Revision as of 22:57, 3 September 2021 by Sov(talk | contribs)(Created page with "right|64px ==Powers== {|class="wikitable sortable" !Icon!!Name!!data-sort-type=number|Cooldown!!data-sort-type=number|Energy Cost!! class="unsortable...")
Drain power from a target entity or machine. The speed of the sap is determined by the type of machine and it's draw. APC's are the always fastest, followed by high power machines. Some machines use so little power that you can't drain from them at all.
Discharge
15 seconds
25
Run a powerful current through a target in melee range damaging mobs and depowering doors
Flash
10 seconds
25
Release a sudden burst of power around yourself disorienting nearby foes
Arc Flash
15 seconds
50
Unleash a ranged bolt of electricity that chains to nearby targets with reduced damage
Polarize
12 seconds
50
Unleash a wave of charged particles polarizing nearby mobs giving them magnetic auras. Either a Positive or Negative aura is chosen and then applied to all mobs in range. Casting this again before an aura ends will extend an auras duration but can not change its orientation, even if the orientation being applied to aura-less mobs was of the opposite polarity.
Ride The Lightning
N/A
75
Expend energy to travel through electrical cables. Energy is slowly expended when residing within a cable, and is quickly consumed when moving.
Jamming Field
2 Minutes
200
You're radiating out electromagnetic waves and jamming nearby broadcasts
Jolt
2 minutes
500
Charge up and release a series of powerful jolts into your target, eventually stopping their heart. Any actions taken by or against you will end the ability early.