walpvrgis]. Category:Object Sprites 1
06:36, 14 February 2024 PurpleWizardHatV1.png (file) 224 bytes The item sprite for the purple wizard hat. You have red and blue wizard hats, so naturally, if you mix them, you get a purple wizard hat. [https://forum.ss13.co/showthread.php?tid=3589&pid=66482#pid66482 Sprite by Gannets]. Category:Historical Item Sprites 1
06:35, 14 February 2024 NecromancerHoodV1.png (file) 171 bytes The item sprite for the necromancer hood. If a bunch of necromancers wore this, would this be a brother-hood? Who made this sprite? That is yet to be determined. Category:Historical Item Sprites 1
06:34, 14 February 2024 GreenWizardHoodV1.png (file) 214 bytes The item sprite for the green wizard hood. Looks pretty ''Magicka''-esque. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites 1
06:33, 14 February 2024 WitchHatV1.png (file) 224 bytes The item sprite for the witch hat. Pointy, black, and has a belt buckle. A true classic. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites 1
06:33, 14 February 2024 RedWizardHatV1.png (file) 220 bytes The item sprite for the red wizard hat. Not a hat worn by red wizards; just a wizard hat that's red. Why is it red? It's probably just for style. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites 1
06:32, 14 February 2024 BlueWizardHatV1.png (file) 191 bytes The item sprite for the blue wizard hat. It's a hat, it's worn by wizards, and it's blue, simple as that. Most of them share similar functions, so it's kinda comes down to style. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites 1
08:49, 12 February 2024 WinterClownWigAndMaskBald.png (file) 514 bytes The item sprite for the winter clown wig and mask but configured to hide the hair and show only the mask. This is called "wigless clown mask" in-game, but all the different wigless versions go by name, so we're using our own sort of convention for denoting it's wigless (in this case, "bald"). [https://github.com/goonstation/goonstation/pull/17066 Sprite by Flaborized]. Category:Object Sprites 1
08:36, 12 February 2024 WinterClownWigAndMask.png (file) 791 bytes The item sprite for the winter clown wig and mask. Red and green to match the Christmas season. [https://github.com/goonstation/goonstation/pull/17066 Sprite by Flaborized]. Category:Object Sprites 1
08:35, 12 February 2024 WinterClownSuit.png (file) 897 bytes The item sprite for the winter clown suit. Gotta have some puffy clown pants this season. [https://github.com/goonstation/goonstation/pull/17066 Sprite by Flaborized]. Category:Object Sprites 1
08:33, 12 February 2024 WinterClownShoes.png (file) 687 bytes The item sprite for the winter clown shoes. Check it out, green and red soles and toes! [https://github.com/goonstation/goonstation/pull/17066 Sprite by Flaborized]. Category:Object Sprites 1
08:31, 12 February 2024 WinterClownHat.png (file) 763 bytes The item sprite for the "winter clown's hat". A combination jester cap and Santa hat--now that's interesting. [https://github.com/goonstation/goonstation/pull/17066 Sprite by Flaborized]. Category:Object Sprites 1
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