User:Sundance
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A guide to making cold hard space cash and what to do with it, the SS13 way.
Your dolla and you
How to rake in dem bills
Peddling your wares
WIP Selling various rare goods from your department, preferably at the market. Scientist can sell chemicals and artifacts, geneticists can sell mutations, security/command can extort money via fining, botanists can sell rare mutations and drugs, miners/qm/engineers can sell shit found in crates or custom smelted items, etc.
Mining
WIP Build pod and mine or buy mining equipment via QM or make bombs for a legit use for gathering rocks. Gather expensive rocks. Sell on QM mineral market.
QM
WIP Items that can be sold from person to person can also be sold to traders in QM. QM's often look for random items that various departments may have to gather cash.
Gambling
WIP There are two ways to currently gamble in SS13. One is through ATM where lottery tickets can be bought for winning a jackbot. Another surprisingly lucrative option is to play the slot machines at the bar and potentially be the big drunk winner.
Exploring
WIP
Travelling on expeditions to remote signals via telescience is a dangerous fun affair and is very rewarding for your pocket.
Blah Y-Drone Blah
Blah Abandoned crates Blah
Funding
WIP Heads of Personelle have direct access to station funds. Aside from a traitor objectives of bleeding the station dry, consider getting monetary support from command. This may depend on the department, a captain may support you for a deadly blood brawl located in the chapel if your polite enough, as would the HoP. Others may support you for stuff like exhibitions such as the RD or bounty money may perk up the HoS or Detective.
What to spend your bux on
Nanotrasen goods
Location: Cargo Bay
Description: This is where you can buy a range of nanotrasen goods.
Traders
Location: Cargo Bay
Description: Traders come and go each market shift, selling a range of goods, from artifacts to weed.
Merchants
Location: West of the market
Description: Every once and a while, there will be a centcom announcement about docking space merchants. These merchants are similar to traders in that they buy and sell random goods, although they sell them in person in comparison to the long distance of QM. Try not to piss them off.
Vendors
There are various vendors that lay about the space z-level.
Geoff Honkington
Location: Abandoned Room
Description: A rather unnerving person, by the looks of him it seems this guy was around since last shift and is of questionable sanity. Specializes in fine costumes.
B.I.F.F
Location: Diner
Description: An artifact of a robot, this automaton specializes in fast food. Notably likes rare botanical items and will buy at a nice rate.
Thrifty Bob
Location: Glomar Salvager
Description: A jack of all trades, this robot sells various rare items of interest.
Martian Trader
Location: Martian Ship
Description: Deep within the crevice of fleshy husk of a station, this telepathic monster sells fine rare ores. Has a particular interest in rare items, and will buy strange items for a high price.
Sketchy D-5
Location: Diner Bathroom
Description: A bot that is off the charts, D-5 is one bad mo'fo. Peddles drugs and illegal pod upgrades.
Bombini
Location: Bee Shuttle
Description: Hovering around the notorious debris field, a sentient bee and his body guard sells guardbot and bee goods. Obsessed with all things golden.
D.O.C
Location: ISS Derelict
Description: D.O.C is an android with poor judgement and an even poorer track record on malpractice. He is however, a reliable medical salesman.
C.A.R.L.
Location: Listening Post
Description: A syndicate killbot that is built for the purpose of appeasing syndicate envoys bloodlust with its selection of illegal goods. Available only to traitors, whom can get access to the listening post with a syndicate ID.